/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSemaphore.h" #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_IOS) #include struct SkSemaphore::OSSemaphore { semaphore_t fSemaphore; OSSemaphore() { semaphore_create(mach_task_self(), &fSemaphore, SYNC_POLICY_LIFO, 0/*initial count*/); } ~OSSemaphore() { semaphore_destroy(mach_task_self(), fSemaphore); } void signal(int n) { while (n --> 0) { semaphore_signal(fSemaphore); } } void wait() { semaphore_wait(fSemaphore); } }; #elif defined(SK_BUILD_FOR_WIN32) struct SkSemaphore::OSSemaphore { HANDLE fSemaphore; OSSemaphore() { fSemaphore = CreateSemaphore(nullptr /*security attributes, optional*/, 0 /*initial count*/, MAXLONG /*max count*/, nullptr /*name, optional*/); } ~OSSemaphore() { CloseHandle(fSemaphore); } void signal(int n) { ReleaseSemaphore(fSemaphore, n, nullptr/*returns previous count, optional*/); } void wait() { WaitForSingleObject(fSemaphore, INFINITE/*timeout in ms*/); } }; #else // It's important we test for Mach before this. This code will compile but not work there. #include #include struct SkSemaphore::OSSemaphore { sem_t fSemaphore; OSSemaphore() { sem_init(&fSemaphore, 0/*cross process?*/, 0/*initial count*/); } ~OSSemaphore() { sem_destroy(&fSemaphore); } void signal(int n) { while (n --> 0) { sem_post(&fSemaphore); } } void wait() { // Try until we're not interrupted. while(sem_wait(&fSemaphore) == -1 && errno == EINTR); } }; #endif SkSemaphore::SkSemaphore() : fCount(0), fOSSemaphore(new OSSemaphore) {} SkSemaphore::~SkSemaphore() { delete fOSSemaphore; } void SkSemaphore::signal(int n) { SkASSERT(n >= 0); // We only want to call the OS semaphore when our logical count crosses // from <= 0 to >0 (when we need to wake sleeping threads). // // This is easiest to think about with specific examples of prev and n. // If n == 5 and prev == -3, there are 3 threads sleeping and we signal // SkTMin(-(-3), 5) == 3 times on the OS semaphore, leaving the count at 2. // // If prev >= 0, no threads are waiting, SkTMin(-prev, n) is always <= 0, // so we don't call the OS semaphore, leaving the count at (prev + n). int prev = fCount.fetch_add(n, sk_memory_order_release); int toSignal = SkTMin(-prev, n); if (toSignal > 0) { fOSSemaphore->signal(toSignal); } } void SkSemaphore::wait() { // We only wait() on the OS semaphore if the count drops <= 0, // i.e. when we need to make this thread sleep to wait for it to go back up. if (fCount.fetch_add(-1, sk_memory_order_acquire) <= 0) { fOSSemaphore->wait(); } }