/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSRGB_DEFINED #define SkSRGB_DEFINED #include "SkNx.h" /** Components for building our canonical sRGB -> linear and linear -> sRGB transformations. * * Current best practices: * - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb; * - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B; * - the alpha channel is linear in both formats, needing at most *(1/255.0f) or *255.0f. * * sk_linear_to_srgb() will run a little faster than usual when compiled with SSE4.1+. */ extern const float sk_linear_from_srgb[256]; static inline Sk4f sk_clamp_0_255(const Sk4f& x) { // The order of the arguments is important here. We want to make sure that NaN // clamps to zero. Note that max(NaN, 0) = 0, while max(0, NaN) = NaN. return Sk4f::Min(Sk4f::Max(x, 0.0f), 255.0f); } // This should probably only be called from sk_linear_to_srgb() or sk_linear_to_srgb_noclamp(). // It generally doesn't make sense to work with sRGB floats. static inline Sk4f sk_linear_to_srgb_needs_trunc(const Sk4f& x) { // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels). // // Constants tuned by brute force to minimize (in order of importance) after truncation: // 1) the number of bytes that fail to round trip (0 of 256); // 2) the number of points in [FLT_MIN, 1.0f] that are non-monotonic (0 of ~1 billion); // 3) the number of points halfway between bytes that hit the wrong byte (131 of 255). auto rsqrt = x.rsqrt(), sqrt = rsqrt.invert(), ftrt = rsqrt.rsqrt(); auto lo = (13.0471f * 255.0f) * x; auto hi = (-0.0974983f * 255.0f) + (+0.687999f * 255.0f) * sqrt + (+0.412999f * 255.0f) * ftrt; return (x < 0.0048f).thenElse(lo, hi); } static inline Sk4i sk_linear_to_srgb(const Sk4f& x) { Sk4f f = sk_linear_to_srgb_needs_trunc(x); return SkNx_cast(sk_clamp_0_255(f)); } static inline Sk4i sk_linear_to_srgb_noclamp(const Sk4f& x) { Sk4f f = sk_linear_to_srgb_needs_trunc(x); for (int i = 0; i < 4; i++) { SkASSERTF(0.0f <= f[i] && f[i] < 256.0f, "f[%d] was %g, outside [0,256)\n", i, f[i]); } return SkNx_cast(f); } #endif//SkSRGB_DEFINED