#include "SkCanvas.h" #include "SkShape.h" #include "SkMatrix.h" #if 0 static int gShapeCounter; static void inc_shape(const SkShape* s) { SkDebugf("inc %d\n", gShapeCounter); gShapeCounter += 1; } static void dec_shape(const SkShape* s) { --gShapeCounter; SkDebugf("dec %d\n", gShapeCounter); } #else #define inc_shape(s) #define dec_shape(s) #endif /////////////////////////////////////////////////////////////////////////////// void SkShape::draw(SkCanvas* canvas) { int saveCount = canvas->getSaveCount(); this->onDraw(canvas); canvas->restoreToCount(saveCount); } void SkShape::drawXY(SkCanvas* canvas, SkScalar dx, SkScalar dy) { int saveCount = canvas->save(SkCanvas::kMatrix_SaveFlag); canvas->translate(dx, dy); this->onDraw(canvas); canvas->restoreToCount(saveCount); } void SkShape::drawMatrix(SkCanvas* canvas, const SkMatrix& matrix) { int saveCount = canvas->save(SkCanvas::kMatrix_SaveFlag); canvas->concat(matrix); this->onDraw(canvas); canvas->restoreToCount(saveCount); } /////////////////////////////////////////////////////////////////////////////// SkShape::SkShape() { inc_shape(this); } SkShape::~SkShape() { dec_shape(this); } SkShape::SkShape(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) { inc_shape(this); } SkFlattenable* SkShape::CreateProc(SkFlattenableReadBuffer& buffer) { return SkNEW_ARGS(SkShape, (buffer)); } SkFlattenable::Factory SkShape::getFactory() { return CreateProc; } void SkShape::flatten(SkFlattenableWriteBuffer& buffer) { this->INHERITED::flatten(buffer); } void SkShape::onDraw(SkCanvas*) {} static SkFlattenable::Registrar gReg("SkShape", SkShape::CreateProc);