/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkScalerContext_DEFINED #define SkScalerContext_DEFINED #include "SkMask.h" #include "SkMaskGamma.h" #include "SkMatrix.h" #include "SkPaint.h" #include "SkTypeface.h" class SkGlyph; class SkDescriptor; class SkMaskFilter; class SkPathEffect; class SkRasterizer; /* * To allow this to be forward-declared, it must be its own typename, rather * than a nested struct inside SkScalerContext (where it started). */ struct SkScalerContextRec { uint32_t fFontID; SkScalar fTextSize, fPreScaleX, fPreSkewX; SkScalar fPost2x2[2][2]; SkScalar fFrameWidth, fMiterLimit; //These describe the parameters to create (uniquely identify) the pre-blend. uint32_t fLumBits; uint8_t fDeviceGamma; //2.6, (0.0, 4.0) gamma, 0.0 for sRGB uint8_t fPaintGamma; //2.6, (0.0, 4.0) gamma, 0.0 for sRGB uint8_t fContrast; //0.8+1, [0.0, 1.0] artificial contrast uint8_t fReservedAlign; SkScalar getDeviceGamma() const { return SkIntToScalar(fDeviceGamma) / (1 << 6); } void setDeviceGamma(SkScalar dg) { SkASSERT(0 <= dg && dg < SkIntToScalar(4)); fDeviceGamma = SkScalarFloorToInt(dg * (1 << 6)); } SkScalar getPaintGamma() const { return SkIntToScalar(fPaintGamma) / (1 << 6); } void setPaintGamma(SkScalar pg) { SkASSERT(0 <= pg && pg < SkIntToScalar(4)); fPaintGamma = SkScalarFloorToInt(pg * (1 << 6)); } SkScalar getContrast() const { return SkIntToScalar(fContrast) / ((1 << 8) - 1); } void setContrast(SkScalar c) { SkASSERT(0 <= c && c <= SK_Scalar1); fContrast = SkScalarRoundToInt(c * ((1 << 8) - 1)); } /** * Causes the luminance color and contrast to be ignored, and the * paint and device gamma to be effectively 1.0. */ void ignorePreBlend() { setLuminanceColor(SK_ColorTRANSPARENT); setPaintGamma(SK_Scalar1); setDeviceGamma(SK_Scalar1); setContrast(0); } uint8_t fMaskFormat; uint8_t fStrokeJoin; uint16_t fFlags; // Warning: when adding members note that the size of this structure // must be a multiple of 4. SkDescriptor requires that its arguments be // multiples of four and this structure is put in an SkDescriptor in // SkPaint::MakeRec. void getMatrixFrom2x2(SkMatrix*) const; void getLocalMatrix(SkMatrix*) const; void getSingleMatrix(SkMatrix*) const; /** The kind of scale which will be applied by the underlying port (pre-matrix). */ enum PreMatrixScale { kFull_PreMatrixScale, // The underlying port can apply both x and y scale. kVertical_PreMatrixScale, // The underlying port can only apply a y scale. kVerticalInteger_PreMatrixScale // The underlying port can only apply an integer y scale. }; /** * Compute useful matrices for use with sizing in underlying libraries. * * There are two kinds of text size, a 'requested/logical size' which is like asking for size * '12' and a 'real' size which is the size after the matrix is applied. The matrices produced * by this method are based on the 'real' size. This method effectively finds the total device * matrix and decomposes it in various ways. * * The most useful decomposition is into 'scale' and 'remaining'. The 'scale' is applied first * and then the 'remaining' to fully apply the total matrix. This decomposition is useful when * the text size ('scale') may have meaning apart from the total matrix. This is true when * hinting, and sometimes true for other properties as well. * * The second (optional) decomposition is of 'remaining' into a non-rotational part * 'remainingWithoutRotation' and a rotational part 'remainingRotation'. The 'scale' is applied * first, then 'remainingWithoutRotation', then 'remainingRotation' to fully apply the total * matrix. This decomposition is helpful when only horizontal metrics can be trusted, so the * 'scale' and 'remainingWithoutRotation' will be handled by the underlying library, but * the final rotation 'remainingRotation' will be handled manually. * * The 'total' matrix is also (optionally) available. This is useful in cases where the * underlying library will not be used, often when working directly with font data. * * The parameters 'scale' and 'remaining' are required, the other pointers may be nullptr. * * @param preMatrixScale the kind of scale to extract from the total matrix. * @param scale the scale extracted from the total matrix (both values positive). * @param remaining apply after scale to apply the total matrix. * @param remainingWithoutRotation apply after scale to apply the total matrix sans rotation. * @param remainingRotation apply after remainingWithoutRotation to apply the total matrix. * @param total the total matrix. */ void computeMatrices(PreMatrixScale preMatrixScale, SkVector* scale, SkMatrix* remaining, SkMatrix* remainingWithoutRotation = nullptr, SkMatrix* remainingRotation = nullptr, SkMatrix* total = nullptr); inline SkPaint::Hinting getHinting() const; inline void setHinting(SkPaint::Hinting); SkMask::Format getFormat() const { return static_cast(fMaskFormat); } SkColor getLuminanceColor() const { return fLumBits; } void setLuminanceColor(SkColor c) { fLumBits = c; } }; //The following typedef hides from the rest of the implementation the number of //most significant bits to consider when creating mask gamma tables. Two bits //per channel was chosen as a balance between fidelity (more bits) and cache //sizes (fewer bits). Three bits per channel was chosen when #303942; (used by //the Chrome UI) turned out too green. typedef SkTMaskGamma<3, 3, 3> SkMaskGamma; class SkScalerContext { public: typedef SkScalerContextRec Rec; enum Flags { kFrameAndFill_Flag = 0x0001, kDevKernText_Flag = 0x0002, kEmbeddedBitmapText_Flag = 0x0004, kEmbolden_Flag = 0x0008, kSubpixelPositioning_Flag = 0x0010, kForceAutohinting_Flag = 0x0020, // Use auto instead of bytcode hinting if hinting. kVertical_Flag = 0x0040, // together, these two flags resulting in a two bit value which matches // up with the SkPaint::Hinting enum. kHinting_Shift = 7, // to shift into the other flags above kHintingBit1_Flag = 0x0080, kHintingBit2_Flag = 0x0100, // Pixel geometry information. // only meaningful if fMaskFormat is kLCD16 kLCD_Vertical_Flag = 0x0200, // else Horizontal kLCD_BGROrder_Flag = 0x0400, // else RGB order // Generate A8 from LCD source (for GDI and CoreGraphics). // only meaningful if fMaskFormat is kA8 kGenA8FromLCD_Flag = 0x0800, // could be 0x200 (bit meaning dependent on fMaskFormat) }; // computed values enum { kHinting_Mask = kHintingBit1_Flag | kHintingBit2_Flag, }; SkScalerContext(SkTypeface*, const SkDescriptor*); virtual ~SkScalerContext(); SkTypeface* getTypeface() const { return fTypeface.get(); } SkMask::Format getMaskFormat() const { return (SkMask::Format)fRec.fMaskFormat; } bool isSubpixel() const { return SkToBool(fRec.fFlags & kSubpixelPositioning_Flag); } bool isVertical() const { return SkToBool(fRec.fFlags & kVertical_Flag); } /** Return the corresponding glyph for the specified unichar. Since contexts may be chained (under the hood), the glyphID that is returned may in fact correspond to a different font/context. In that case, we use the base-glyph-count to know how to translate back into local glyph space. */ uint16_t charToGlyphID(SkUnichar uni) { return generateCharToGlyph(uni); } /** Map the glyphID to its glyph index, and then to its char code. Unmapped glyphs return zero. */ SkUnichar glyphIDToChar(uint16_t glyphID) { return (glyphID < getGlyphCount()) ? generateGlyphToChar(glyphID) : 0; } unsigned getGlyphCount() { return this->generateGlyphCount(); } void getAdvance(SkGlyph*); void getMetrics(SkGlyph*); void getImage(const SkGlyph&); void getPath(const SkGlyph&, SkPath*); void getFontMetrics(SkPaint::FontMetrics*); /** Return the size in bytes of the associated gamma lookup table */ static size_t GetGammaLUTSize(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma, int* width, int* height); /** Get the associated gamma lookup table. The 'data' pointer must point to pre-allocated memory, with size in bytes greater than or equal to the return value of getGammaLUTSize(). */ static void GetGammaLUTData(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma, void* data); static void MakeRec(const SkPaint&, const SkSurfaceProps* surfaceProps, const SkMatrix*, Rec* rec); static inline void PostMakeRec(const SkPaint&, Rec*); static SkMaskGamma::PreBlend GetMaskPreBlend(const Rec& rec); const Rec& getRec() const { return fRec; } protected: Rec fRec; /** Generates the contents of glyph.fAdvanceX and glyph.fAdvanceY. * May call getMetrics if that would be just as fast. */ virtual void generateAdvance(SkGlyph* glyph) = 0; /** Generates the contents of glyph.fWidth, fHeight, fTop, fLeft, * as well as fAdvanceX and fAdvanceY if not already set. * * TODO: fMaskFormat is set by getMetrics later; cannot be set here. */ virtual void generateMetrics(SkGlyph* glyph) = 0; /** Generates the contents of glyph.fImage. * When called, glyph.fImage will be pointing to a pre-allocated, * uninitialized region of memory of size glyph.computeImageSize(). * This method may change glyph.fMaskFormat if the new image size is * less than or equal to the old image size. * * Because glyph.computeImageSize() will determine the size of fImage, * generateMetrics will be called before generateImage. */ virtual void generateImage(const SkGlyph& glyph) = 0; /** Sets the passed path to the glyph outline. * If this cannot be done the path is set to empty; * this is indistinguishable from a glyph with an empty path. * This does not set glyph.fPath. * * TODO: path is always glyph.fPath, no reason to pass separately. */ virtual void generatePath(const SkGlyph& glyph, SkPath* path) = 0; /** Retrieves font metrics. */ virtual void generateFontMetrics(SkPaint::FontMetrics*) = 0; /** Returns the number of glyphs in the font. */ virtual unsigned generateGlyphCount() = 0; /** Returns the glyph id for the given unichar. * If there is no 1:1 mapping from the unichar to a glyph id, returns 0. */ virtual uint16_t generateCharToGlyph(SkUnichar unichar) = 0; /** Returns the unichar for the given glyph id. * If there is no 1:1 mapping from the glyph id to a unichar, returns 0. * The default implementation always returns 0, indicating failure. */ virtual SkUnichar generateGlyphToChar(uint16_t glyphId); void forceGenerateImageFromPath() { fGenerateImageFromPath = true; } void forceOffGenerateImageFromPath() { fGenerateImageFromPath = false; } private: friend class SkRandomScalerContext; // For debug purposes // never null SkAutoTUnref fTypeface; // optional object, which may be null SkPathEffect* fPathEffect; SkMaskFilter* fMaskFilter; SkRasterizer* fRasterizer; // if this is set, we draw the image from a path, rather than // calling generateImage. bool fGenerateImageFromPath; void internalGetPath(const SkGlyph& glyph, SkPath* fillPath, SkPath* devPath, SkMatrix* fillToDevMatrix); // returns the right context from our link-list for this char. If no match // is found it returns nullptr. If a match is found then the glyphID param is // set to the glyphID that maps to the provided char. SkScalerContext* getContextFromChar(SkUnichar uni, uint16_t* glyphID); // SkMaskGamma::PreBlend converts linear masks to gamma correcting masks. protected: // Visible to subclasses so that generateImage can apply the pre-blend directly. const SkMaskGamma::PreBlend fPreBlend; private: // When there is a filter, previous steps must create a linear mask // and the pre-blend applied as a final step. const SkMaskGamma::PreBlend fPreBlendForFilter; }; #define kRec_SkDescriptorTag SkSetFourByteTag('s', 'r', 'e', 'c') #define kPathEffect_SkDescriptorTag SkSetFourByteTag('p', 't', 'h', 'e') #define kMaskFilter_SkDescriptorTag SkSetFourByteTag('m', 's', 'k', 'f') #define kRasterizer_SkDescriptorTag SkSetFourByteTag('r', 'a', 's', 't') /////////////////////////////////////////////////////////////////////////////// enum SkAxisAlignment { kNone_SkAxisAlignment, kX_SkAxisAlignment, kY_SkAxisAlignment }; /** * Return the axis (if any) that the baseline for horizontal text will land on * after running through the specified matrix. * * As an example, the identity matrix will return kX_SkAxisAlignment */ SkAxisAlignment SkComputeAxisAlignmentForHText(const SkMatrix& matrix); /////////////////////////////////////////////////////////////////////////////// SkPaint::Hinting SkScalerContextRec::getHinting() const { unsigned hint = (fFlags & SkScalerContext::kHinting_Mask) >> SkScalerContext::kHinting_Shift; return static_cast(hint); } void SkScalerContextRec::setHinting(SkPaint::Hinting hinting) { fFlags = (fFlags & ~SkScalerContext::kHinting_Mask) | (hinting << SkScalerContext::kHinting_Shift); } #endif