/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkScalerContext_DEFINED #define SkScalerContext_DEFINED #include "SkMask.h" #include "SkMaskGamma.h" #include "SkMatrix.h" #include "SkPaint.h" #include "SkTypeface.h" #ifdef SK_BUILD_FOR_ANDROID #include "SkPaintOptionsAndroid.h" #endif struct SkGlyph; class SkDescriptor; class SkMaskFilter; class SkPathEffect; class SkRasterizer; /* * To allow this to be forward-declared, it must be its own typename, rather * than a nested struct inside SkScalerContext (where it started). */ struct SkScalerContextRec { uint32_t fOrigFontID; uint32_t fFontID; SkScalar fTextSize, fPreScaleX, fPreSkewX; SkScalar fPost2x2[2][2]; SkScalar fFrameWidth, fMiterLimit; //These describe the parameters to create (uniquely identify) the pre-blend. uint32_t fLumBits; uint8_t fDeviceGamma; //2.6, (0.0, 4.0) gamma, 0.0 for sRGB uint8_t fPaintGamma; //2.6, (0.0, 4.0) gamma, 0.0 for sRGB uint8_t fContrast; //0.8+1, [0.0, 1.0] artificial contrast uint8_t fReservedAlign; SkScalar getDeviceGamma() const { return SkIntToScalar(fDeviceGamma) / (1 << 6); } void setDeviceGamma(SkScalar dg) { SkASSERT(0 <= dg && dg < SkIntToScalar(4)); fDeviceGamma = SkScalarFloorToInt(dg * (1 << 6)); } SkScalar getPaintGamma() const { return SkIntToScalar(fPaintGamma) / (1 << 6); } void setPaintGamma(SkScalar pg) { SkASSERT(0 <= pg && pg < SkIntToScalar(4)); fPaintGamma = SkScalarFloorToInt(pg * (1 << 6)); } SkScalar getContrast() const { return SkIntToScalar(fContrast) / ((1 << 8) - 1); } void setContrast(SkScalar c) { SkASSERT(0 <= c && c <= SK_Scalar1); fContrast = SkScalarRoundToInt(c * ((1 << 8) - 1)); } /** * Causes the luminance color and contrast to be ignored, and the * paint and device gamma to be effectively 1.0. */ void ignorePreBlend() { setLuminanceColor(SK_ColorTRANSPARENT); setPaintGamma(SK_Scalar1); setDeviceGamma(SK_Scalar1); setContrast(0); } uint8_t fMaskFormat; uint8_t fStrokeJoin; uint16_t fFlags; // Warning: when adding members note that the size of this structure // must be a multiple of 4. SkDescriptor requires that its arguments be // multiples of four and this structure is put in an SkDescriptor in // SkPaint::MakeRec. void getMatrixFrom2x2(SkMatrix*) const; void getLocalMatrix(SkMatrix*) const; void getSingleMatrix(SkMatrix*) const; inline SkPaint::Hinting getHinting() const; inline void setHinting(SkPaint::Hinting); SkMask::Format getFormat() const { return static_cast(fMaskFormat); } SkColor getLuminanceColor() const { return fLumBits; } void setLuminanceColor(SkColor c) { fLumBits = c; } }; //The following typedef hides from the rest of the implementation the number of //most significant bits to consider when creating mask gamma tables. Two bits //per channel was chosen as a balance between fidelity (more bits) and cache //sizes (fewer bits). Three bits per channel was chosen when #303942; (used by //the Chrome UI) turned out too green. typedef SkTMaskGamma<3, 3, 3> SkMaskGamma; class SkScalerContext { public: typedef SkScalerContextRec Rec; enum Flags { kFrameAndFill_Flag = 0x0001, kDevKernText_Flag = 0x0002, kEmbeddedBitmapText_Flag = 0x0004, kEmbolden_Flag = 0x0008, kSubpixelPositioning_Flag = 0x0010, kAutohinting_Flag = 0x0020, kVertical_Flag = 0x0040, // together, these two flags resulting in a two bit value which matches // up with the SkPaint::Hinting enum. kHinting_Shift = 7, // to shift into the other flags above kHintingBit1_Flag = 0x0080, kHintingBit2_Flag = 0x0100, // Pixel geometry information. // only meaningful if fMaskFormat is LCD16 or LCD32 kLCD_Vertical_Flag = 0x0200, // else Horizontal kLCD_BGROrder_Flag = 0x0400, // else RGB order // Generate A8 from LCD source (for GDI and CoreGraphics). // only meaningful if fMaskFormat is kA8 kGenA8FromLCD_Flag = 0x0800, // could be 0x200 (bit meaning dependent on fMaskFormat) }; // computed values enum { kHinting_Mask = kHintingBit1_Flag | kHintingBit2_Flag, }; SkScalerContext(SkTypeface*, const SkDescriptor*); virtual ~SkScalerContext(); SkTypeface* getTypeface() const { return fTypeface.get(); } SkMask::Format getMaskFormat() const { return (SkMask::Format)fRec.fMaskFormat; } bool isSubpixel() const { return SkToBool(fRec.fFlags & kSubpixelPositioning_Flag); } // remember our glyph offset/base void setBaseGlyphCount(unsigned baseGlyphCount) { fBaseGlyphCount = baseGlyphCount; } /** Return the corresponding glyph for the specified unichar. Since contexts may be chained (under the hood), the glyphID that is returned may in fact correspond to a different font/context. In that case, we use the base-glyph-count to know how to translate back into local glyph space. */ uint16_t charToGlyphID(SkUnichar uni); /** Map the glyphID to its glyph index, and then to its char code. Unmapped glyphs return zero. */ SkUnichar glyphIDToChar(uint16_t glyphID); unsigned getGlyphCount() { return this->generateGlyphCount(); } void getAdvance(SkGlyph*); void getMetrics(SkGlyph*); void getImage(const SkGlyph&); void getPath(const SkGlyph&, SkPath*); void getFontMetrics(SkPaint::FontMetrics*); #ifdef SK_BUILD_FOR_ANDROID unsigned getBaseGlyphCount(SkUnichar charCode); // This function must be public for SkTypeface_android.h, but should not be // called by other callers SkFontID findTypefaceIdForChar(SkUnichar uni); #endif static inline void MakeRec(const SkPaint&, const SkDeviceProperties* deviceProperties, const SkMatrix*, Rec* rec); static inline void PostMakeRec(const SkPaint&, Rec*); static SkMaskGamma::PreBlend GetMaskPreBlend(const Rec& rec); protected: Rec fRec; unsigned fBaseGlyphCount; virtual unsigned generateGlyphCount() = 0; virtual uint16_t generateCharToGlyph(SkUnichar) = 0; virtual void generateAdvance(SkGlyph*) = 0; virtual void generateMetrics(SkGlyph*) = 0; virtual void generateImage(const SkGlyph&) = 0; virtual void generatePath(const SkGlyph&, SkPath*) = 0; virtual void generateFontMetrics(SkPaint::FontMetrics* mX, SkPaint::FontMetrics* mY) = 0; // default impl returns 0, indicating failure. virtual SkUnichar generateGlyphToChar(uint16_t); void forceGenerateImageFromPath() { fGenerateImageFromPath = true; } private: // never null SkAutoTUnref fTypeface; #ifdef SK_BUILD_FOR_ANDROID SkPaintOptionsAndroid fPaintOptionsAndroid; #endif // optional object, which may be null SkPathEffect* fPathEffect; SkMaskFilter* fMaskFilter; SkRasterizer* fRasterizer; // if this is set, we draw the image from a path, rather than // calling generateImage. bool fGenerateImageFromPath; void internalGetPath(const SkGlyph& glyph, SkPath* fillPath, SkPath* devPath, SkMatrix* fillToDevMatrix); // Return the context associated with the next logical typeface, or NULL if // there are no more entries in the fallback chain. SkScalerContext* allocNextContext() const; // return the next context, treating fNextContext as a cache of the answer SkScalerContext* getNextContext(); // returns the right context from our link-list for this glyph. If no match // is found, just returns the original context (this) SkScalerContext* getGlyphContext(const SkGlyph& glyph); // returns the right context from our link-list for this char. If no match // is found it returns NULL. If a match is found then the glyphID param is // set to the glyphID that maps to the provided char. SkScalerContext* getContextFromChar(SkUnichar uni, uint16_t* glyphID); // link-list of context, to handle missing chars. null-terminated. SkScalerContext* fNextContext; // SkMaskGamma::PreBlend converts linear masks to gamma correcting masks. protected: // Visible to subclasses so that generateImage can apply the pre-blend directly. const SkMaskGamma::PreBlend fPreBlend; private: // When there is a filter, previous steps must create a linear mask // and the pre-blend applied as a final step. const SkMaskGamma::PreBlend fPreBlendForFilter; }; #define kRec_SkDescriptorTag SkSetFourByteTag('s', 'r', 'e', 'c') #define kPathEffect_SkDescriptorTag SkSetFourByteTag('p', 't', 'h', 'e') #define kMaskFilter_SkDescriptorTag SkSetFourByteTag('m', 's', 'k', 'f') #define kRasterizer_SkDescriptorTag SkSetFourByteTag('r', 'a', 's', 't') #ifdef SK_BUILD_FOR_ANDROID #define kAndroidOpts_SkDescriptorTag SkSetFourByteTag('a', 'n', 'd', 'r') #endif /////////////////////////////////////////////////////////////////////////////// enum SkAxisAlignment { kNone_SkAxisAlignment, kX_SkAxisAlignment, kY_SkAxisAlignment }; /** * Return the axis (if any) that the baseline for horizontal text will land on * after running through the specified matrix. * * As an example, the identity matrix will return kX_SkAxisAlignment */ SkAxisAlignment SkComputeAxisAlignmentForHText(const SkMatrix& matrix); /////////////////////////////////////////////////////////////////////////////// SkPaint::Hinting SkScalerContextRec::getHinting() const { unsigned hint = (fFlags & SkScalerContext::kHinting_Mask) >> SkScalerContext::kHinting_Shift; return static_cast(hint); } void SkScalerContextRec::setHinting(SkPaint::Hinting hinting) { fFlags = (fFlags & ~SkScalerContext::kHinting_Mask) | (hinting << SkScalerContext::kHinting_Shift); } #endif