/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkScalerContext.h" #include "SkColorPriv.h" #include "SkDescriptor.h" #include "SkDraw.h" #include "SkFontHost.h" #include "SkGlyph.h" #include "SkMaskFilter.h" #include "SkMaskGamma.h" #include "SkOrderedReadBuffer.h" #include "SkPathEffect.h" #include "SkRasterizer.h" #include "SkRasterClip.h" #include "SkStroke.h" #include "SkThread.h" #ifdef SK_BUILD_FOR_ANDROID #include "SkTypeface_android.h" #endif #define ComputeBWRowBytes(width) (((unsigned)(width) + 7) >> 3) void SkGlyph::toMask(SkMask* mask) const { SkASSERT(mask); mask->fImage = (uint8_t*)fImage; mask->fBounds.set(fLeft, fTop, fLeft + fWidth, fTop + fHeight); mask->fRowBytes = this->rowBytes(); mask->fFormat = static_cast(fMaskFormat); } size_t SkGlyph::computeImageSize() const { const size_t size = this->rowBytes() * fHeight; switch (fMaskFormat) { case SkMask::k3D_Format: return 3 * size; default: return size; } } void SkGlyph::zeroMetrics() { fAdvanceX = 0; fAdvanceY = 0; fWidth = 0; fHeight = 0; fTop = 0; fLeft = 0; fRsbDelta = 0; fLsbDelta = 0; } /////////////////////////////////////////////////////////////////////////////// #ifdef SK_DEBUG #define DUMP_RECx #endif static SkFlattenable* load_flattenable(const SkDescriptor* desc, uint32_t tag) { SkFlattenable* obj = NULL; uint32_t len; const void* data = desc->findEntry(tag, &len); if (data) { SkOrderedReadBuffer buffer(data, len); obj = buffer.readFlattenable(); SkASSERT(buffer.offset() == buffer.size()); } return obj; } SkScalerContext::SkScalerContext(SkTypeface* typeface, const SkDescriptor* desc) : fRec(*static_cast(desc->findEntry(kRec_SkDescriptorTag, NULL))) , fBaseGlyphCount(0) , fTypeface(SkRef(typeface)) , fPathEffect(static_cast(load_flattenable(desc, kPathEffect_SkDescriptorTag))) , fMaskFilter(static_cast(load_flattenable(desc, kMaskFilter_SkDescriptorTag))) , fRasterizer(static_cast(load_flattenable(desc, kRasterizer_SkDescriptorTag))) // Initialize based on our settings. Subclasses can also force this. , fGenerateImageFromPath(fRec.fFrameWidth > 0 || fPathEffect != NULL || fRasterizer != NULL) , fNextContext(NULL) , fPreBlend(fMaskFilter ? SkMaskGamma::PreBlend() : SkScalerContext::GetMaskPreBlend(fRec)) , fPreBlendForFilter(fMaskFilter ? SkScalerContext::GetMaskPreBlend(fRec) : SkMaskGamma::PreBlend()) { #ifdef DUMP_REC desc->assertChecksum(); SkDebugf("SkScalarContext checksum %x count %d length %d\n", desc->getChecksum(), desc->getCount(), desc->getLength()); SkDebugf(" textsize %g prescale %g preskew %g post [%g %g %g %g]\n", rec->fTextSize, rec->fPreScaleX, rec->fPreSkewX, rec->fPost2x2[0][0], rec->fPost2x2[0][1], rec->fPost2x2[1][0], rec->fPost2x2[1][1]); SkDebugf(" frame %g miter %g hints %d framefill %d format %d join %d\n", rec->fFrameWidth, rec->fMiterLimit, rec->fHints, rec->fFrameAndFill, rec->fMaskFormat, rec->fStrokeJoin); SkDebugf(" pathEffect %x maskFilter %x\n", desc->findEntry(kPathEffect_SkDescriptorTag, NULL), desc->findEntry(kMaskFilter_SkDescriptorTag, NULL)); #endif #ifdef SK_BUILD_FOR_ANDROID uint32_t len; const void* data = desc->findEntry(kAndroidOpts_SkDescriptorTag, &len); if (data) { SkOrderedReadBuffer buffer(data, len); fPaintOptionsAndroid.unflatten(buffer); SkASSERT(buffer.offset() == buffer.size()); } #endif } SkScalerContext::~SkScalerContext() { SkDELETE(fNextContext); SkSafeUnref(fPathEffect); SkSafeUnref(fMaskFilter); SkSafeUnref(fRasterizer); } // Return the context associated with the next logical typeface, or NULL if // there are no more entries in the fallback chain. SkScalerContext* SkScalerContext::allocNextContext() const { #ifdef SK_BUILD_FOR_ANDROID SkTypeface* newFace = SkAndroidNextLogicalTypeface(fRec.fFontID, fRec.fOrigFontID, fPaintOptionsAndroid); if (0 == newFace) { return NULL; } SkAutoTUnref aur(newFace); uint32_t newFontID = newFace->uniqueID(); SkAutoDescriptor ad(sizeof(fRec) + SkDescriptor::ComputeOverhead(1)); SkDescriptor* desc = ad.getDesc(); desc->init(); SkScalerContext::Rec* newRec = (SkScalerContext::Rec*)desc->addEntry(kRec_SkDescriptorTag, sizeof(fRec), &fRec); newRec->fFontID = newFontID; desc->computeChecksum(); return newFace->createScalerContext(desc); #else return NULL; #endif } /* Return the next context, creating it if its not already created, but return NULL if the fonthost says there are no more fonts to fallback to. */ SkScalerContext* SkScalerContext::getNextContext() { SkScalerContext* next = fNextContext; // if next is null, then either it isn't cached yet, or we're at the // end of our possible chain if (NULL == next) { next = this->allocNextContext(); if (NULL == next) { return NULL; } // next's base is our base + our local count next->setBaseGlyphCount(fBaseGlyphCount + this->getGlyphCount()); // cache the answer fNextContext = next; } return next; } SkScalerContext* SkScalerContext::getGlyphContext(const SkGlyph& glyph) { unsigned glyphID = glyph.getGlyphID(); SkScalerContext* ctx = this; for (;;) { unsigned count = ctx->getGlyphCount(); if (glyphID < count) { break; } glyphID -= count; ctx = ctx->getNextContext(); if (NULL == ctx) { // SkDebugf("--- no context for glyph %x\n", glyph.getGlyphID()); // just return the original context (this) return this; } } return ctx; } SkScalerContext* SkScalerContext::getContextFromChar(SkUnichar uni, uint16_t* glyphID) { SkScalerContext* ctx = this; for (;;) { const uint16_t glyph = ctx->generateCharToGlyph(uni); if (glyph) { if (NULL != glyphID) { *glyphID = glyph; } break; // found it } ctx = ctx->getNextContext(); if (NULL == ctx) { return NULL; } } return ctx; } #ifdef SK_BUILD_FOR_ANDROID SkFontID SkScalerContext::findTypefaceIdForChar(SkUnichar uni) { SkScalerContext* ctx = this->getContextFromChar(uni, NULL); if (NULL != ctx) { return ctx->fRec.fFontID; } else { return 0; } } /* This loops through all available fallback contexts (if needed) until it finds some context that can handle the unichar and return it. As this is somewhat expensive operation, it should only be done on the first char of a run. */ unsigned SkScalerContext::getBaseGlyphCount(SkUnichar uni) { SkScalerContext* ctx = this->getContextFromChar(uni, NULL); if (NULL != ctx) { return ctx->fBaseGlyphCount; } else { SkDEBUGF(("--- no context for char %x\n", uni)); return this->fBaseGlyphCount; } } #endif /* This loops through all available fallback contexts (if needed) until it finds some context that can handle the unichar. If all fail, returns 0 */ uint16_t SkScalerContext::charToGlyphID(SkUnichar uni) { uint16_t tempID; SkScalerContext* ctx = this->getContextFromChar(uni, &tempID); if (NULL == ctx) { return 0; // no more contexts, return missing glyph } // add the ctx's base, making glyphID unique for chain of contexts unsigned glyphID = tempID + ctx->fBaseGlyphCount; // check for overflow of 16bits, since our glyphID cannot exceed that if (glyphID > 0xFFFF) { glyphID = 0; } return SkToU16(glyphID); } SkUnichar SkScalerContext::glyphIDToChar(uint16_t glyphID) { SkScalerContext* ctx = this; unsigned rangeEnd = 0; do { unsigned rangeStart = rangeEnd; rangeEnd += ctx->getGlyphCount(); if (rangeStart <= glyphID && glyphID < rangeEnd) { return ctx->generateGlyphToChar(glyphID - rangeStart); } ctx = ctx->getNextContext(); } while (NULL != ctx); return 0; } void SkScalerContext::getAdvance(SkGlyph* glyph) { // mark us as just having a valid advance glyph->fMaskFormat = MASK_FORMAT_JUST_ADVANCE; // we mark the format before making the call, in case the impl // internally ends up calling its generateMetrics, which is OK // albeit slower than strictly necessary this->getGlyphContext(*glyph)->generateAdvance(glyph); } void SkScalerContext::getMetrics(SkGlyph* glyph) { this->getGlyphContext(*glyph)->generateMetrics(glyph); // for now we have separate cache entries for devkerning on and off // in the future we might share caches, but make our measure/draw // code make the distinction. Thus we zap the values if the caller // has not asked for them. if ((fRec.fFlags & SkScalerContext::kDevKernText_Flag) == 0) { // no devkern, so zap the fields glyph->fLsbDelta = glyph->fRsbDelta = 0; } // if either dimension is empty, zap the image bounds of the glyph if (0 == glyph->fWidth || 0 == glyph->fHeight) { glyph->fWidth = 0; glyph->fHeight = 0; glyph->fTop = 0; glyph->fLeft = 0; glyph->fMaskFormat = 0; return; } if (fGenerateImageFromPath) { SkPath devPath, fillPath; SkMatrix fillToDevMatrix; this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); if (fRasterizer) { SkMask mask; if (fRasterizer->rasterize(fillPath, fillToDevMatrix, NULL, fMaskFilter, &mask, SkMask::kJustComputeBounds_CreateMode)) { glyph->fLeft = mask.fBounds.fLeft; glyph->fTop = mask.fBounds.fTop; glyph->fWidth = SkToU16(mask.fBounds.width()); glyph->fHeight = SkToU16(mask.fBounds.height()); } else { goto SK_ERROR; } } else { // just use devPath SkIRect ir; devPath.getBounds().roundOut(&ir); if (ir.isEmpty() || !ir.is16Bit()) { goto SK_ERROR; } glyph->fLeft = ir.fLeft; glyph->fTop = ir.fTop; glyph->fWidth = SkToU16(ir.width()); glyph->fHeight = SkToU16(ir.height()); } } if (SkMask::kARGB32_Format != glyph->fMaskFormat) { glyph->fMaskFormat = fRec.fMaskFormat; } // If we are going to create the mask, then we cannot keep the color if ((fGenerateImageFromPath || fMaskFilter) && SkMask::kARGB32_Format == glyph->fMaskFormat) { glyph->fMaskFormat = SkMask::kA8_Format; } if (fMaskFilter) { SkMask src, dst; SkMatrix matrix; glyph->toMask(&src); fRec.getMatrixFrom2x2(&matrix); src.fImage = NULL; // only want the bounds from the filter if (fMaskFilter->filterMask(&dst, src, matrix, NULL)) { if (dst.fBounds.isEmpty() || !dst.fBounds.is16Bit()) { goto SK_ERROR; } SkASSERT(dst.fImage == NULL); glyph->fLeft = dst.fBounds.fLeft; glyph->fTop = dst.fBounds.fTop; glyph->fWidth = SkToU16(dst.fBounds.width()); glyph->fHeight = SkToU16(dst.fBounds.height()); glyph->fMaskFormat = dst.fFormat; } } return; SK_ERROR: // draw nothing 'cause we failed glyph->fLeft = 0; glyph->fTop = 0; glyph->fWidth = 0; glyph->fHeight = 0; // put a valid value here, in case it was earlier set to // MASK_FORMAT_JUST_ADVANCE glyph->fMaskFormat = fRec.fMaskFormat; } static void applyLUTToA8Mask(const SkMask& mask, const uint8_t* lut) { uint8_t* SK_RESTRICT dst = (uint8_t*)mask.fImage; unsigned rowBytes = mask.fRowBytes; for (int y = mask.fBounds.height() - 1; y >= 0; --y) { for (int x = mask.fBounds.width() - 1; x >= 0; --x) { dst[x] = lut[dst[x]]; } dst += rowBytes; } } template static void pack3xHToLCD16(const SkBitmap& src, const SkMask& dst, const SkMaskGamma::PreBlend& maskPreBlend) { SkASSERT(SkBitmap::kA8_Config == src.config()); SkASSERT(SkMask::kLCD16_Format == dst.fFormat); const int width = dst.fBounds.width(); const int height = dst.fBounds.height(); uint16_t* dstP = (uint16_t*)dst.fImage; size_t dstRB = dst.fRowBytes; for (int y = 0; y < height; ++y) { const uint8_t* srcP = src.getAddr8(0, y); for (int x = 0; x < width; ++x) { U8CPU r = sk_apply_lut_if(*srcP++, maskPreBlend.fR); U8CPU g = sk_apply_lut_if(*srcP++, maskPreBlend.fG); U8CPU b = sk_apply_lut_if(*srcP++, maskPreBlend.fB); dstP[x] = SkPack888ToRGB16(r, g, b); } dstP = (uint16_t*)((char*)dstP + dstRB); } } template static void pack3xHToLCD32(const SkBitmap& src, const SkMask& dst, const SkMaskGamma::PreBlend& maskPreBlend) { SkASSERT(SkBitmap::kA8_Config == src.config()); SkASSERT(SkMask::kLCD32_Format == dst.fFormat); const int width = dst.fBounds.width(); const int height = dst.fBounds.height(); SkPMColor* dstP = (SkPMColor*)dst.fImage; size_t dstRB = dst.fRowBytes; for (int y = 0; y < height; ++y) { const uint8_t* srcP = src.getAddr8(0, y); for (int x = 0; x < width; ++x) { U8CPU r = sk_apply_lut_if(*srcP++, maskPreBlend.fR); U8CPU g = sk_apply_lut_if(*srcP++, maskPreBlend.fG); U8CPU b = sk_apply_lut_if(*srcP++, maskPreBlend.fB); dstP[x] = SkPackARGB32(0xFF, r, g, b); } dstP = (SkPMColor*)((char*)dstP + dstRB); } } static void generateMask(const SkMask& mask, const SkPath& path, const SkMaskGamma::PreBlend& maskPreBlend) { SkBitmap::Config config; SkPaint paint; int srcW = mask.fBounds.width(); int srcH = mask.fBounds.height(); int dstW = srcW; int dstH = srcH; int dstRB = mask.fRowBytes; SkMatrix matrix; matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft), -SkIntToScalar(mask.fBounds.fTop)); if (SkMask::kBW_Format == mask.fFormat) { config = SkBitmap::kA1_Config; paint.setAntiAlias(false); } else { config = SkBitmap::kA8_Config; paint.setAntiAlias(true); switch (mask.fFormat) { case SkMask::kA8_Format: break; case SkMask::kLCD16_Format: case SkMask::kLCD32_Format: // TODO: trigger off LCD orientation dstW *= 3; matrix.postScale(SkIntToScalar(3), SK_Scalar1); dstRB = 0; // signals we need a copy break; default: SkDEBUGFAIL("unexpected mask format"); } } SkRasterClip clip; clip.setRect(SkIRect::MakeWH(dstW, dstH)); SkBitmap bm; bm.setConfig(config, dstW, dstH, dstRB); if (0 == dstRB) { if (!bm.allocPixels()) { // can't allocate offscreen, so empty the mask and return sk_bzero(mask.fImage, mask.computeImageSize()); return; } bm.lockPixels(); } else { bm.setPixels(mask.fImage); } sk_bzero(bm.getPixels(), bm.getSafeSize()); SkDraw draw; draw.fRC = &clip; draw.fClip = &clip.bwRgn(); draw.fMatrix = &matrix; draw.fBitmap = &bm; draw.drawPath(path, paint); switch (mask.fFormat) { case SkMask::kA8_Format: if (maskPreBlend.isApplicable()) { applyLUTToA8Mask(mask, maskPreBlend.fG); } break; case SkMask::kLCD16_Format: if (maskPreBlend.isApplicable()) { pack3xHToLCD16(bm, mask, maskPreBlend); } else { pack3xHToLCD16(bm, mask, maskPreBlend); } break; case SkMask::kLCD32_Format: if (maskPreBlend.isApplicable()) { pack3xHToLCD32(bm, mask, maskPreBlend); } else { pack3xHToLCD32(bm, mask, maskPreBlend); } break; default: break; } } static void extract_alpha(const SkMask& dst, const SkPMColor* srcRow, size_t srcRB) { int width = dst.fBounds.width(); int height = dst.fBounds.height(); int dstRB = dst.fRowBytes; uint8_t* dstRow = dst.fImage; for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { dstRow[x] = SkGetPackedA32(srcRow[x]); } // zero any padding on each row for (int x = width; x < dstRB; ++x) { dstRow[x] = 0; } dstRow += dstRB; srcRow = (const SkPMColor*)((const char*)srcRow + srcRB); } } void SkScalerContext::getImage(const SkGlyph& origGlyph) { const SkGlyph* glyph = &origGlyph; SkGlyph tmpGlyph; // in case we need to call generateImage on a mask-format that is different // (i.e. larger) than what our caller allocated by looking at origGlyph. SkAutoMalloc tmpGlyphImageStorage; // If we are going to draw-from-path, then we cannot generate color, since // the path only makes a mask. This case should have been caught up in // generateMetrics(). SkASSERT(!fGenerateImageFromPath || SkMask::kARGB32_Format != origGlyph.fMaskFormat); if (fMaskFilter) { // restore the prefilter bounds tmpGlyph.init(origGlyph.fID); // need the original bounds, sans our maskfilter SkMaskFilter* mf = fMaskFilter; fMaskFilter = NULL; // temp disable this->getMetrics(&tmpGlyph); fMaskFilter = mf; // restore // we need the prefilter bounds to be <= filter bounds SkASSERT(tmpGlyph.fWidth <= origGlyph.fWidth); SkASSERT(tmpGlyph.fHeight <= origGlyph.fHeight); if (tmpGlyph.fMaskFormat == origGlyph.fMaskFormat) { tmpGlyph.fImage = origGlyph.fImage; } else { tmpGlyphImageStorage.reset(tmpGlyph.computeImageSize()); tmpGlyph.fImage = tmpGlyphImageStorage.get(); } glyph = &tmpGlyph; } if (fGenerateImageFromPath) { SkPath devPath, fillPath; SkMatrix fillToDevMatrix; SkMask mask; this->internalGetPath(*glyph, &fillPath, &devPath, &fillToDevMatrix); glyph->toMask(&mask); if (fRasterizer) { mask.fFormat = SkMask::kA8_Format; sk_bzero(glyph->fImage, mask.computeImageSize()); if (!fRasterizer->rasterize(fillPath, fillToDevMatrix, NULL, fMaskFilter, &mask, SkMask::kJustRenderImage_CreateMode)) { return; } if (fPreBlend.isApplicable()) { applyLUTToA8Mask(mask, fPreBlend.fG); } } else { SkASSERT(SkMask::kARGB32_Format != mask.fFormat); generateMask(mask, devPath, fPreBlend); } } else { this->getGlyphContext(*glyph)->generateImage(*glyph); } if (fMaskFilter) { SkMask srcM, dstM; SkMatrix matrix; // the src glyph image shouldn't be 3D SkASSERT(SkMask::k3D_Format != glyph->fMaskFormat); SkAutoSMalloc<32*32> a8storage; glyph->toMask(&srcM); if (SkMask::kARGB32_Format == srcM.fFormat) { // now we need to extract the alpha-channel from the glyph's image // and copy it into a temp buffer, and then point srcM at that temp. srcM.fFormat = SkMask::kA8_Format; srcM.fRowBytes = SkAlign4(srcM.fBounds.width()); size_t size = srcM.computeImageSize(); a8storage.reset(size); srcM.fImage = (uint8_t*)a8storage.get(); extract_alpha(srcM, (const SkPMColor*)glyph->fImage, glyph->rowBytes()); } fRec.getMatrixFrom2x2(&matrix); if (fMaskFilter->filterMask(&dstM, srcM, matrix, NULL)) { int width = SkFastMin32(origGlyph.fWidth, dstM.fBounds.width()); int height = SkFastMin32(origGlyph.fHeight, dstM.fBounds.height()); int dstRB = origGlyph.rowBytes(); int srcRB = dstM.fRowBytes; const uint8_t* src = (const uint8_t*)dstM.fImage; uint8_t* dst = (uint8_t*)origGlyph.fImage; if (SkMask::k3D_Format == dstM.fFormat) { // we have to copy 3 times as much height *= 3; } // clean out our glyph, since it may be larger than dstM //sk_bzero(dst, height * dstRB); while (--height >= 0) { memcpy(dst, src, width); src += srcRB; dst += dstRB; } SkMask::FreeImage(dstM.fImage); if (fPreBlendForFilter.isApplicable()) { applyLUTToA8Mask(srcM, fPreBlendForFilter.fG); } } } } void SkScalerContext::getPath(const SkGlyph& glyph, SkPath* path) { this->internalGetPath(glyph, NULL, path, NULL); } void SkScalerContext::getFontMetrics(SkPaint::FontMetrics* fm) { // All of this complexity should go away when we change generateFontMetrics // to just take one parameter (since it knows if it is vertical or not) SkPaint::FontMetrics* mx = NULL; SkPaint::FontMetrics* my = NULL; if (fRec.fFlags & kVertical_Flag) { mx = fm; } else { my = fm; } this->generateFontMetrics(mx, my); } SkUnichar SkScalerContext::generateGlyphToChar(uint16_t glyph) { return 0; } /////////////////////////////////////////////////////////////////////////////// void SkScalerContext::internalGetPath(const SkGlyph& glyph, SkPath* fillPath, SkPath* devPath, SkMatrix* fillToDevMatrix) { SkPath path; this->getGlyphContext(glyph)->generatePath(glyph, &path); if (fRec.fFlags & SkScalerContext::kSubpixelPositioning_Flag) { SkFixed dx = glyph.getSubXFixed(); SkFixed dy = glyph.getSubYFixed(); if (dx | dy) { path.offset(SkFixedToScalar(dx), SkFixedToScalar(dy)); } } if (fRec.fFrameWidth > 0 || fPathEffect != NULL) { // need the path in user-space, with only the point-size applied // so that our stroking and effects will operate the same way they // would if the user had extracted the path themself, and then // called drawPath SkPath localPath; SkMatrix matrix, inverse; fRec.getMatrixFrom2x2(&matrix); if (!matrix.invert(&inverse)) { // assume fillPath and devPath are already empty. return; } path.transform(inverse, &localPath); // now localPath is only affected by the paint settings, and not the canvas matrix SkStrokeRec rec(SkStrokeRec::kFill_InitStyle); if (fRec.fFrameWidth > 0) { rec.setStrokeStyle(fRec.fFrameWidth, SkToBool(fRec.fFlags & kFrameAndFill_Flag)); // glyphs are always closed contours, so cap type is ignored, // so we just pass something. rec.setStrokeParams(SkPaint::kButt_Cap, (SkPaint::Join)fRec.fStrokeJoin, fRec.fMiterLimit); } if (fPathEffect) { SkPath effectPath; if (fPathEffect->filterPath(&effectPath, localPath, &rec, NULL)) { localPath.swap(effectPath); } } if (rec.needToApply()) { SkPath strokePath; if (rec.applyToPath(&strokePath, localPath)) { localPath.swap(strokePath); } } // now return stuff to the caller if (fillToDevMatrix) { *fillToDevMatrix = matrix; } if (devPath) { localPath.transform(matrix, devPath); } if (fillPath) { fillPath->swap(localPath); } } else { // nothing tricky to do if (fillToDevMatrix) { fillToDevMatrix->reset(); } if (devPath) { if (fillPath == NULL) { devPath->swap(path); } else { *devPath = path; } } if (fillPath) { fillPath->swap(path); } } if (devPath) { devPath->updateBoundsCache(); } if (fillPath) { fillPath->updateBoundsCache(); } } void SkScalerContextRec::getMatrixFrom2x2(SkMatrix* dst) const { dst->setAll(fPost2x2[0][0], fPost2x2[0][1], 0, fPost2x2[1][0], fPost2x2[1][1], 0, 0, 0, SkScalarToPersp(SK_Scalar1)); } void SkScalerContextRec::getLocalMatrix(SkMatrix* m) const { SkPaint::SetTextMatrix(m, fTextSize, fPreScaleX, fPreSkewX); } void SkScalerContextRec::getSingleMatrix(SkMatrix* m) const { this->getLocalMatrix(m); // now concat the device matrix SkMatrix deviceMatrix; this->getMatrixFrom2x2(&deviceMatrix); m->postConcat(deviceMatrix); } SkAxisAlignment SkComputeAxisAlignmentForHText(const SkMatrix& matrix) { SkASSERT(!matrix.hasPerspective()); if (0 == matrix[SkMatrix::kMSkewY]) { return kX_SkAxisAlignment; } if (0 == matrix[SkMatrix::kMScaleX]) { return kY_SkAxisAlignment; } return kNone_SkAxisAlignment; } /////////////////////////////////////////////////////////////////////////////// #include "SkFontHost.h" class SkScalerContext_Empty : public SkScalerContext { public: SkScalerContext_Empty(SkTypeface* face, const SkDescriptor* desc) : SkScalerContext(face, desc) {} protected: virtual unsigned generateGlyphCount() SK_OVERRIDE { return 0; } virtual uint16_t generateCharToGlyph(SkUnichar uni) SK_OVERRIDE { return 0; } virtual void generateAdvance(SkGlyph* glyph) SK_OVERRIDE { glyph->zeroMetrics(); } virtual void generateMetrics(SkGlyph* glyph) SK_OVERRIDE { glyph->zeroMetrics(); } virtual void generateImage(const SkGlyph& glyph) SK_OVERRIDE {} virtual void generatePath(const SkGlyph& glyph, SkPath* path) SK_OVERRIDE {} virtual void generateFontMetrics(SkPaint::FontMetrics* mx, SkPaint::FontMetrics* my) SK_OVERRIDE { if (mx) { sk_bzero(mx, sizeof(*mx)); } if (my) { sk_bzero(my, sizeof(*my)); } } }; extern SkScalerContext* SkCreateColorScalerContext(const SkDescriptor* desc); SkScalerContext* SkTypeface::createScalerContext(const SkDescriptor* desc, bool allowFailure) const { SkScalerContext* c = this->onCreateScalerContext(desc); if (!c && !allowFailure) { c = SkNEW_ARGS(SkScalerContext_Empty, (const_cast(this), desc)); } return c; }