/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkThreadedBMPDevice.h" #include "SkPath.h" #include "SkTaskGroup.h" #include "SkVertices.h" SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap, int threads) : INHERITED(bitmap) , fThreadCnt(threads) { // Tiling using stripes for now; we'll explore better tiling in the future. int h = (bitmap.height() + fThreadCnt - 1) / SkTMax(fThreadCnt, 1); int w = bitmap.width(); int top = 0; for(int tid = 0; tid < fThreadCnt; ++tid, top += h) { fThreadBounds.push_back(SkIRect::MakeLTRB(0, top, w, top + h)); } } void SkThreadedBMPDevice::flush() { SkTaskGroup().batch(fThreadCnt, [this](int i) { for(auto& element : fQueue) { if (SkIRect::Intersects(fThreadBounds[i], element.fDrawBounds)) { element.fDrawFn(fThreadBounds[i]); } } }); fQueue.reset(); } // Having this captured in lambda seems to be faster than saving this in DrawElement struct SkThreadedBMPDevice::DrawState { SkPixmap fDst; SkMatrix fMatrix; SkRasterClip fRC; explicit DrawState(SkThreadedBMPDevice* dev) { // we need fDst to be set, and if we're actually drawing, to dirty the genID if (!dev->accessPixels(&fDst)) { // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels fDst.reset(dev->imageInfo(), nullptr, 0); } fMatrix = dev->ctm(); fRC = dev->fRCStack.rc(); } SkDraw getThreadDraw(SkRasterClip& threadRC, const SkIRect& threadBounds) const { SkDraw draw; draw.fDst = fDst; draw.fMatrix = &fMatrix; threadRC = fRC; threadRC.op(threadBounds, SkRegion::kIntersect_Op); draw.fRC = &threadRC; return draw; } }; SkIRect SkThreadedBMPDevice::transformDrawBounds(const SkRect& drawBounds) const { if (drawBounds.isLargest()) { return SkIRect::MakeLargest(); } SkRect transformedBounds; this->ctm().mapRect(&transformedBounds, drawBounds); return transformedBounds.roundOut(); } // The do {...} while (false) is to enforce trailing semicolon as suggested by mtklein@ #define THREADED_DRAW(drawBounds, actualDrawCall) \ do { \ DrawState ds(this); \ fQueue.push_back({ \ this->transformDrawBounds(drawBounds), \ [=](const SkIRect& threadBounds) { \ SkRasterClip threadRC; \ SkDraw draw = ds.getThreadDraw(threadRC, threadBounds); \ draw.actualDrawCall; \ }, \ }); \ } while (false) static inline SkRect get_fast_bounds(const SkRect& r, const SkPaint& p) { SkRect result; if (p.canComputeFastBounds()) { result = p.computeFastBounds(r, &result); } else { result = SkRect::MakeLargest(); } return result; } void SkThreadedBMPDevice::drawPaint(const SkPaint& paint) { THREADED_DRAW(SkRect::MakeLargest(), drawPaint(paint)); } void SkThreadedBMPDevice::drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { // TODO tighter drawBounds SkRect drawBounds = SkRect::MakeLargest(); THREADED_DRAW(drawBounds, drawPoints(mode, count, pts, paint, nullptr)); } void SkThreadedBMPDevice::drawRect(const SkRect& r, const SkPaint& paint) { SkRect drawBounds = get_fast_bounds(r, paint); THREADED_DRAW(drawBounds, drawRect(r, paint)); } void SkThreadedBMPDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) { #ifdef SK_IGNORE_BLURRED_RRECT_OPT SkPath path; path.addRRect(rrect); // call the VIRTUAL version, so any subclasses who do handle drawPath aren't // required to override drawRRect. this->drawPath(path, paint, nullptr, false); #else SkRect drawBounds = get_fast_bounds(rrect.getBounds(), paint); THREADED_DRAW(drawBounds, drawRRect(rrect, paint)); #endif } void SkThreadedBMPDevice::drawPath(const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) { SkRect drawBounds = path.isInverseFillType() ? SkRect::MakeLargest() : get_fast_bounds(path.getBounds(), paint); // For thread safety, make path imutable THREADED_DRAW(drawBounds, drawPath(path, paint, prePathMatrix, false)); } void SkThreadedBMPDevice::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint& paint) { LogDrawScaleFactor(SkMatrix::Concat(this->ctm(), matrix), paint.getFilterQuality()); SkRect drawBounds = SkRect::MakeWH(bitmap.width(), bitmap.height()); matrix.mapRect(&drawBounds); THREADED_DRAW(drawBounds, drawBitmap(bitmap, matrix, nullptr, paint)); } void SkThreadedBMPDevice::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) { SkRect drawBounds = SkRect::MakeXYWH(x, y, bitmap.width(), bitmap.height()); THREADED_DRAW(drawBounds, drawSprite(bitmap, x, y, paint)); } void SkThreadedBMPDevice::drawText(const void* text, size_t len, SkScalar x, SkScalar y, const SkPaint& paint) { SkRect drawBounds = SkRect::MakeLargest(); // TODO tighter drawBounds THREADED_DRAW(drawBounds, drawText((const char*)text, len, x, y, paint, &this->surfaceProps())); } void SkThreadedBMPDevice::drawPosText(const void* text, size_t len, const SkScalar xpos[], int scalarsPerPos, const SkPoint& offset, const SkPaint& paint) { SkRect drawBounds = SkRect::MakeLargest(); // TODO tighter drawBounds THREADED_DRAW(drawBounds, drawPosText((const char*)text, len, xpos, scalarsPerPos, offset, paint, &surfaceProps())); } void SkThreadedBMPDevice::drawVertices(const SkVertices* vertices, SkBlendMode bmode, const SkPaint& paint) { SkRect drawBounds = SkRect::MakeLargest(); // TODO tighter drawBounds THREADED_DRAW(drawBounds, drawVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(), vertices->texCoords(), vertices->colors(), bmode, vertices->indices(), vertices->indexCount(), paint)); } void SkThreadedBMPDevice::drawDevice(SkBaseDevice* device, int x, int y, const SkPaint& paint) { SkASSERT(!paint.getImageFilter()); SkRect drawBounds = SkRect::MakeXYWH(x, y, device->width(), device->height()); THREADED_DRAW(drawBounds, drawSprite(static_cast(device)->fBitmap, x, y, paint)); }