/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkRect.h" void SkIRect::join(int32_t left, int32_t top, int32_t right, int32_t bottom) { // do nothing if the params are empty if (left >= right || top >= bottom) { return; } // if we are empty, just assign if (fLeft >= fRight || fTop >= fBottom) { this->set(left, top, right, bottom); } else { if (left < fLeft) fLeft = left; if (top < fTop) fTop = top; if (right > fRight) fRight = right; if (bottom > fBottom) fBottom = bottom; } } void SkIRect::sort() { if (fLeft > fRight) { SkTSwap(fLeft, fRight); } if (fTop > fBottom) { SkTSwap(fTop, fBottom); } } ///////////////////////////////////////////////////////////////////////////// void SkRect::toQuad(SkPoint quad[4]) const { SkASSERT(quad); quad[0].set(fLeft, fTop); quad[1].set(fRight, fTop); quad[2].set(fRight, fBottom); quad[3].set(fLeft, fBottom); } bool SkRect::setBoundsCheck(const SkPoint pts[], int count) { SkASSERT((pts && count > 0) || count == 0); bool isFinite = true; if (count <= 0) { sk_bzero(this, sizeof(SkRect)); } else { SkScalar l, t, r, b; l = r = pts[0].fX; t = b = pts[0].fY; // If all of the points are finite, accum should stay 0. If we encounter // a NaN or infinity, then accum should become NaN. float accum = 0; accum *= l; accum *= t; for (int i = 1; i < count; i++) { SkScalar x = pts[i].fX; SkScalar y = pts[i].fY; accum *= x; accum *= y; // we use if instead of if/else, so we can generate min/max // float instructions (at least on SSE) if (x < l) l = x; if (x > r) r = x; if (y < t) t = y; if (y > b) b = y; } SkASSERT(!accum || !SkScalarIsFinite(accum)); if (accum) { l = t = r = b = 0; isFinite = false; } this->set(l, t, r, b); } return isFinite; } #define CHECK_INTERSECT(al, at, ar, ab, bl, bt, br, bb) \ SkScalar L = SkMaxScalar(al, bl); \ SkScalar R = SkMinScalar(ar, br); \ SkScalar T = SkMaxScalar(at, bt); \ SkScalar B = SkMinScalar(ab, bb); \ do { if (L >= R || T >= B) return false; } while (0) bool SkRect::intersect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) { CHECK_INTERSECT(left, top, right, bottom, fLeft, fTop, fRight, fBottom); this->setLTRB(L, T, R, B); return true; } bool SkRect::intersect(const SkRect& r) { return this->intersect(r.fLeft, r.fTop, r.fRight, r.fBottom); } bool SkRect::intersect(const SkRect& a, const SkRect& b) { CHECK_INTERSECT(a.fLeft, a.fTop, a.fRight, a.fBottom, b.fLeft, b.fTop, b.fRight, b.fBottom); this->setLTRB(L, T, R, B); return true; } void SkRect::join(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) { // do nothing if the params are empty if (left >= right || top >= bottom) { return; } // if we are empty, just assign if (fLeft >= fRight || fTop >= fBottom) { this->set(left, top, right, bottom); } else { fLeft = SkMinScalar(fLeft, left); fTop = SkMinScalar(fTop, top); fRight = SkMaxScalar(fRight, right); fBottom = SkMaxScalar(fBottom, bottom); } }