/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkOnce.h" #include "SkSemaphore.h" #include "SkSpinlock.h" #include "SkTArray.h" #include "SkTDArray.h" #include "SkTaskGroup.h" #include "SkThreadUtils.h" #if defined(SK_BUILD_FOR_WIN32) static void query_num_cores(int* num_cores) { SYSTEM_INFO sysinfo; GetNativeSystemInfo(&sysinfo); *num_cores = sysinfo.dwNumberOfProcessors; } #else #include static void query_num_cores(int* num_cores) { *num_cores = (int)sysconf(_SC_NPROCESSORS_ONLN); } #endif int sk_num_cores() { // We cache sk_num_cores() so we only query the OS once. static int num_cores = 0; static SkOnce once; once(query_num_cores, &num_cores); SkASSERT(num_cores > 0); return num_cores; } namespace { class ThreadPool : SkNoncopyable { public: static void Add(std::function fn, SkAtomic* pending) { if (!gGlobal) { return fn(); } gGlobal->add(fn, pending); } static void Batch(int N, std::function fn, SkAtomic* pending) { if (!gGlobal) { for (int i = 0; i < N; i++) { fn(i); } return; } gGlobal->batch(N, fn, pending); } static void Wait(SkAtomic* pending) { if (!gGlobal) { // If we have no threads, the work must already be done. SkASSERT(pending->load(sk_memory_order_relaxed) == 0); return; } // Acquire pairs with decrement release here or in Loop. while (pending->load(sk_memory_order_acquire) > 0) { // Lend a hand until our SkTaskGroup of interest is done. Work work; { // We're stealing work opportunistically, // so we never call fWorkAvailable.wait(), which could sleep us if there's no work. // This means fWorkAvailable is only an upper bound on fWork.count(). AutoLock lock(&gGlobal->fWorkLock); if (gGlobal->fWork.empty()) { // Someone has picked up all the work (including ours). How nice of them! // (They may still be working on it, so we can't assert *pending == 0 here.) continue; } work = gGlobal->fWork.back(); gGlobal->fWork.pop_back(); } // This Work isn't necessarily part of our SkTaskGroup of interest, but that's fine. // We threads gotta stick together. We're always making forward progress. work.fn(); work.pending->fetch_add(-1, sk_memory_order_release); // Pairs with load above. } } private: struct AutoLock { AutoLock(SkSpinlock* lock) : fLock(lock) { fLock->acquire(); } ~AutoLock() { fLock->release(); } private: SkSpinlock* fLock; }; struct Work { std::function fn; // A function to call SkAtomic* pending; // then decrement pending afterwards. }; explicit ThreadPool(int threads) { if (threads == -1) { threads = sk_num_cores(); } for (int i = 0; i < threads; i++) { fThreads.push(new SkThread(&ThreadPool::Loop, this)); fThreads.top()->start(); } } ~ThreadPool() { SkASSERT(fWork.empty()); // All SkTaskGroups should be destroyed by now. // Send a poison pill to each thread. SkAtomic dummy(0); for (int i = 0; i < fThreads.count(); i++) { this->add(nullptr, &dummy); } // Wait for them all to swallow the pill and die. for (int i = 0; i < fThreads.count(); i++) { fThreads[i]->join(); } SkASSERT(fWork.empty()); // Can't hurt to double check. fThreads.deleteAll(); } void add(std::function fn, SkAtomic* pending) { Work work = { fn, pending }; pending->fetch_add(+1, sk_memory_order_relaxed); // No barrier needed. { AutoLock lock(&fWorkLock); fWork.push_back(work); } fWorkAvailable.signal(1); } void batch(int N, std::function fn, SkAtomic* pending) { pending->fetch_add(+N, sk_memory_order_relaxed); // No barrier needed. { AutoLock lock(&fWorkLock); for (int i = 0; i < N; i++) { Work work = { [i, fn]() { fn(i); }, pending }; fWork.push_back(work); } } fWorkAvailable.signal(N); } static void Loop(void* arg) { ThreadPool* pool = (ThreadPool*)arg; Work work; while (true) { // Sleep until there's work available, and claim one unit of Work as we wake. pool->fWorkAvailable.wait(); { AutoLock lock(&pool->fWorkLock); if (pool->fWork.empty()) { // Someone in Wait() stole our work (fWorkAvailable is an upper bound). // Well, that's fine, back to sleep for us. continue; } work = pool->fWork.back(); pool->fWork.pop_back(); } if (!work.fn) { return; // Poison pill. Time... to die. } work.fn(); work.pending->fetch_add(-1, sk_memory_order_release); // Pairs with load in Wait(). } } // fWorkLock must be held when reading or modifying fWork. SkSpinlock fWorkLock; SkTArray fWork; // A thread-safe upper bound for fWork.count(). // // We'd have it be an exact count but for the loop in Wait(): // we never want that to block, so it can't call fWorkAvailable.wait(), // and that's the only way to decrement fWorkAvailable. // So fWorkAvailable may overcount actual the work available. // We make do, but this means some worker threads may wake spuriously. SkSemaphore fWorkAvailable; // These are only changed in a single-threaded context. SkTDArray fThreads; static ThreadPool* gGlobal; friend struct SkTaskGroup::Enabler; }; ThreadPool* ThreadPool::gGlobal = nullptr; } // namespace SkTaskGroup::Enabler::Enabler(int threads) { SkASSERT(ThreadPool::gGlobal == nullptr); if (threads != 0) { ThreadPool::gGlobal = new ThreadPool(threads); } } SkTaskGroup::Enabler::~Enabler() { delete ThreadPool::gGlobal; } SkTaskGroup::SkTaskGroup() : fPending(0) {} void SkTaskGroup::wait() { ThreadPool::Wait(&fPending); } void SkTaskGroup::add(std::function fn) { ThreadPool::Add(fn, &fPending); } void SkTaskGroup::batch(int N, std::function fn) { ThreadPool::Batch(N, fn, &fPending); }