/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkStroke_DEFINED #define SkStroke_DEFINED #include "SkPaint.h" #include "SkPath.h" #include "SkPoint.h" #include "SkStrokerPriv.h" #include "SkTo.h" #ifdef SK_DEBUG extern bool gDebugStrokerErrorSet; extern SkScalar gDebugStrokerError; extern int gMaxRecursion[]; #endif /** \class SkStroke SkStroke is the utility class that constructs paths by stroking geometries (lines, rects, ovals, roundrects, paths). This is invoked when a geometry or text is drawn in a canvas with the kStroke_Mask bit set in the paint. */ class SkStroke { public: SkStroke(); SkStroke(const SkPaint&); SkStroke(const SkPaint&, SkScalar width); // width overrides paint.getStrokeWidth() SkPaint::Cap getCap() const { return (SkPaint::Cap)fCap; } void setCap(SkPaint::Cap); SkPaint::Join getJoin() const { return (SkPaint::Join)fJoin; } void setJoin(SkPaint::Join); void setMiterLimit(SkScalar); void setWidth(SkScalar); bool getDoFill() const { return SkToBool(fDoFill); } void setDoFill(bool doFill) { fDoFill = SkToU8(doFill); } /** * ResScale is the "intended" resolution for the output. * Default is 1.0. * Larger values (res > 1) indicate that the result should be more precise, since it will * be zoomed up, and small errors will be magnified. * Smaller values (0 < res < 1) indicate that the result can be less precise, since it will * be zoomed down, and small errors may be invisible. */ SkScalar getResScale() const { return fResScale; } void setResScale(SkScalar rs) { SkASSERT(rs > 0 && SkScalarIsFinite(rs)); fResScale = rs; } /** * Stroke the specified rect, winding it in the specified direction.. */ void strokeRect(const SkRect& rect, SkPath* result, SkPath::Direction = SkPath::kCW_Direction) const; void strokePath(const SkPath& path, SkPath*) const; //////////////////////////////////////////////////////////////// private: SkScalar fWidth, fMiterLimit; SkScalar fResScale; uint8_t fCap, fJoin; bool fDoFill; friend class SkPaint; }; #endif