/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkAnnotation.h" #include "SkCanvas.h" #include "SkColorFilter.h" #include "SkDrawLooper.h" #include "SkImage.h" #include "SkImageFilter.h" #include "SkMaskFilter.h" #include "SkNinePatchIter.h" #include "SkPath.h" #include "SkPathEffect.h" #include "SkRasterizer.h" #include "SkRect.h" #include "SkRemote.h" #include "SkShader.h" #include "SkTHash.h" #include "SkTextBlob.h" namespace SkRemote { Misc Misc::CreateFrom(const SkPaint& paint) { Misc misc = { paint.getColor(), paint.getFilterQuality(), paint.isAntiAlias(), paint.isDither(), }; return misc; } void Misc::applyTo(SkPaint* paint) const { paint->setColor (fColor); paint->setFilterQuality(fFilterQuality); paint->setAntiAlias (fAntiAlias); paint->setDither (fDither); } static bool operator==(const Misc& a, const Misc& b) { return a.fColor == b.fColor && a.fFilterQuality == b.fFilterQuality && a.fAntiAlias == b.fAntiAlias && a.fDither == b.fDither; } // Misc carries 10 bytes of data in a 12 byte struct, so we need a custom hash. static_assert(sizeof(Misc) > offsetof(Misc, fDither) + sizeof(Misc().fDither), ""); struct MiscHash { uint32_t operator()(const Misc& misc) { return SkChecksum::Murmur3(&misc, offsetof(Misc, fDither) + sizeof(Misc().fDither)); } }; Stroke Stroke::CreateFrom(const SkPaint& paint) { Stroke stroke = { paint.getStrokeWidth(), paint.getStrokeMiter(), paint.getStrokeCap(), paint.getStrokeJoin(), }; return stroke; } void Stroke::applyTo(SkPaint* paint) const { paint->setStrokeWidth(fWidth); paint->setStrokeMiter(fMiter); paint->setStrokeCap (fCap); paint->setStrokeJoin (fJoin); } static bool operator==(const Stroke& a, const Stroke& b) { return a.fWidth == b.fWidth && a.fMiter == b.fMiter && a.fCap == b.fCap && a.fJoin == b.fJoin; } // The default SkGoodHash works fine for Stroke, as it's dense. static_assert(sizeof(Stroke) == offsetof(Stroke, fJoin) + sizeof(Stroke().fJoin), ""); // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // class Canvas final : public SkCanvas { public: explicit Canvas(Encoder* encoder) : SkCanvas(1,1) , fEncoder(encoder) {} private: // Calls Encoder::define() when created, Encoder::undefine() when destroyed. class AutoID : ::SkNoncopyable { public: template explicit AutoID(Encoder* encoder, const T& val) : fEncoder(encoder) , fID(encoder->define(val)) {} ~AutoID() { if (fEncoder) fEncoder->undefine(fID); } AutoID(AutoID&& o) : fEncoder(o.fEncoder), fID(o.fID) { o.fEncoder = nullptr; } AutoID& operator=(AutoID&&) = delete; operator ID () const { return fID; } private: Encoder* fEncoder; const ID fID; }; // Like AutoID, but for CommonIDs. class AutoCommonIDs : ::SkNoncopyable { public: explicit AutoCommonIDs(Encoder* encoder, const SkPaint& paint) : fEncoder(encoder) { fIDs.misc = fEncoder->define(Misc::CreateFrom(paint)); fIDs.patheffect = fEncoder->define(paint.getPathEffect()); fIDs.shader = fEncoder->define(paint.getShader()); fIDs.xfermode = fEncoder->define(paint.getXfermode()); fIDs.maskfilter = fEncoder->define(paint.getMaskFilter()); fIDs.colorfilter = fEncoder->define(paint.getColorFilter()); fIDs.rasterizer = fEncoder->define(paint.getRasterizer()); fIDs.looper = fEncoder->define(paint.getLooper()); fIDs.imagefilter = fEncoder->define(paint.getImageFilter()); fIDs.annotation = fEncoder->define(paint.getAnnotation()); } ~AutoCommonIDs() { if (fEncoder) { fEncoder->undefine(fIDs.misc); fEncoder->undefine(fIDs.patheffect); fEncoder->undefine(fIDs.shader); fEncoder->undefine(fIDs.xfermode); fEncoder->undefine(fIDs.maskfilter); fEncoder->undefine(fIDs.colorfilter); fEncoder->undefine(fIDs.rasterizer); fEncoder->undefine(fIDs.looper); fEncoder->undefine(fIDs.imagefilter); fEncoder->undefine(fIDs.annotation); } } AutoCommonIDs(AutoCommonIDs&& o) : fEncoder(o.fEncoder), fIDs(o.fIDs) { o.fEncoder = nullptr; } AutoID& operator=(AutoID&&) = delete; operator Encoder::CommonIDs () const { return fIDs; } private: Encoder* fEncoder; Encoder::CommonIDs fIDs; }; template AutoID id(const T& val) { return AutoID(fEncoder, val); } AutoCommonIDs commonIDs(const SkPaint& paint) { return AutoCommonIDs(fEncoder, paint); } void willSave() override { fEncoder-> save(); } void didRestore() override { fEncoder->restore(); } SaveLayerStrategy getSaveLayerStrategy(const SaveLayerRec& rec) override { SkPath path; if (rec.fBounds) { path.addRect(*rec.fBounds); } const SkPaint defaultPaint; const SkPaint* paint = rec.fPaint; if (!paint) { paint = &defaultPaint; } fEncoder->saveLayer(this->id(path), this->commonIDs(*paint), rec.fSaveLayerFlags); return kNoLayer_SaveLayerStrategy; } void didConcat(const SkMatrix&) override { this->didSetMatrix(this->getTotalMatrix()); } void didSetMatrix(const SkMatrix& matrix) override { fEncoder->setMatrix(this->id(matrix)); } void onDrawOval(const SkRect& oval, const SkPaint& paint) override { SkPath path; path.addOval(oval); this->onDrawPath(path, paint); } void onDrawRect(const SkRect& rect, const SkPaint& paint) override { SkPath path; path.addRect(rect); this->onDrawPath(path, paint); } void onDrawRRect(const SkRRect& rrect, const SkPaint& paint) override { SkPath path; path.addRRect(rrect); this->onDrawPath(path, paint); } void onDrawDRRect(const SkRRect& outside, const SkRRect& inside, const SkPaint& paint) override { SkPath path; path.addRRect(outside); path.addRRect(inside, SkPath::kCCW_Direction); this->onDrawPath(path, paint); } void onDrawPath(const SkPath& path, const SkPaint& paint) override { auto common = this->commonIDs(paint); auto p = this->id(path); if (paint.getStyle() == SkPaint::kFill_Style) { fEncoder->fillPath(p, common); } else { // TODO: handle kStrokeAndFill_Style fEncoder->strokePath(p, common, this->id(Stroke::CreateFrom(paint))); } } void onDrawPaint(const SkPaint& paint) override { SkPath path; path.setFillType(SkPath::kInverseWinding_FillType); // Either inverse FillType is fine. this->onDrawPath(path, paint); } void onDrawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) override { // TODO } void onDrawDrawable(SkDrawable* drawable, const SkMatrix* matrix) override { // TODO this->INHERITED::onDrawDrawable(drawable, matrix); } void onDrawPicture(const SkPicture* pic, const SkMatrix* matrix, const SkPaint* paint) override { // TODO this->INHERITED::onDrawPicture(pic, matrix, paint); } void onDrawVertices(VertexMode vmode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode* xmode, const uint16_t indices[], int indexCount, const SkPaint& paint) override { // TODO } void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint) override { // TODO } void onDrawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[], const SkColor colors[], int count, SkXfermode::Mode mode, const SkRect* cull, const SkPaint* paint) override { // TODO } void onDrawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, const SkPaint* paint) override { auto src = SkRect::MakeWH(bitmap.width(), bitmap.height()), dst = src.makeOffset(left, top); this->onDrawBitmapRect(bitmap, &src, dst, paint, kStrict_SrcRectConstraint); } void onDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) override { SkAutoTUnref image(SkImage::NewFromBitmap(bitmap)); this->onDrawImageRect(image, src, dst, paint, constraint); } void onDrawImage(const SkImage* image, SkScalar left, SkScalar top, const SkPaint* paint) override { if (!image) { return; } auto src = SkRect::MakeWH(image->width(), image->height()), dst = src.makeOffset(left, top); this->onDrawImageRect(image, &src, dst, paint, kStrict_SrcRectConstraint); } void onDrawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, const SkPaint* paint, SrcRectConstraint constraint) override { // TODO: this is all a (likely buggy) hack to get images drawing quickly. if (!image) { return; } auto bounds = SkRect::MakeWH(image->width(), image->height()); if (!src) { src = &bounds; } auto matrix = SkMatrix::MakeRectToRect(*src, dst, SkMatrix::kFill_ScaleToFit); SkAutoTUnref subset; if (src) { if (!bounds.intersect(*src)) { return; } subset.reset(image->newSubset(bounds.roundOut())); image = subset; } auto paintWithShader = paint ? *paint : SkPaint(); SkAutoTUnref shader( image->newShader(SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix)); paintWithShader.setShader(shader); this->onDrawRect(dst, paintWithShader); } void onDrawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint* paint) override { SkAutoTUnref image(SkImage::NewFromBitmap(bitmap)); this->onDrawImageNine(image, center, dst, paint); } void onDrawImageNine(const SkImage* image, const SkIRect& center, const SkRect& dst, const SkPaint* paint) override { SkNinePatchIter iter(image->width(), image->height(), center, dst); SkRect s,d; while (iter.next(&s, &d)) { this->onDrawImageRect(image, &s, d, paint, kStrict_SrcRectConstraint); } } void onDrawTextBlob(const SkTextBlob* text, SkScalar x, SkScalar y, const SkPaint& paint) override { SkPoint offset{x,y}; auto t = this->id(text); auto common = this->commonIDs(paint); if (paint.getStyle() == SkPaint::kFill_Style) { fEncoder->fillText(t, offset, common); } else { // TODO: handle kStrokeAndFill_Style fEncoder->strokeText(t, offset, common, this->id(Stroke::CreateFrom(paint))); } } void onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint& paint) override { // Text-as-paths is a temporary hack. // TODO: send SkTextBlobs and SkTypefaces SkPath path; paint.getTextPath(text, byteLength, x, y, &path); this->onDrawPath(path, paint); } void onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint& paint) override { // Text-as-paths is a temporary hack. // TODO: send SkTextBlobs and SkTypefaces SkPath path; paint.getPosTextPath(text, byteLength, pos, &path); this->onDrawPath(path, paint); } void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint& paint) override { size_t length = paint.countText(text, byteLength); SkAutoTArray pos(length); for(size_t i = 0; i < length; ++i) { pos[i].set(xpos[i], constY); } this->onDrawPosText(text, byteLength, &pos[0], paint); } // All clip calls need to call their parent method or we'll not get any quick rejects. void onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle edgeStyle) override { this->INHERITED::onClipRect(rect, op, edgeStyle); SkPath path; path.addRect(rect); this->onClipPath(path, op, edgeStyle); } void onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle edgeStyle) override { this->INHERITED::onClipRRect(rrect, op, edgeStyle); SkPath path; path.addRRect(rrect); this->onClipPath(path, op, edgeStyle); } void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle edgeStyle) override { this->INHERITED::onClipPath(path, op, edgeStyle); fEncoder->clipPath(this->id(path), op, edgeStyle == kSoft_ClipEdgeStyle); } void onClipRegion(const SkRegion& region, SkRegion::Op op) override { this->INHERITED::onClipRegion(region, op); // TODO } Encoder* fEncoder; typedef SkCanvas INHERITED; }; SkCanvas* NewCanvas(Encoder* encoder) { return new Canvas(encoder); } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // class Decoder final : public Encoder { public: explicit Decoder(SkCanvas* canvas) : fCanvas(canvas) {} private: template ID define(Type type, Map* map, const T& val) { ID id(type, fNextID++); map->set(id, val); return id; } #define O override ID define(const SkMatrix& v)O{return this->define(Type::kMatrix, &fMatrix, v);} ID define(const Misc& v)O{return this->define(Type::kMisc, &fMisc, v);} ID define(const SkPath& v)O{return this->define(Type::kPath, &fPath, v);} ID define(const Stroke& v)O{return this->define(Type::kStroke, &fStroke, v);} ID define(const SkTextBlob* v)O{return this->define(Type::kTextBlob, &fTextBlob, v);} ID define(SkPathEffect* v)O{return this->define(Type::kPathEffect, &fPathEffect, v);} ID define(SkShader* v)O{return this->define(Type::kShader, &fShader, v);} ID define(SkXfermode* v)O{return this->define(Type::kXfermode, &fXfermode, v);} ID define(SkMaskFilter* v)O{return this->define(Type::kMaskFilter, &fMaskFilter, v);} ID define(SkColorFilter* v)O{return this->define(Type::kColorFilter, &fColorFilter, v);} ID define(SkRasterizer* v)O{return this->define(Type::kRasterizer, &fRasterizer, v);} ID define(SkDrawLooper* v)O{return this->define(Type::kDrawLooper, &fDrawLooper, v);} ID define(SkImageFilter* v)O{return this->define(Type::kImageFilter, &fImageFilter, v);} ID define(SkAnnotation* v)O{return this->define(Type::kAnnotation, &fAnnotation, v);} #undef O void undefine(ID id) override { switch(id.type()) { case Type::kMatrix: return fMatrix .remove(id); case Type::kMisc: return fMisc .remove(id); case Type::kPath: return fPath .remove(id); case Type::kStroke: return fStroke .remove(id); case Type::kTextBlob: return fTextBlob .remove(id); case Type::kPathEffect: return fPathEffect .remove(id); case Type::kShader: return fShader .remove(id); case Type::kXfermode: return fXfermode .remove(id); case Type::kMaskFilter: return fMaskFilter .remove(id); case Type::kColorFilter: return fColorFilter.remove(id); case Type::kRasterizer: return fRasterizer .remove(id); case Type::kDrawLooper: return fDrawLooper .remove(id); case Type::kImageFilter: return fImageFilter.remove(id); case Type::kAnnotation: return fAnnotation .remove(id); }; } void applyCommon(const CommonIDs& common, SkPaint* paint) const { fMisc.find(common.misc).applyTo(paint); paint->setPathEffect (fPathEffect .find(common.patheffect)); paint->setShader (fShader .find(common.shader)); paint->setXfermode (fXfermode .find(common.xfermode)); paint->setMaskFilter (fMaskFilter .find(common.maskfilter)); paint->setColorFilter(fColorFilter.find(common.colorfilter)); paint->setRasterizer (fRasterizer .find(common.rasterizer)); paint->setLooper (fDrawLooper .find(common.looper)); paint->setImageFilter(fImageFilter.find(common.imagefilter)); paint->setAnnotation (fAnnotation .find(common.annotation)); } void save() override { fCanvas->save(); } void restore() override { fCanvas->restore(); } void saveLayer(ID bounds, CommonIDs common, SkCanvas::SaveLayerFlags flags) override { SkPaint paint; this->applyCommon(common, &paint); SkRect rect; fCanvas->saveLayer({ fPath.find(bounds).isRect(&rect) ? &rect : nullptr, &paint, flags }); } void setMatrix(ID matrix) override { fCanvas->setMatrix(fMatrix.find(matrix)); } void clipPath(ID path, SkRegion::Op op, bool aa) override { fCanvas->clipPath(fPath.find(path), op, aa); } void fillPath(ID path, CommonIDs common) override { SkPaint paint; paint.setStyle(SkPaint::kFill_Style); this->applyCommon(common, &paint); fCanvas->drawPath(fPath.find(path), paint); } void strokePath(ID path, CommonIDs common, ID stroke) override { SkPaint paint; paint.setStyle(SkPaint::kStroke_Style); this->applyCommon(common, &paint); fStroke.find(stroke).applyTo(&paint); fCanvas->drawPath(fPath.find(path), paint); } void fillText(ID text, SkPoint offset, CommonIDs common) override { SkPaint paint; paint.setStyle(SkPaint::kFill_Style); this->applyCommon(common, &paint); fCanvas->drawTextBlob(fTextBlob.find(text), offset.x(), offset.y(), paint); } void strokeText(ID text, SkPoint offset, CommonIDs common, ID stroke) override { SkPaint paint; this->applyCommon(common, &paint); fStroke.find(stroke).applyTo(&paint); fCanvas->drawTextBlob(fTextBlob.find(text), offset.x(), offset.y(), paint); } // Maps ID -> T. template class IDMap { public: ~IDMap() { // A well-behaved client always cleans up its definitions. SkASSERT(fMap.count() == 0); } void set(const ID& id, const T& val) { SkASSERT(id.type() == kType); fMap.set(id, val); } void remove(const ID& id) { SkASSERT(id.type() == kType); fMap.remove(id); } const T& find(const ID& id) const { SkASSERT(id.type() == kType); T* val = fMap.find(id); SkASSERT(val != nullptr); return *val; } private: SkTHashMap fMap; }; // Maps ID -> T*, and keeps the T alive by reffing it. template class ReffedIDMap { public: ReffedIDMap() {} ~ReffedIDMap() { // A well-behaved client always cleans up its definitions. SkASSERT(fMap.count() == 0); } void set(const ID& id, T* val) { SkASSERT(id.type() == kType); fMap.set(id, SkSafeRef(val)); } void remove(const ID& id) { SkASSERT(id.type() == kType); T** val = fMap.find(id); SkASSERT(val); SkSafeUnref(*val); fMap.remove(id); } T* find(const ID& id) const { SkASSERT(id.type() == kType); T** val = fMap.find(id); SkASSERT(val); return *val; } private: SkTHashMap fMap; }; IDMap fMatrix; IDMap fMisc; IDMap fPath; IDMap fStroke; ReffedIDMap fTextBlob; ReffedIDMap fPathEffect; ReffedIDMap fShader; ReffedIDMap fXfermode; ReffedIDMap fMaskFilter; ReffedIDMap fColorFilter; ReffedIDMap fRasterizer; ReffedIDMap fDrawLooper; ReffedIDMap fImageFilter; ReffedIDMap fAnnotation; SkCanvas* fCanvas; uint64_t fNextID = 0; }; Encoder* NewDecoder(SkCanvas* canvas) { return new Decoder(canvas); } // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // class CachingEncoder final : public Encoder { public: explicit CachingEncoder(Encoder* wrapped) : fWrapped(wrapped) {} private: struct Undef { Encoder* fEncoder; template void operator()(const T&, ID* id) const { fEncoder->undefine(*id); } }; ~CachingEncoder() override { Undef undef{fWrapped}; fMatrix .foreach(undef); fMisc .foreach(undef); fPath .foreach(undef); fStroke .foreach(undef); fTextBlob .foreach(undef); fPathEffect .foreach(undef); fShader .foreach(undef); fXfermode .foreach(undef); fMaskFilter .foreach(undef); fColorFilter.foreach(undef); fRasterizer .foreach(undef); fDrawLooper .foreach(undef); fImageFilter.foreach(undef); fAnnotation .foreach(undef); } template ID define(Map* map, const T& v) { if (const ID* id = map->find(v)) { return *id; } ID id = fWrapped->define(v); map->set(v, id); return id; } ID define(const SkMatrix& v) override { return this->define(&fMatrix , v); } ID define(const Misc& v) override { return this->define(&fMisc , v); } ID define(const SkPath& v) override { return this->define(&fPath , v); } ID define(const Stroke& v) override { return this->define(&fStroke , v); } ID define(const SkTextBlob* v) override { return this->define(&fTextBlob , v); } ID define(SkPathEffect* v) override { return this->define(&fPathEffect , v); } ID define(SkShader* v) override { return this->define(&fShader , v); } ID define(SkXfermode* v) override { return this->define(&fXfermode , v); } ID define(SkMaskFilter* v) override { return this->define(&fMaskFilter , v); } ID define(SkColorFilter* v) override { return this->define(&fColorFilter, v); } ID define(SkRasterizer* v) override { return this->define(&fRasterizer , v); } ID define(SkDrawLooper* v) override { return this->define(&fDrawLooper , v); } ID define(SkImageFilter* v) override { return this->define(&fImageFilter, v); } ID define(SkAnnotation* v) override { return this->define(&fAnnotation , v); } void undefine(ID) override {} void save() override { fWrapped-> save(); } void restore() override { fWrapped->restore(); } void saveLayer(ID bounds, CommonIDs common, SkCanvas::SaveLayerFlags flags) override { fWrapped->saveLayer(bounds, common, flags); } void setMatrix(ID matrix) override { fWrapped->setMatrix(matrix); } void clipPath(ID path, SkRegion::Op op, bool aa) override { fWrapped->clipPath(path, op, aa); } void fillPath(ID path, CommonIDs common) override { fWrapped->fillPath(path, common); } void strokePath(ID path, CommonIDs common, ID stroke) override { fWrapped->strokePath(path, common, stroke); } void fillText(ID text, SkPoint offset, CommonIDs common) override { fWrapped->fillText(text, offset, common); } void strokeText(ID text, SkPoint offset, CommonIDs common, ID stroke) override { fWrapped->strokeText(text, offset, common, stroke); } // Maps const T* -> ID, and refs the key. template class RefKeyMap { public: RefKeyMap() {} ~RefKeyMap() { fMap.foreach([](const T* key, ID*) { SkSafeUnref(key); }); } void set(const T* key, ID id) { SkASSERT(id.type() == kType); fMap.set(SkSafeRef(key), id); } void remove(const T* key) { fMap.remove(key); SkSafeUnref(key); } const ID* find(const T* key) const { return fMap.find(key); } template void foreach(const Fn& fn) { fMap.foreach(fn); } private: SkTHashMap fMap; }; SkTHashMap fMatrix; SkTHashMap fMisc; SkTHashMap fPath; SkTHashMap fStroke; RefKeyMap fTextBlob; RefKeyMap fPathEffect; RefKeyMap fShader; RefKeyMap fXfermode; RefKeyMap fMaskFilter; RefKeyMap fColorFilter; RefKeyMap fRasterizer; RefKeyMap fDrawLooper; RefKeyMap fImageFilter; RefKeyMap fAnnotation; Encoder* fWrapped; }; Encoder* NewCachingEncoder(Encoder* wrapped) { return new CachingEncoder(wrapped); } } // namespace SkRemote