/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkScalerContext.h" #include "SkColorPriv.h" #include "SkDescriptor.h" #include "SkDraw.h" #include "SkFontHost.h" #include "SkGlyph.h" #include "SkMaskFilter.h" #include "SkMaskGamma.h" #include "SkOrderedReadBuffer.h" #include "SkPathEffect.h" #include "SkRasterizer.h" #include "SkRasterClip.h" #include "SkStroke.h" #include "SkThread.h" #define ComputeBWRowBytes(width) (((unsigned)(width) + 7) >> 3) void SkGlyph::toMask(SkMask* mask) const { SkASSERT(mask); mask->fImage = (uint8_t*)fImage; mask->fBounds.set(fLeft, fTop, fLeft + fWidth, fTop + fHeight); mask->fRowBytes = this->rowBytes(); mask->fFormat = static_cast(fMaskFormat); } size_t SkGlyph::computeImageSize() const { const size_t size = this->rowBytes() * fHeight; switch (fMaskFormat) { case SkMask::k3D_Format: return 3 * size; default: return size; } } void SkGlyph::zeroMetrics() { fAdvanceX = 0; fAdvanceY = 0; fWidth = 0; fHeight = 0; fTop = 0; fLeft = 0; fRsbDelta = 0; fLsbDelta = 0; } /////////////////////////////////////////////////////////////////////////////// #ifdef SK_DEBUG #define DUMP_RECx #endif static SkFlattenable* load_flattenable(const SkDescriptor* desc, uint32_t tag) { SkFlattenable* obj = NULL; uint32_t len; const void* data = desc->findEntry(tag, &len); if (data) { SkOrderedReadBuffer buffer(data, len); obj = buffer.readFlattenable(); SkASSERT(buffer.offset() == buffer.size()); } return obj; } SkScalerContext::SkScalerContext(const SkDescriptor* desc) : fRec(*static_cast(desc->findEntry(kRec_SkDescriptorTag, NULL))) , fBaseGlyphCount(0) , fPathEffect(static_cast(load_flattenable(desc, kPathEffect_SkDescriptorTag))) , fMaskFilter(static_cast(load_flattenable(desc, kMaskFilter_SkDescriptorTag))) , fRasterizer(static_cast(load_flattenable(desc, kRasterizer_SkDescriptorTag))) // Initialize based on our settings. Subclasses can also force this. , fGenerateImageFromPath(fRec.fFrameWidth > 0 || fPathEffect != NULL || fRasterizer != NULL) , fNextContext(NULL) , fPreBlend(fMaskFilter ? SkMaskGamma::PreBlend() : SkScalerContext::GetMaskPreBlend(fRec)) , fPreBlendForFilter(fMaskFilter ? SkScalerContext::GetMaskPreBlend(fRec) : SkMaskGamma::PreBlend()) { #ifdef DUMP_REC desc->assertChecksum(); SkDebugf("SkScalarContext checksum %x count %d length %d\n", desc->getChecksum(), desc->getCount(), desc->getLength()); SkDebugf(" textsize %g prescale %g preskew %g post [%g %g %g %g]\n", rec->fTextSize, rec->fPreScaleX, rec->fPreSkewX, rec->fPost2x2[0][0], rec->fPost2x2[0][1], rec->fPost2x2[1][0], rec->fPost2x2[1][1]); SkDebugf(" frame %g miter %g hints %d framefill %d format %d join %d\n", rec->fFrameWidth, rec->fMiterLimit, rec->fHints, rec->fFrameAndFill, rec->fMaskFormat, rec->fStrokeJoin); SkDebugf(" pathEffect %x maskFilter %x\n", desc->findEntry(kPathEffect_SkDescriptorTag, NULL), desc->findEntry(kMaskFilter_SkDescriptorTag, NULL)); #endif } SkScalerContext::~SkScalerContext() { SkDELETE(fNextContext); SkSafeUnref(fPathEffect); SkSafeUnref(fMaskFilter); SkSafeUnref(fRasterizer); } static SkScalerContext* allocNextContext(const SkScalerContext::Rec& rec) { // fonthost will determine the next possible font to search, based // on the current font in fRec. It will return NULL if ctx is our // last font that can be searched (i.e. ultimate fallback font) uint32_t newFontID = SkFontHost::NextLogicalFont(rec.fFontID, rec.fOrigFontID); if (0 == newFontID) { return NULL; } SkAutoDescriptor ad(sizeof(rec) + SkDescriptor::ComputeOverhead(1)); SkDescriptor* desc = ad.getDesc(); desc->init(); SkScalerContext::Rec* newRec = (SkScalerContext::Rec*)desc->addEntry(kRec_SkDescriptorTag, sizeof(rec), &rec); newRec->fFontID = newFontID; desc->computeChecksum(); return SkFontHost::CreateScalerContext(desc); } /* Return the next context, creating it if its not already created, but return NULL if the fonthost says there are no more fonts to fallback to. */ SkScalerContext* SkScalerContext::getNextContext() { SkScalerContext* next = fNextContext; // if next is null, then either it isn't cached yet, or we're at the // end of our possible chain if (NULL == next) { next = allocNextContext(fRec); if (NULL == next) { return NULL; } // next's base is our base + our local count next->setBaseGlyphCount(fBaseGlyphCount + this->getGlyphCount()); // cache the answer fNextContext = next; } return next; } SkScalerContext* SkScalerContext::getGlyphContext(const SkGlyph& glyph) { unsigned glyphID = glyph.getGlyphID(); SkScalerContext* ctx = this; for (;;) { unsigned count = ctx->getGlyphCount(); if (glyphID < count) { break; } glyphID -= count; ctx = ctx->getNextContext(); if (NULL == ctx) { // SkDebugf("--- no context for glyph %x\n", glyph.getGlyphID()); // just return the original context (this) return this; } } return ctx; } #ifdef SK_BUILD_FOR_ANDROID /* This loops through all available fallback contexts (if needed) until it finds some context that can handle the unichar and return it. As this is somewhat expensive operation, it should only be done on the first char of a run. */ unsigned SkScalerContext::getBaseGlyphCount(SkUnichar uni) { SkScalerContext* ctx = this; unsigned glyphID; for (;;) { glyphID = ctx->generateCharToGlyph(uni); if (glyphID) { break; // found it } ctx = ctx->getNextContext(); if (NULL == ctx) { SkDebugf("--- no context for char %x\n", uni); // just return the original context (this) return this->fBaseGlyphCount; } } return ctx->fBaseGlyphCount; } #endif /* This loops through all available fallback contexts (if needed) until it finds some context that can handle the unichar. If all fail, returns 0 */ uint16_t SkScalerContext::charToGlyphID(SkUnichar uni) { SkScalerContext* ctx = this; unsigned glyphID; for (;;) { glyphID = ctx->generateCharToGlyph(uni); if (glyphID) { break; // found it } ctx = ctx->getNextContext(); if (NULL == ctx) { return 0; // no more contexts, return missing glyph } } // add the ctx's base, making glyphID unique for chain of contexts glyphID += ctx->fBaseGlyphCount; // check for overflow of 16bits, since our glyphID cannot exceed that if (glyphID > 0xFFFF) { glyphID = 0; } return SkToU16(glyphID); } SkUnichar SkScalerContext::glyphIDToChar(uint16_t glyphID) { SkScalerContext* ctx = this; unsigned rangeEnd = 0; do { unsigned rangeStart = rangeEnd; rangeEnd += ctx->getGlyphCount(); if (rangeStart <= glyphID && glyphID < rangeEnd) { return ctx->generateGlyphToChar(glyphID - rangeStart); } ctx = ctx->getNextContext(); } while (NULL != ctx); return 0; } void SkScalerContext::getAdvance(SkGlyph* glyph) { // mark us as just having a valid advance glyph->fMaskFormat = MASK_FORMAT_JUST_ADVANCE; // we mark the format before making the call, in case the impl // internally ends up calling its generateMetrics, which is OK // albeit slower than strictly necessary this->getGlyphContext(*glyph)->generateAdvance(glyph); } void SkScalerContext::getMetrics(SkGlyph* glyph) { this->getGlyphContext(*glyph)->generateMetrics(glyph); // for now we have separate cache entries for devkerning on and off // in the future we might share caches, but make our measure/draw // code make the distinction. Thus we zap the values if the caller // has not asked for them. if ((fRec.fFlags & SkScalerContext::kDevKernText_Flag) == 0) { // no devkern, so zap the fields glyph->fLsbDelta = glyph->fRsbDelta = 0; } // if either dimension is empty, zap the image bounds of the glyph if (0 == glyph->fWidth || 0 == glyph->fHeight) { glyph->fWidth = 0; glyph->fHeight = 0; glyph->fTop = 0; glyph->fLeft = 0; glyph->fMaskFormat = 0; return; } if (fGenerateImageFromPath) { SkPath devPath, fillPath; SkMatrix fillToDevMatrix; this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); if (fRasterizer) { SkMask mask; if (fRasterizer->rasterize(fillPath, fillToDevMatrix, NULL, fMaskFilter, &mask, SkMask::kJustComputeBounds_CreateMode)) { glyph->fLeft = mask.fBounds.fLeft; glyph->fTop = mask.fBounds.fTop; glyph->fWidth = SkToU16(mask.fBounds.width()); glyph->fHeight = SkToU16(mask.fBounds.height()); } else { goto SK_ERROR; } } else { // just use devPath SkIRect ir; devPath.getBounds().roundOut(&ir); if (ir.isEmpty() || !ir.is16Bit()) { goto SK_ERROR; } glyph->fLeft = ir.fLeft; glyph->fTop = ir.fTop; glyph->fWidth = SkToU16(ir.width()); glyph->fHeight = SkToU16(ir.height()); } } if (SkMask::kARGB32_Format != glyph->fMaskFormat) { glyph->fMaskFormat = fRec.fMaskFormat; } if (fMaskFilter) { SkMask src, dst; SkMatrix matrix; glyph->toMask(&src); fRec.getMatrixFrom2x2(&matrix); src.fImage = NULL; // only want the bounds from the filter if (fMaskFilter->filterMask(&dst, src, matrix, NULL)) { if (dst.fBounds.isEmpty() || !dst.fBounds.is16Bit()) { goto SK_ERROR; } SkASSERT(dst.fImage == NULL); glyph->fLeft = dst.fBounds.fLeft; glyph->fTop = dst.fBounds.fTop; glyph->fWidth = SkToU16(dst.fBounds.width()); glyph->fHeight = SkToU16(dst.fBounds.height()); glyph->fMaskFormat = dst.fFormat; } } return; SK_ERROR: // draw nothing 'cause we failed glyph->fLeft = 0; glyph->fTop = 0; glyph->fWidth = 0; glyph->fHeight = 0; // put a valid value here, in case it was earlier set to // MASK_FORMAT_JUST_ADVANCE glyph->fMaskFormat = fRec.fMaskFormat; } static void applyLUTToA8Mask(const SkMask& mask, const uint8_t* lut) { uint8_t* SK_RESTRICT dst = (uint8_t*)mask.fImage; unsigned rowBytes = mask.fRowBytes; for (int y = mask.fBounds.height() - 1; y >= 0; --y) { for (int x = mask.fBounds.width() - 1; x >= 0; --x) { dst[x] = lut[dst[x]]; } dst += rowBytes; } } template static void pack3xHToLCD16(const SkBitmap& src, const SkMask& dst, const SkMaskGamma::PreBlend& maskPreBlend) { SkASSERT(SkBitmap::kA8_Config == src.config()); SkASSERT(SkMask::kLCD16_Format == dst.fFormat); const int width = dst.fBounds.width(); const int height = dst.fBounds.height(); uint16_t* dstP = (uint16_t*)dst.fImage; size_t dstRB = dst.fRowBytes; for (int y = 0; y < height; ++y) { const uint8_t* srcP = src.getAddr8(0, y); for (int x = 0; x < width; ++x) { U8CPU r = sk_apply_lut_if(*srcP++, maskPreBlend.fR); U8CPU g = sk_apply_lut_if(*srcP++, maskPreBlend.fG); U8CPU b = sk_apply_lut_if(*srcP++, maskPreBlend.fB); dstP[x] = SkPack888ToRGB16(r, g, b); } dstP = (uint16_t*)((char*)dstP + dstRB); } } template static void pack3xHToLCD32(const SkBitmap& src, const SkMask& dst, const SkMaskGamma::PreBlend& maskPreBlend) { SkASSERT(SkBitmap::kA8_Config == src.config()); SkASSERT(SkMask::kLCD32_Format == dst.fFormat); const int width = dst.fBounds.width(); const int height = dst.fBounds.height(); SkPMColor* dstP = (SkPMColor*)dst.fImage; size_t dstRB = dst.fRowBytes; for (int y = 0; y < height; ++y) { const uint8_t* srcP = src.getAddr8(0, y); for (int x = 0; x < width; ++x) { U8CPU r = sk_apply_lut_if(*srcP++, maskPreBlend.fR); U8CPU g = sk_apply_lut_if(*srcP++, maskPreBlend.fG); U8CPU b = sk_apply_lut_if(*srcP++, maskPreBlend.fB); dstP[x] = SkPackARGB32(0xFF, r, g, b); } dstP = (SkPMColor*)((char*)dstP + dstRB); } } static void generateMask(const SkMask& mask, const SkPath& path, const SkMaskGamma::PreBlend& maskPreBlend) { SkBitmap::Config config; SkPaint paint; int srcW = mask.fBounds.width(); int srcH = mask.fBounds.height(); int dstW = srcW; int dstH = srcH; int dstRB = mask.fRowBytes; SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), -SkIntToScalar(mask.fBounds.fTop)); if (SkMask::kBW_Format == mask.fFormat) { config = SkBitmap::kA1_Config; paint.setAntiAlias(false); } else { config = SkBitmap::kA8_Config; paint.setAntiAlias(true); switch (mask.fFormat) { case SkMask::kA8_Format: break; case SkMask::kLCD16_Format: case SkMask::kLCD32_Format: // TODO: trigger off LCD orientation dstW *= 3; matrix.postScale(SkIntToScalar(3), SK_Scalar1); dstRB = 0; // signals we need a copy break; default: SkDEBUGFAIL("unexpected mask format"); } } SkRasterClip clip; clip.setRect(SkIRect::MakeWH(dstW, dstH)); SkBitmap bm; bm.setConfig(config, dstW, dstH, dstRB); if (0 == dstRB) { if (!bm.allocPixels()) { // can't allocate offscreen, so empty the mask and return sk_bzero(mask.fImage, mask.computeImageSize()); return; } bm.lockPixels(); } else { bm.setPixels(mask.fImage); } sk_bzero(bm.getPixels(), bm.getSafeSize()); SkDraw draw; draw.fRC = &clip; draw.fClip = &clip.bwRgn(); draw.fMatrix = &matrix; draw.fBitmap = &bm; draw.drawPath(path, paint); switch (mask.fFormat) { case SkMask::kA8_Format: if (maskPreBlend.isApplicable()) { applyLUTToA8Mask(mask, maskPreBlend.fG); } break; case SkMask::kLCD16_Format: if (maskPreBlend.isApplicable()) { pack3xHToLCD16(bm, mask, maskPreBlend); } else { pack3xHToLCD16(bm, mask, maskPreBlend); } break; case SkMask::kLCD32_Format: if (maskPreBlend.isApplicable()) { pack3xHToLCD32(bm, mask, maskPreBlend); } else { pack3xHToLCD32(bm, mask, maskPreBlend); } break; default: break; } } void SkScalerContext::getImage(const SkGlyph& origGlyph) { const SkGlyph* glyph = &origGlyph; SkGlyph tmpGlyph; if (fMaskFilter) { // restore the prefilter bounds tmpGlyph.init(origGlyph.fID); // need the original bounds, sans our maskfilter SkMaskFilter* mf = fMaskFilter; fMaskFilter = NULL; // temp disable this->getMetrics(&tmpGlyph); fMaskFilter = mf; // restore tmpGlyph.fImage = origGlyph.fImage; // we need the prefilter bounds to be <= filter bounds SkASSERT(tmpGlyph.fWidth <= origGlyph.fWidth); SkASSERT(tmpGlyph.fHeight <= origGlyph.fHeight); glyph = &tmpGlyph; } if (fGenerateImageFromPath) { SkPath devPath, fillPath; SkMatrix fillToDevMatrix; SkMask mask; this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); glyph->toMask(&mask); if (fRasterizer) { mask.fFormat = SkMask::kA8_Format; sk_bzero(glyph->fImage, mask.computeImageSize()); if (!fRasterizer->rasterize(fillPath, fillToDevMatrix, NULL, fMaskFilter, &mask, SkMask::kJustRenderImage_CreateMode)) { return; } if (fPreBlend.isApplicable()) { applyLUTToA8Mask(mask, fPreBlend.fG); } } else { generateMask(mask, devPath, fPreBlend); } } else { this->getGlyphContext(*glyph)->generateImage(*glyph); } if (fMaskFilter) { SkMask srcM, dstM; SkMatrix matrix; // the src glyph image shouldn't be 3D SkASSERT(SkMask::k3D_Format != glyph->fMaskFormat); glyph->toMask(&srcM); fRec.getMatrixFrom2x2(&matrix); if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) { int width = SkFastMin32(origGlyph.fWidth, dstM.fBounds.width()); int height = SkFastMin32(origGlyph.fHeight, dstM.fBounds.height()); int dstRB = origGlyph.rowBytes(); int srcRB = dstM.fRowBytes; const uint8_t* src = (const uint8_t*)dstM.fImage; uint8_t* dst = (uint8_t*)origGlyph.fImage; if (SkMask::k3D_Format == dstM.fFormat) { // we have to copy 3 times as much height *= 3; } // clean out our glyph, since it may be larger than dstM //sk_bzero(dst, height * dstRB); while (--height >= 0) { memcpy(dst, src, width); src += srcRB; dst += dstRB; } SkMask::FreeImage(dstM.fImage); if (fPreBlendForFilter.isApplicable()) { applyLUTToA8Mask(srcM, fPreBlendForFilter.fG); } } } } void SkScalerContext::getPath(const SkGlyph& glyph, SkPath* path) { this->internalGetPath(glyph, NULL, path, NULL); } void SkScalerContext::getFontMetrics(SkPaint::FontMetrics* mx, SkPaint::FontMetrics* my) { this->generateFontMetrics(mx, my); } SkUnichar SkScalerContext::generateGlyphToChar(uint16_t glyph) { return 0; } /////////////////////////////////////////////////////////////////////////////// void SkScalerContext::internalGetPath(const SkGlyph& glyph, SkPath* fillPath, SkPath* devPath, SkMatrix* fillToDevMatrix) { SkPath path; this->getGlyphContext(glyph)->generatePath(glyph, &path); if (fRec.fFlags & SkScalerContext::kSubpixelPositioning_Flag) { SkFixed dx = glyph.getSubXFixed(); SkFixed dy = glyph.getSubYFixed(); if (dx | dy) { path.offset(SkFixedToScalar(dx), SkFixedToScalar(dy)); } } if (fRec.fFrameWidth > 0 || fPathEffect != NULL) { // need the path in user-space, with only the point-size applied // so that our stroking and effects will operate the same way they // would if the user had extracted the path themself, and then // called drawPath SkPath localPath; SkMatrix matrix, inverse; fRec.getMatrixFrom2x2(&matrix); if (!matrix.invert(&inverse)) { // assume fillPath and devPath are already empty. return; } path.transform(inverse, &localPath); // now localPath is only affected by the paint settings, and not the canvas matrix SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); if (fRec.fFrameWidth > 0) { rec.setStrokeStyle(fRec.fFrameWidth, SkToBool(fRec.fFlags & kFrameAndFill_Flag)); // glyphs are always closed contours, so cap type is ignored, // so we just pass something. rec.setStrokeParams(SkPaint::kButt_Cap, (SkPaint::Join)fRec.fStrokeJoin, fRec.fMiterLimit); } if (fPathEffect) { SkPath effectPath; if (fPathEffect->filterPath(&effectPath, localPath, &rec, NULL)) { localPath.swap(effectPath); } } if (rec.needToApply()) { SkPath strokePath; if (rec.applyToPath(&strokePath, localPath)) { localPath.swap(strokePath); } } // now return stuff to the caller if (fillToDevMatrix) { *fillToDevMatrix = matrix; } if (devPath) { localPath.transform(matrix, devPath); } if (fillPath) { fillPath->swap(localPath); } } else { // nothing tricky to do if (fillToDevMatrix) { fillToDevMatrix->reset(); } if (devPath) { if (fillPath == NULL) { devPath->swap(path); } else { *devPath = path; } } if (fillPath) { fillPath->swap(path); } } if (devPath) { devPath->updateBoundsCache(); } if (fillPath) { fillPath->updateBoundsCache(); } } void SkScalerContextRec::getMatrixFrom2x2(SkMatrix* dst) const { dst->setAll(fPost2x2[0][0], fPost2x2[0][1], 0, fPost2x2[1][0], fPost2x2[1][1], 0, 0, 0, SkScalarToPersp(SK_Scalar1)); } void SkScalerContextRec::getLocalMatrix(SkMatrix* m) const { m->setScale(SkScalarMul(fTextSize, fPreScaleX), fTextSize); if (fPreSkewX) { m->postSkew(fPreSkewX, 0); } } void SkScalerContextRec::getSingleMatrix(SkMatrix* m) const { this->getLocalMatrix(m); // now concat the device matrix SkMatrix deviceMatrix; this->getMatrixFrom2x2(&deviceMatrix); m->postConcat(deviceMatrix); } SkAxisAlignment SkComputeAxisAlignmentForHText(const SkMatrix& matrix) { SkASSERT(!matrix.hasPerspective()); if (0 == matrix[SkMatrix::kMSkewY]) { return kX_SkAxisAlignment; } if (0 == matrix[SkMatrix::kMScaleX]) { return kY_SkAxisAlignment; } return kNone_SkAxisAlignment; } /////////////////////////////////////////////////////////////////////////////// #include "SkFontHost.h" class SkScalerContext_Empty : public SkScalerContext { public: SkScalerContext_Empty(const SkDescriptor* desc) : SkScalerContext(desc) {} protected: virtual unsigned generateGlyphCount() SK_OVERRIDE { return 0; } virtual uint16_t generateCharToGlyph(SkUnichar uni) SK_OVERRIDE { return 0; } virtual void generateAdvance(SkGlyph* glyph) SK_OVERRIDE { glyph->zeroMetrics(); } virtual void generateMetrics(SkGlyph* glyph) SK_OVERRIDE { glyph->zeroMetrics(); } virtual void generateImage(const SkGlyph& glyph) SK_OVERRIDE {} virtual void generatePath(const SkGlyph& glyph, SkPath* path) SK_OVERRIDE {} virtual void generateFontMetrics(SkPaint::FontMetrics* mx, SkPaint::FontMetrics* my) SK_OVERRIDE { if (mx) { sk_bzero(mx, sizeof(*mx)); } if (my) { sk_bzero(my, sizeof(*my)); } } }; extern SkScalerContext* SkCreateColorScalerContext(const SkDescriptor* desc); SkScalerContext* SkScalerContext::Create(const SkDescriptor* desc) { SkScalerContext* c = NULL; //SkCreateColorScalerContext(desc); if (NULL == c) { c = SkFontHost::CreateScalerContext(desc); } if (NULL == c) { c = SkNEW_ARGS(SkScalerContext_Empty, (desc)); } return c; }