/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTLList_DEFINED #define SkTLList_DEFINED #include "SkTInternalLList.h" #include "SkTemplates.h" template class SkTLList; template inline void* operator new(size_t, SkTLList* list, typename SkTLList::Placement placement, const typename SkTLList::Iter& location); /** Doubly-linked list of objects. The objects' lifetimes are controlled by the list. I.e. the the list creates the objects and they are deleted upon removal. This class block-allocates space for entries based on a param passed to the constructor. Elements of the list can be constructed in place using the following macros: SkNEW_INSERT_IN_LLIST_BEFORE(list, location, type_name, args) SkNEW_INSERT_IN_LLIST_AFTER(list, location, type_name, args) where list is a SkTLList*, location is an iterator, and args is the paren-surrounded constructor arguments for type_name. These macros behave like addBefore() and addAfter(). */ template class SkTLList : SkNoncopyable { private: struct Block; struct Node { char fObj[sizeof(T)]; SK_DECLARE_INTERNAL_LLIST_INTERFACE(Node); Block* fBlock; // owning block. }; typedef SkTInternalLList NodeList; public: class Iter; /** allocCnt is the number of objects to allocate as a group. In the worst case fragmentation each object is using the space required for allocCnt unfragmented objects. */ SkTLList(int allocCnt = 1) : fCount(0), fAllocCnt(allocCnt) { SkASSERT(allocCnt > 0); this->validate(); } ~SkTLList() { this->validate(); typename NodeList::Iter iter; Node* node = iter.init(fList, Iter::kHead_IterStart); while (NULL != node) { SkTCast(node->fObj)->~T(); Block* block = node->fBlock; node = iter.next(); if (0 == --block->fNodesInUse) { for (int i = 0; i < fAllocCnt; ++i) { block->fNodes[i].~Node(); } sk_free(block); } } } T* addToHead(const T& t) { this->validate(); Node* node = this->createNode(); fList.addToHead(node); SkNEW_PLACEMENT_ARGS(node->fObj, T, (t)); this->validate(); return reinterpret_cast(node->fObj); } T* addToHead() { this->validate(); Node* node = this->createNode(); fList.addToHead(node); SkNEW_PLACEMENT(node->fObj, T); this->validate(); return reinterpret_cast(node->fObj); } T* addToTail(const T& t) { this->validate(); Node* node = this->createNode(); fList.addToTail(node); SkNEW_PLACEMENT_ARGS(node->fObj, T, (t)); this->validate(); return reinterpret_cast(node->fObj); } T* addToTail() { this->validate(); Node* node = this->createNode(); fList.addToTail(node); SkNEW_PLACEMENT(node->fObj, T); this->validate(); return reinterpret_cast(node->fObj); } /** Adds a new element to the list before the location indicated by the iterator. If the iterator refers to a NULL location then the new element is added at the tail */ T* addBefore(const T& t, const Iter& location) { return SkNEW_PLACEMENT_ARGS(this->internalAddBefore(location), T, (t)); } /** Adds a new element to the list after the location indicated by the iterator. If the iterator refers to a NULL location then the new element is added at the head */ T* addAfter(const T& t, const Iter& location) { return SkNEW_PLACEMENT_ARGS(this->internalAddAfter(location), T, (t)); } /** Convenience methods for getting an iterator initialized to the head/tail of the list. */ Iter headIter() const { return Iter(*this, Iter::kHead_IterStart); } Iter tailIter() const { return Iter(*this, Iter::kTail_IterStart); } T* head() { return Iter(*this, Iter::kHead_IterStart).get(); } T* tail() { return Iter(*this, Iter::kTail_IterStart).get(); } const T* head() const { return Iter(*this, Iter::kHead_IterStart).get(); } const T* tail() const { return Iter(*this, Iter::kTail_IterStart).get(); } void popHead() { this->validate(); Node* node = fList.head(); if (NULL != node) { this->removeNode(node); } this->validate(); } void popTail() { this->validate(); Node* node = fList.head(); if (NULL != node) { this->removeNode(node); } this->validate(); } void remove(T* t) { this->validate(); Node* node = reinterpret_cast(t); SkASSERT(reinterpret_cast(node->fObj) == t); this->removeNode(node); this->validate(); } void reset() { this->validate(); Iter iter(*this, Iter::kHead_IterStart); while (iter.get()) { Iter next = iter; next.next(); this->remove(iter.get()); iter = next; } SkASSERT(0 == fCount); this->validate(); } int count() const { return fCount; } bool isEmpty() const { this->validate(); return 0 == fCount; } bool operator== (const SkTLList& list) const { if (this == &list) { return true; } if (fCount != list.fCount) { return false; } for (Iter a(*this, Iter::kHead_IterStart), b(list, Iter::kHead_IterStart); a.get(); a.next(), b.next()) { SkASSERT(NULL != b.get()); // already checked that counts match. if (!(*a.get() == *b.get())) { return false; } } return true; } bool operator!= (const SkTLList& list) const { return !(*this == list); } /** The iterator becomes invalid if the element it refers to is removed from the list. */ class Iter : private NodeList::Iter { private: typedef typename NodeList::Iter INHERITED; public: typedef typename INHERITED::IterStart IterStart; //!< Start the iterator at the head of the list. static const IterStart kHead_IterStart = INHERITED::kHead_IterStart; //!< Start the iterator at the tail of the list. static const IterStart kTail_IterStart = INHERITED::kTail_IterStart; Iter() {} Iter(const SkTLList& list, IterStart start = kHead_IterStart) { INHERITED::init(list.fList, start); } T* init(const SkTLList& list, IterStart start = kHead_IterStart) { return this->nodeToObj(INHERITED::init(list.fList, start)); } T* get() { return this->nodeToObj(INHERITED::get()); } T* next() { return this->nodeToObj(INHERITED::next()); } T* prev() { return this->nodeToObj(INHERITED::prev()); } Iter& operator= (const Iter& iter) { INHERITED::operator=(iter); return *this; } private: friend class SkTLList; Node* getNode() { return INHERITED::get(); } T* nodeToObj(Node* node) { if (NULL != node) { return reinterpret_cast(node->fObj); } else { return NULL; } } }; // For use with operator new enum Placement { kBefore_Placement, kAfter_Placement, }; private: struct Block { int fNodesInUse; Node fNodes[1]; }; size_t blockSize() const { return sizeof(Block) + sizeof(Node) * (fAllocCnt-1); } Node* createNode() { Node* node = fFreeList.head(); if (NULL != node) { fFreeList.remove(node); ++node->fBlock->fNodesInUse; } else { Block* block = reinterpret_cast(sk_malloc_flags(this->blockSize(), 0)); node = &block->fNodes[0]; SkNEW_PLACEMENT(node, Node); node->fBlock = block; block->fNodesInUse = 1; for (int i = 1; i < fAllocCnt; ++i) { SkNEW_PLACEMENT(block->fNodes + i, Node); fFreeList.addToHead(block->fNodes + i); block->fNodes[i].fBlock = block; } } ++fCount; return node; } void removeNode(Node* node) { SkASSERT(NULL != node); fList.remove(node); SkTCast(node->fObj)->~T(); if (0 == --node->fBlock->fNodesInUse) { Block* block = node->fBlock; for (int i = 0; i < fAllocCnt; ++i) { if (block->fNodes + i != node) { fFreeList.remove(block->fNodes + i); } block->fNodes[i].~Node(); } sk_free(block); } else { fFreeList.addToHead(node); } --fCount; this->validate(); } void validate() const { #ifdef SK_DEBUG SkASSERT((0 == fCount) == fList.isEmpty()); SkASSERT((0 != fCount) || fFreeList.isEmpty()); fList.validate(); fFreeList.validate(); typename NodeList::Iter iter; Node* freeNode = iter.init(fFreeList, Iter::kHead_IterStart); while (freeNode) { SkASSERT(fFreeList.isInList(freeNode)); Block* block = freeNode->fBlock; SkASSERT(block->fNodesInUse > 0 && block->fNodesInUse < fAllocCnt); int activeCnt = 0; int freeCnt = 0; for (int i = 0; i < fAllocCnt; ++i) { bool free = fFreeList.isInList(block->fNodes + i); bool active = fList.isInList(block->fNodes + i); SkASSERT(free != active); activeCnt += active; freeCnt += free; } SkASSERT(activeCnt == block->fNodesInUse); freeNode = iter.next(); } int count = 0; Node* activeNode = iter.init(fList, Iter::kHead_IterStart); while (activeNode) { ++count; SkASSERT(fList.isInList(activeNode)); Block* block = activeNode->fBlock; SkASSERT(block->fNodesInUse > 0 && block->fNodesInUse <= fAllocCnt); int activeCnt = 0; int freeCnt = 0; for (int i = 0; i < fAllocCnt; ++i) { bool free = fFreeList.isInList(block->fNodes + i); bool active = fList.isInList(block->fNodes + i); SkASSERT(free != active); activeCnt += active; freeCnt += free; } SkASSERT(activeCnt == block->fNodesInUse); activeNode = iter.next(); } SkASSERT(count == fCount); #endif } // Support in-place initializing of objects inserted into the list via operator new. friend void* operator new(size_t, SkTLList* list, Placement placement, const Iter& location); // Helpers that insert the node and returns a pointer to where the new object should be init'ed. void* internalAddBefore(Iter location) { this->validate(); Node* node = this->createNode(); fList.addBefore(node, location.getNode()); this->validate(); return node->fObj; } void* internalAddAfter(Iter location) { this->validate(); Node* node = this->createNode(); fList.addAfter(node, location.getNode()); this->validate(); return node->fObj; } NodeList fList; NodeList fFreeList; int fCount; int fAllocCnt; }; // Use the below macros rather than calling this directly template void *operator new(size_t, SkTLList* list, typename SkTLList::Placement placement, const typename SkTLList::Iter& location) { SkASSERT(NULL != list); if (SkTLList::kBefore_Placement == placement) { return list->internalAddBefore(location); } else { return list->internalAddAfter(location); } } // Skia doesn't use C++ exceptions but it may be compiled with them enabled. Having an op delete // to match the op new silences warnings about missing op delete when a constructor throws an // exception. template void operator delete(void*, SkTLList*, typename SkTLList::Placement, const typename SkTLList::Iter&) { SK_CRASH(); } #define SkNEW_INSERT_IN_LLIST_BEFORE(list, location, type_name, args) \ (new ((list), SkTLList< type_name >::kBefore_Placement, (location)) type_name args) #define SkNEW_INSERT_IN_LLIST_AFTER(list, location, type_name, args) \ (new ((list), SkTLList< type_name >::kAfter_Placement, (location)) type_name args) #define SkNEW_INSERT_AT_LLIST_HEAD(list, type_name, args) \ SkNEW_INSERT_IN_LLIST_BEFORE((list), (list)->headIter(), type_name, args) #define SkNEW_INSERT_AT_LLIST_TAIL(list, type_name, args) \ SkNEW_INSERT_IN_LLIST_AFTER((list), (list)->tailIter(), type_name, args) #endif