/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkStrikeCache_DEFINED #define SkStrikeCache_DEFINED #include #include #include "SkDescriptor.h" #include "SkSpinlock.h" #include "SkTemplates.h" class SkGlyphCache; class SkTraceMemoryDump; #ifndef SK_DEFAULT_FONT_CACHE_COUNT_LIMIT #define SK_DEFAULT_FONT_CACHE_COUNT_LIMIT 2048 #endif #ifndef SK_DEFAULT_FONT_CACHE_LIMIT #define SK_DEFAULT_FONT_CACHE_LIMIT (2 * 1024 * 1024) #endif #ifndef SK_DEFAULT_FONT_CACHE_POINT_SIZE_LIMIT #define SK_DEFAULT_FONT_CACHE_POINT_SIZE_LIMIT 256 #endif /////////////////////////////////////////////////////////////////////////////// class SkStrikePinner { public: virtual ~SkStrikePinner() = default; virtual bool canDelete() = 0; }; class SkStrikeCache { struct Node; public: SkStrikeCache() = default; ~SkStrikeCache(); class ExclusiveStrikePtr { public: explicit ExclusiveStrikePtr(Node*); ExclusiveStrikePtr(); ExclusiveStrikePtr(const ExclusiveStrikePtr&) = delete; ExclusiveStrikePtr& operator = (const ExclusiveStrikePtr&) = delete; ExclusiveStrikePtr(ExclusiveStrikePtr&&); ExclusiveStrikePtr& operator = (ExclusiveStrikePtr&&); ~ExclusiveStrikePtr(); SkGlyphCache* get() const; SkGlyphCache* operator -> () const; SkGlyphCache& operator * () const; explicit operator bool () const; friend bool operator == (const ExclusiveStrikePtr&, const ExclusiveStrikePtr&); friend bool operator == (const ExclusiveStrikePtr&, decltype(nullptr)); friend bool operator == (decltype(nullptr), const ExclusiveStrikePtr&); private: Node* fNode; }; static ExclusiveStrikePtr FindStrikeExclusive(const SkDescriptor&); static bool DesperationSearchForImage( const SkDescriptor& desc, SkGlyph* glyph, SkArenaAlloc* arena); static bool DesperationSearchForPath( const SkDescriptor& desc, SkGlyphID glyphID, SkPath* path); static ExclusiveStrikePtr CreateStrikeExclusive( const SkDescriptor& desc, std::unique_ptr scaler, SkPaint::FontMetrics* maybeMetrics = nullptr, std::unique_ptr = nullptr); static ExclusiveStrikePtr FindOrCreateStrikeExclusive( const SkDescriptor& desc, const SkScalerContextEffects& effects, const SkTypeface& typeface); static ExclusiveStrikePtr FindOrCreateStrikeExclusive( const SkPaint& paint, const SkSurfaceProps* surfaceProps, SkScalerContextFlags scalerContextFlags, const SkMatrix* deviceMatrix); static ExclusiveStrikePtr FindOrCreateStrikeExclusive(const SkPaint& paint); static std::unique_ptr CreateScalerContext( const SkDescriptor&, const SkScalerContextEffects&, const SkTypeface&); static void PurgeAll(); static void Validate(); static void Dump(); // Dump memory usage statistics of all the attaches caches in the process using the // SkTraceMemoryDump interface. static void DumpMemoryStatistics(SkTraceMemoryDump* dump); // call when a glyphcache is available for caching (i.e. not in use) void attachNode(Node* node); ExclusiveStrikePtr findStrikeExclusive(const SkDescriptor&); // Routines to find suitable data when working in a remote cache situation. These are // suitable as substitutes for similar calls in SkScalerContext. bool desperationSearchForImage(const SkDescriptor& desc, SkGlyph* glyph, SkArenaAlloc* alloc); bool desperationSearchForPath(const SkDescriptor& desc, SkGlyphID glyphID, SkPath* path); void purgeAll(); // does not change budget int getCacheCountLimit() const; int setCacheCountLimit(int limit); int getCacheCountUsed() const; size_t getCacheSizeLimit() const; size_t setCacheSizeLimit(size_t limit); size_t getTotalMemoryUsed() const; int getCachePointSizeLimit() const; int setCachePointSizeLimit(int limit); #ifdef SK_DEBUG void validate() const; #else void validate() const {} #endif private: static void Attach(Node* node); // The following methods can only be called when mutex is already held. Node* internalGetHead() const { return fHead; } Node* internalGetTail() const { return fTail; } void internalDetachCache(Node*); void internalAttachToHead(Node*); // Checkout budgets, modulated by the specified min-bytes-needed-to-purge, // and attempt to purge caches to match. // Returns number of bytes freed. size_t internalPurge(size_t minBytesNeeded = 0); void forEachStrike(std::function visitor) const; mutable SkSpinlock fLock; Node* fHead{nullptr}; Node* fTail{nullptr}; size_t fTotalMemoryUsed{0}; size_t fCacheSizeLimit{SK_DEFAULT_FONT_CACHE_LIMIT}; int32_t fCacheCountLimit{SK_DEFAULT_FONT_CACHE_COUNT_LIMIT}; int32_t fCacheCount{0}; int32_t fPointSizeLimit{SK_DEFAULT_FONT_CACHE_POINT_SIZE_LIMIT}; }; using SkExclusiveStrikePtr = SkStrikeCache::ExclusiveStrikePtr; #endif // SkStrikeCache_DEFINED