/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRecordDraw_DEFINED #define SkRecordDraw_DEFINED #include "SkRecord.h" #include "SkCanvas.h" #include "SkDrawPictureCallback.h" // Draw an SkRecord into an SkCanvas. A convenience wrapper around SkRecords::Draw. void SkRecordDraw(const SkRecord&, SkCanvas*, SkDrawPictureCallback* = NULL); namespace SkRecords { // This is an SkRecord visitor that will draw that SkRecord to an SkCanvas. class Draw : SkNoncopyable { public: explicit Draw(SkCanvas* canvas) : fInitialCTM(canvas->getTotalMatrix()), fCanvas(canvas), fIndex(0) {} unsigned index() const { return fIndex; } void next() { ++fIndex; } template void operator()(const T& r) { if (!this->skip(r)) { this->draw(r); } } private: // No base case, so we'll be compile-time checked that we implement all possibilities. template void draw(const T&); // skip() should return true if we can skip this command, false if not. // It may update fIndex directly to skip more than just this one command. // Mostly we just blindly call fCanvas and let it handle quick rejects itself. template bool skip(const T&) { return false; } // We add our own quick rejects for commands added by optimizations. bool skip(const PairedPushCull&); bool skip(const BoundedDrawPosTextH&); const SkMatrix fInitialCTM; SkCanvas* fCanvas; unsigned fIndex; }; } // namespace SkRecords #endif//SkRecordDraw_DEFINED