/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkThreadedBMPDevice.h" #include "SkPath.h" #include "SkSpecialImage.h" #include "SkTaskGroup.h" #include "SkVertices.h" // Calling init(j, k) would initialize the j-th element on k-th thread. It returns false if it's // already initiailized. bool SkThreadedBMPDevice::DrawQueue::initColumn(int column, int thread) { return fElements[column].tryInitOnce(&fThreadAllocs[thread]); } // Calling work(i, j, k) would draw j-th element the i-th tile on k-th thead. If the element still // needs to be initialized, drawFn will return false without drawing. bool SkThreadedBMPDevice::DrawQueue::work2D(int row, int column, int thread) { return fElements[column].tryDraw(fDevice->fTileBounds[row], &fThreadAllocs[thread]); } void SkThreadedBMPDevice::DrawQueue::reset() { if (fTasks) { fTasks->finish(); } fThreadAllocs.reset(fDevice->fThreadCnt); fSize = 0; // using TaskGroup2D = SkSpinningTaskGroup2D; using TaskGroup2D = SkFlexibleTaskGroup2D; fTasks.reset(new TaskGroup2D(this, fDevice->fTileCnt, fDevice->fExecutor, fDevice->fThreadCnt)); fTasks->start(); } SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap, int tiles, int threads, SkExecutor* executor) : INHERITED(bitmap) , fTileCnt(tiles) , fThreadCnt(threads <= 0 ? tiles : threads) , fQueue(this) { if (executor == nullptr) { fInternalExecutor = SkExecutor::MakeFIFOThreadPool(fThreadCnt); executor = fInternalExecutor.get(); } fExecutor = executor; // Tiling using stripes for now; we'll explore better tiling in the future. int h = (bitmap.height() + fTileCnt - 1) / SkTMax(fTileCnt, 1); int w = bitmap.width(); int top = 0; for(int tid = 0; tid < fTileCnt; ++tid, top += h) { fTileBounds.push_back(SkIRect::MakeLTRB(0, top, w, top + h)); } fQueue.reset(); } void SkThreadedBMPDevice::flush() { fQueue.reset(); fAlloc.reset(); } SkThreadedBMPDevice::DrawState::DrawState(SkThreadedBMPDevice* dev) { // we need fDst to be set, and if we're actually drawing, to dirty the genID if (!dev->accessPixels(&fDst)) { // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels fDst.reset(dev->imageInfo(), nullptr, 0); } fMatrix = dev->ctm(); fMatrix.getType(); // make it thread safe fRC = dev->fRCStack.rc(); } SkDraw SkThreadedBMPDevice::DrawState::getDraw() const { SkDraw draw; draw.fDst = fDst; draw.fMatrix = &fMatrix; draw.fRC = &fRC; return draw; } SkThreadedBMPDevice::TileDraw::TileDraw(const DrawState& ds, const SkIRect& tileBounds) : fTileRC(ds.fRC) { fDst = ds.fDst; fMatrix = &ds.fMatrix; fTileRC.op(tileBounds, SkRegion::kIntersect_Op); fRC = &fTileRC; } static inline SkRect get_fast_bounds(const SkRect& r, const SkPaint& p) { SkRect result; if (p.canComputeFastBounds()) { result = p.computeFastBounds(r, &result); } else { result = SkRectPriv::MakeLargest(); } return result; } void SkThreadedBMPDevice::drawPaint(const SkPaint& paint) { SkRect drawBounds = SkRectPriv::MakeLargest(); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawPaint(paint); }); } void SkThreadedBMPDevice::drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { SkPoint* clonedPts = this->cloneArray(pts, count); SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawPoints(mode, count, clonedPts, paint, nullptr); }); } void SkThreadedBMPDevice::drawRect(const SkRect& r, const SkPaint& paint) { SkRect drawBounds = get_fast_bounds(r, paint); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawRect(r, paint); }); } void SkThreadedBMPDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) { #ifdef SK_IGNORE_BLURRED_RRECT_OPT SkPath path; path.addRRect(rrect); // call the VIRTUAL version, so any subclasses who do handle drawPath aren't // required to override drawRRect. this->drawPath(path, paint, nullptr, false); #else SkRect drawBounds = get_fast_bounds(rrect.getBounds(), paint); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawRRect(rrect, paint); }); #endif } void SkThreadedBMPDevice::drawPath(const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) { SkRect drawBounds = path.isInverseFillType() ? SkRectPriv::MakeLargest() : get_fast_bounds(path.getBounds(), paint); // when path is small, init-once has too much overhead; init-once also can't handle mask filter if (path.countVerbs() < 4 || paint.getMaskFilter()) { fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds) { TileDraw(ds, tileBounds).drawPath(path, paint, prePathMatrix, false); }); } else { fQueue.push(drawBounds, [=](SkArenaAlloc* alloc, DrawElement* elem) { SkInitOnceData data = {alloc, elem}; elem->getDraw().drawPath(path, paint, prePathMatrix, false, false, nullptr, &data); }); } } SkBitmap SkThreadedBMPDevice::snapBitmap(const SkBitmap& bitmap) { // We can't use bitmap.isImmutable() because it could be temporarily immutable // TODO(liyuqian): use genID to reduce the copy frequency SkBitmap snap; snap.allocPixels(bitmap.info()); bitmap.readPixels(snap.pixmap()); return snap; } void SkThreadedBMPDevice::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkRect* dstOrNull, const SkPaint& paint) { SkRect drawBounds; SkRect* clonedDstOrNull = nullptr; if (dstOrNull == nullptr) { drawBounds = SkRect::MakeWH(bitmap.width(), bitmap.height()); matrix.mapRect(&drawBounds); } else { drawBounds = *dstOrNull; clonedDstOrNull = fAlloc.make(*dstOrNull); } SkBitmap snap = this->snapBitmap(bitmap); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ SkBitmap local = snap; // bitmap is not thread safe; copy a local one. TileDraw(ds, tileBounds).drawBitmap(local, matrix, clonedDstOrNull, paint); }); } void SkThreadedBMPDevice::drawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint& paint, SkCanvas::SrcRectConstraint constraint) { // SkBitmapDevice::drawBitmapRect may use shader and drawRect. In that case, we need to snap // the bitmap here because we won't go into SkThreadedBMPDevice::drawBitmap. SkBitmap snap = this->snapBitmap(bitmap); this->SkBitmapDevice::drawBitmapRect(snap, src, dst, paint, constraint); } void SkThreadedBMPDevice::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) { SkRect drawBounds = SkRect::MakeXYWH(x, y, bitmap.width(), bitmap.height()); SkBitmap snap = this->snapBitmap(bitmap); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ SkBitmap local = snap; // bitmap is not thread safe; copy a local one. TileDraw(ds, tileBounds).drawSprite(local, x, y, paint); }); } void SkThreadedBMPDevice::drawPosText(const void* text, size_t len, const SkScalar xpos[], int scalarsPerPos, const SkPoint& offset, const SkPaint& paint) { char* clonedText = this->cloneArray((const char*)text, len); SkScalar* clonedXpos = this->cloneArray(xpos, paint.countText(text, len) * scalarsPerPos); SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds SkSurfaceProps prop(SkBitmapDeviceFilteredSurfaceProps(fBitmap, paint, this->surfaceProps())()); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawPosText(clonedText, len, clonedXpos, scalarsPerPos, offset, paint, &prop); }); } void SkThreadedBMPDevice::drawVertices(const SkVertices* vertices, const SkMatrix* bones, int boneCount, SkBlendMode bmode, const SkPaint& paint) { const sk_sp verts = sk_ref_sp(vertices); // retain vertices until flush SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds // Make a copy of the bone matrices. SkMatrix* clonedBones = bones ? this->cloneArray(bones, boneCount) : nullptr; // Make the bone matrices thread-safe. for (int i = 0; i < boneCount; i ++) { clonedBones[i].getType(); } fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawVertices(verts->mode(), verts->vertexCount(), verts->positions(), verts->texCoords(), verts->colors(), verts->boneIndices(), verts->boneWeights(), bmode, verts->indices(), verts->indexCount(), paint, clonedBones, boneCount); }); } sk_sp SkThreadedBMPDevice::snapSpecial() { this->flush(); return this->makeSpecial(fBitmap); }