/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkRecordDraw.h" #include "SkPatchUtils.h" void SkRecordDraw(const SkRecord& record, SkCanvas* canvas, SkPicture const* const drawablePicts[], SkDrawable* const drawables[], int drawableCount, const SkBBoxHierarchy* bbh, SkPicture::AbortCallback* callback) { SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/); if (bbh) { // Draw only ops that affect pixels in the canvas's current clip. // The SkRecord and BBH were recorded in identity space. This canvas // is not necessarily in that same space. getLocalClipBounds() returns us // this canvas' clip bounds transformed back into identity space, which // lets us query the BBH. SkRect query = canvas->getLocalClipBounds(); SkTDArray ops; bbh->search(query, &ops); SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount); for (int i = 0; i < ops.count(); i++) { if (callback && callback->abort()) { return; } // This visit call uses the SkRecords::Draw::operator() to call // methods on the |canvas|, wrapped by methods defined with the // DRAW() macro. record.visit(ops[i], draw); } } else { // Draw all ops. SkRecords::Draw draw(canvas, drawablePicts, drawables, drawableCount); for (int i = 0; i < record.count(); i++) { if (callback && callback->abort()) { return; } // This visit call uses the SkRecords::Draw::operator() to call // methods on the |canvas|, wrapped by methods defined with the // DRAW() macro. record.visit(i, draw); } } } void SkRecordPartialDraw(const SkRecord& record, SkCanvas* canvas, SkPicture const* const drawablePicts[], int drawableCount, int start, int stop, const SkMatrix& initialCTM) { SkAutoCanvasRestore saveRestore(canvas, true /*save now, restore at exit*/); stop = SkTMin(stop, record.count()); SkRecords::Draw draw(canvas, drawablePicts, nullptr, drawableCount, &initialCTM); for (int i = start; i < stop; i++) { record.visit(i, draw); } } namespace SkRecords { // NoOps draw nothing. template <> void Draw::draw(const NoOp&) {} #define DRAW(T, call) template <> void Draw::draw(const T& r) { fCanvas->call; } DRAW(Restore, restore()); DRAW(Save, save()); DRAW(SaveLayer, saveLayer(SkCanvas::SaveLayerRec(r.bounds, r.paint, r.backdrop.get(), r.saveLayerFlags))); DRAW(SetMatrix, setMatrix(SkMatrix::Concat(fInitialCTM, r.matrix))); DRAW(Concat, concat(r.matrix)); DRAW(Translate, translate(r.dx, r.dy)); DRAW(ClipPath, clipPath(r.path, r.opAA.op(), r.opAA.aa())); DRAW(ClipRRect, clipRRect(r.rrect, r.opAA.op(), r.opAA.aa())); DRAW(ClipRect, clipRect(r.rect, r.opAA.op(), r.opAA.aa())); DRAW(ClipRegion, clipRegion(r.region, r.op)); #ifdef SK_EXPERIMENTAL_SHADOWING DRAW(TranslateZ, SkCanvas::translateZ(r.z)); #else template <> void Draw::draw(const TranslateZ& r) { } #endif DRAW(DrawArc, drawArc(r.oval, r.startAngle, r.sweepAngle, r.useCenter, r.paint)); DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint)); DRAW(DrawImage, drawImage(r.image.get(), r.left, r.top, r.paint)); template <> void Draw::draw(const DrawImageLattice& r) { SkCanvas::Lattice lattice; lattice.fXCount = r.xCount; lattice.fXDivs = r.xDivs; lattice.fYCount = r.yCount; lattice.fYDivs = r.yDivs; lattice.fFlags = (0 == r.flagCount) ? nullptr : r.flags; lattice.fBounds = &r.src; fCanvas->drawImageLattice(r.image.get(), lattice, r.dst, r.paint); } DRAW(DrawImageRect, legacy_drawImageRect(r.image.get(), r.src, r.dst, r.paint, r.constraint)); DRAW(DrawImageNine, drawImageNine(r.image.get(), r.center, r.dst, r.paint)); DRAW(DrawOval, drawOval(r.oval, r.paint)); DRAW(DrawPaint, drawPaint(r.paint)); DRAW(DrawPath, drawPath(r.path, r.paint)); DRAW(DrawPatch, drawPatch(r.cubics, r.colors, r.texCoords, r.bmode, r.paint)); DRAW(DrawPicture, drawPicture(r.picture.get(), &r.matrix, r.paint)); #ifdef SK_EXPERIMENTAL_SHADOWING DRAW(DrawShadowedPicture, drawShadowedPicture(r.picture.get(), &r.matrix, r.paint, r.params)); #else template <> void Draw::draw(const DrawShadowedPicture& r) { } #endif DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint)); DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint)); DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint)); DRAW(DrawRRect, drawRRect(r.rrect, r.paint)); DRAW(DrawRect, drawRect(r.rect, r.paint)); DRAW(DrawRegion, drawRegion(r.region, r.paint)); DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint)); DRAW(DrawTextBlob, drawTextBlob(r.blob.get(), r.x, r.y, r.paint)); DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, &r.matrix, r.paint)); DRAW(DrawTextRSXform, drawTextRSXform(r.text, r.byteLength, r.xforms, r.cull, r.paint)); DRAW(DrawAtlas, drawAtlas(r.atlas.get(), r.xforms, r.texs, r.colors, r.count, r.mode, r.cull, r.paint)); DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors, r.bmode, r.indices, r.indexCount, r.paint)); DRAW(DrawAnnotation, drawAnnotation(r.rect, r.key.c_str(), r.value.get())); #undef DRAW template <> void Draw::draw(const DrawDrawable& r) { SkASSERT(r.index >= 0); SkASSERT(r.index < fDrawableCount); if (fDrawables) { SkASSERT(nullptr == fDrawablePicts); fCanvas->drawDrawable(fDrawables[r.index], r.matrix); } else { fCanvas->drawPicture(fDrawablePicts[r.index], r.matrix, nullptr); } } // This is an SkRecord visitor that fills an SkBBoxHierarchy. // // The interesting part here is how to calculate bounds for ops which don't // have intrinsic bounds. What is the bounds of a Save or a Translate? // // We answer this by thinking about a particular definition of bounds: if I // don't execute this op, pixels in this rectangle might draw incorrectly. So // the bounds of a Save, a Translate, a Restore, etc. are the union of the // bounds of Draw* ops that they might have an effect on. For any given // Save/Restore block, the bounds of the Save, the Restore, and any other // non-drawing ("control") ops inside are exactly the union of the bounds of // the drawing ops inside that block. // // To implement this, we keep a stack of active Save blocks. As we consume ops // inside the Save/Restore block, drawing ops are unioned with the bounds of // the block, and control ops are stashed away for later. When we finish the // block with a Restore, our bounds are complete, and we go back and fill them // in for all the control ops we stashed away. class FillBounds : SkNoncopyable { public: FillBounds(const SkRect& cullRect, const SkRecord& record, SkRect bounds[]) : fNumRecords(record.count()) , fCullRect(cullRect) , fBounds(bounds) { fCTM = SkMatrix::I(); fCurrentClipBounds = fCullRect; } void cleanUp() { // If we have any lingering unpaired Saves, simulate restores to make // sure all ops in those Save blocks have their bounds calculated. while (!fSaveStack.isEmpty()) { this->popSaveBlock(); } // Any control ops not part of any Save/Restore block draw everywhere. while (!fControlIndices.isEmpty()) { this->popControl(fCullRect); } } void setCurrentOp(int currentOp) { fCurrentOp = currentOp; } template void operator()(const T& op) { this->updateCTM(op); this->updateClipBounds(op); this->trackBounds(op); } // In this file, SkRect are in local coordinates, Bounds are translated back to identity space. typedef SkRect Bounds; int currentOp() const { return fCurrentOp; } const SkMatrix& ctm() const { return fCTM; } const Bounds& getBounds(int index) const { return fBounds[index]; } // Adjust rect for all paints that may affect its geometry, then map it to identity space. Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const { // Inverted rectangles really confuse our BBHs. rect.sort(); // Adjust the rect for its own paint. if (!AdjustForPaint(paint, &rect)) { // The paint could do anything to our bounds. The only safe answer is the current clip. return fCurrentClipBounds; } // Adjust rect for all the paints from the SaveLayers we're inside. if (!this->adjustForSaveLayerPaints(&rect)) { // Same deal as above. return fCurrentClipBounds; } // Map the rect back to identity space. fCTM.mapRect(&rect); // Nothing can draw outside the current clip. if (!rect.intersect(fCurrentClipBounds)) { return Bounds::MakeEmpty(); } return rect; } private: struct SaveBounds { int controlOps; // Number of control ops in this Save block, including the Save. Bounds bounds; // Bounds of everything in the block. const SkPaint* paint; // Unowned. If set, adjusts the bounds of all ops in this block. SkMatrix ctm; }; // Only Restore, SetMatrix, Concat, and Translate change the CTM. template void updateCTM(const T&) {} void updateCTM(const Restore& op) { fCTM = op.matrix; } void updateCTM(const SetMatrix& op) { fCTM = op.matrix; } void updateCTM(const Concat& op) { fCTM.preConcat(op.matrix); } void updateCTM(const Translate& op) { fCTM.preTranslate(op.dx, op.dy); } // Most ops don't change the clip. template void updateClipBounds(const T&) {} // Clip{Path,RRect,Rect,Region} obviously change the clip. They all know their bounds already. void updateClipBounds(const ClipPath& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRRect& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRect& op) { this->updateClipBoundsForClipOp(op.devBounds); } void updateClipBounds(const ClipRegion& op) { this->updateClipBoundsForClipOp(op.devBounds); } // The bounds of clip ops need to be adjusted for the paints of saveLayers they're inside. void updateClipBoundsForClipOp(const SkIRect& devBounds) { Bounds clip = SkRect::Make(devBounds); // We don't call adjustAndMap() because as its last step it would intersect the adjusted // clip bounds with the previous clip, exactly what we can't do when the clip grows. if (this->adjustForSaveLayerPaints(&clip)) { fCurrentClipBounds = clip.intersect(fCullRect) ? clip : Bounds::MakeEmpty(); } else { fCurrentClipBounds = fCullRect; } } // Restore holds the devBounds for the clip after the {save,saveLayer}/restore block completes. void updateClipBounds(const Restore& op) { // This is just like the clip ops above, but we need to skip the effects (if any) of our // paired saveLayer (if it is one); it has not yet been popped off the save stack. Our // devBounds reflect the state of the world after the saveLayer/restore block is done, // so they are not affected by the saveLayer's paint. const int kSavesToIgnore = 1; Bounds clip = SkRect::Make(op.devBounds); if (this->adjustForSaveLayerPaints(&clip, kSavesToIgnore)) { fCurrentClipBounds = clip.intersect(fCullRect) ? clip : Bounds::MakeEmpty(); } else { fCurrentClipBounds = fCullRect; } } // We also take advantage of SaveLayer bounds when present to further cut the clip down. void updateClipBounds(const SaveLayer& op) { if (op.bounds) { // adjustAndMap() intersects these layer bounds with the previous clip for us. fCurrentClipBounds = this->adjustAndMap(*op.bounds, op.paint); } } // The bounds of these ops must be calculated when we hit the Restore // from the bounds of the ops in the same Save block. void trackBounds(const Save&) { this->pushSaveBlock(nullptr); } void trackBounds(const SaveLayer& op) { this->pushSaveBlock(op.paint); } void trackBounds(const Restore&) { fBounds[fCurrentOp] = this->popSaveBlock(); } void trackBounds(const SetMatrix&) { this->pushControl(); } void trackBounds(const Concat&) { this->pushControl(); } void trackBounds(const Translate&) { this->pushControl(); } void trackBounds(const TranslateZ&) { this->pushControl(); } void trackBounds(const ClipRect&) { this->pushControl(); } void trackBounds(const ClipRRect&) { this->pushControl(); } void trackBounds(const ClipPath&) { this->pushControl(); } void trackBounds(const ClipRegion&) { this->pushControl(); } // For all other ops, we can calculate and store the bounds directly now. template void trackBounds(const T& op) { fBounds[fCurrentOp] = this->bounds(op); this->updateSaveBounds(fBounds[fCurrentOp]); } void pushSaveBlock(const SkPaint* paint) { // Starting a new Save block. Push a new entry to represent that. SaveBounds sb; sb.controlOps = 0; // If the paint affects transparent black, the bound shouldn't be smaller // than the current clip bounds. sb.bounds = PaintMayAffectTransparentBlack(paint) ? fCurrentClipBounds : Bounds::MakeEmpty(); sb.paint = paint; sb.ctm = this->fCTM; fSaveStack.push(sb); this->pushControl(); } static bool PaintMayAffectTransparentBlack(const SkPaint* paint) { if (paint) { // FIXME: this is very conservative if (paint->getImageFilter() || paint->getColorFilter()) { return true; } // Unusual blendmodes require us to process a saved layer // even with operations outisde the clip. // For example, DstIn is used by masking layers. // https://code.google.com/p/skia/issues/detail?id=1291 // https://crbug.com/401593 switch (paint->getBlendMode()) { // For each of the following transfer modes, if the source // alpha is zero (our transparent black), the resulting // blended alpha is not necessarily equal to the original // destination alpha. case SkBlendMode::kClear: case SkBlendMode::kSrc: case SkBlendMode::kSrcIn: case SkBlendMode::kDstIn: case SkBlendMode::kSrcOut: case SkBlendMode::kDstATop: case SkBlendMode::kModulate: return true; break; default: break; } } return false; } Bounds popSaveBlock() { // We're done the Save block. Apply the block's bounds to all control ops inside it. SaveBounds sb; fSaveStack.pop(&sb); while (sb.controlOps --> 0) { this->popControl(sb.bounds); } // This whole Save block may be part another Save block. this->updateSaveBounds(sb.bounds); // If called from a real Restore (not a phony one for balance), it'll need the bounds. return sb.bounds; } void pushControl() { fControlIndices.push(fCurrentOp); if (!fSaveStack.isEmpty()) { fSaveStack.top().controlOps++; } } void popControl(const Bounds& bounds) { fBounds[fControlIndices.top()] = bounds; fControlIndices.pop(); } void updateSaveBounds(const Bounds& bounds) { // If we're in a Save block, expand its bounds to cover these bounds too. if (!fSaveStack.isEmpty()) { fSaveStack.top().bounds.join(bounds); } } // FIXME: this method could use better bounds Bounds bounds(const DrawText&) const { return fCurrentClipBounds; } Bounds bounds(const DrawPaint&) const { return fCurrentClipBounds; } Bounds bounds(const NoOp&) const { return Bounds::MakeEmpty(); } // NoOps don't draw. Bounds bounds(const DrawRect& op) const { return this->adjustAndMap(op.rect, &op.paint); } Bounds bounds(const DrawRegion& op) const { SkRect rect = SkRect::Make(op.region.getBounds()); return this->adjustAndMap(rect, &op.paint); } Bounds bounds(const DrawOval& op) const { return this->adjustAndMap(op.oval, &op.paint); } // Tighter arc bounds? Bounds bounds(const DrawArc& op) const { return this->adjustAndMap(op.oval, &op.paint); } Bounds bounds(const DrawRRect& op) const { return this->adjustAndMap(op.rrect.rect(), &op.paint); } Bounds bounds(const DrawDRRect& op) const { return this->adjustAndMap(op.outer.rect(), &op.paint); } Bounds bounds(const DrawImage& op) const { const SkImage* image = op.image.get(); SkRect rect = SkRect::MakeXYWH(op.left, op.top, image->width(), image->height()); return this->adjustAndMap(rect, op.paint); } Bounds bounds(const DrawImageLattice& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawImageRect& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawImageNine& op) const { return this->adjustAndMap(op.dst, op.paint); } Bounds bounds(const DrawPath& op) const { return op.path.isInverseFillType() ? fCurrentClipBounds : this->adjustAndMap(op.path.getBounds(), &op.paint); } Bounds bounds(const DrawPoints& op) const { SkRect dst; dst.set(op.pts, op.count); // Pad the bounding box a little to make sure hairline points' bounds aren't empty. SkScalar stroke = SkMaxScalar(op.paint.getStrokeWidth(), 0.01f); dst.outset(stroke/2, stroke/2); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPatch& op) const { SkRect dst; dst.set(op.cubics, SkPatchUtils::kNumCtrlPts); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawVertices& op) const { SkRect dst; dst.set(op.vertices, op.vertexCount); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawAtlas& op) const { if (op.cull) { // TODO: can we pass nullptr for the paint? Isn't cull already "correct" // for the paint (by the caller)? return this->adjustAndMap(*op.cull, op.paint); } else { return fCurrentClipBounds; } } Bounds bounds(const DrawPicture& op) const { SkRect dst = op.picture->cullRect(); op.matrix.mapRect(&dst); return this->adjustAndMap(dst, op.paint); } Bounds bounds(const DrawShadowedPicture& op) const { SkRect dst = op.picture->cullRect(); op.matrix.mapRect(&dst); return this->adjustAndMap(dst, op.paint); } Bounds bounds(const DrawPosText& op) const { const int N = op.paint.countText(op.text, op.byteLength); if (N == 0) { return Bounds::MakeEmpty(); } SkRect dst; dst.set(op.pos, N); AdjustTextForFontMetrics(&dst, op.paint); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawPosTextH& op) const { const int N = op.paint.countText(op.text, op.byteLength); if (N == 0) { return Bounds::MakeEmpty(); } SkScalar left = op.xpos[0], right = op.xpos[0]; for (int i = 1; i < N; i++) { left = SkMinScalar(left, op.xpos[i]); right = SkMaxScalar(right, op.xpos[i]); } SkRect dst = { left, op.y, right, op.y }; AdjustTextForFontMetrics(&dst, op.paint); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawTextOnPath& op) const { SkRect dst = op.path.getBounds(); // Pad all sides by the maximum padding in any direction we'd normally apply. SkRect pad = { 0, 0, 0, 0}; AdjustTextForFontMetrics(&pad, op.paint); // That maximum padding happens to always be the right pad today. SkASSERT(pad.fLeft == -pad.fRight); SkASSERT(pad.fTop == -pad.fBottom); SkASSERT(pad.fRight > pad.fBottom); dst.outset(pad.fRight, pad.fRight); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawTextRSXform& op) const { if (op.cull) { return this->adjustAndMap(*op.cull, nullptr); } else { return fCurrentClipBounds; } } Bounds bounds(const DrawTextBlob& op) const { SkRect dst = op.blob->bounds(); dst.offset(op.x, op.y); return this->adjustAndMap(dst, &op.paint); } Bounds bounds(const DrawDrawable& op) const { return this->adjustAndMap(op.worstCaseBounds, nullptr); } Bounds bounds(const DrawAnnotation& op) const { return this->adjustAndMap(op.rect, nullptr); } static void AdjustTextForFontMetrics(SkRect* rect, const SkPaint& paint) { #ifdef SK_DEBUG SkRect correct = *rect; #endif // crbug.com/373785 ~~> xPad = 4x yPad // crbug.com/424824 ~~> bump yPad from 2x text size to 2.5x const SkScalar yPad = 2.5f * paint.getTextSize(), xPad = 4.0f * yPad; rect->outset(xPad, yPad); #ifdef SK_DEBUG SkPaint::FontMetrics metrics; paint.getFontMetrics(&metrics); correct.fLeft += metrics.fXMin; correct.fTop += metrics.fTop; correct.fRight += metrics.fXMax; correct.fBottom += metrics.fBottom; // See skia:2862 for why we ignore small text sizes. SkASSERTF(paint.getTextSize() < 0.001f || rect->contains(correct), "%f %f %f %f vs. %f %f %f %f\n", -xPad, -yPad, +xPad, +yPad, metrics.fXMin, metrics.fTop, metrics.fXMax, metrics.fBottom); #endif } // Returns true if rect was meaningfully adjusted for the effects of paint, // false if the paint could affect the rect in unknown ways. static bool AdjustForPaint(const SkPaint* paint, SkRect* rect) { if (paint) { if (paint->canComputeFastBounds()) { *rect = paint->computeFastBounds(*rect, rect); return true; } return false; } return true; } bool adjustForSaveLayerPaints(SkRect* rect, int savesToIgnore = 0) const { for (int i = fSaveStack.count() - 1 - savesToIgnore; i >= 0; i--) { SkMatrix inverse; if (!fSaveStack[i].ctm.invert(&inverse)) { return false; } inverse.mapRect(rect); if (!AdjustForPaint(fSaveStack[i].paint, rect)) { return false; } fSaveStack[i].ctm.mapRect(rect); } return true; } const int fNumRecords; // We do not guarantee anything for operations outside of the cull rect const SkRect fCullRect; // Conservative identity-space bounds for each op in the SkRecord. Bounds* fBounds; // We walk fCurrentOp through the SkRecord, as we go using updateCTM() // and updateClipBounds() to maintain the exact CTM (fCTM) and conservative // identity-space bounds of the current clip (fCurrentClipBounds). int fCurrentOp; SkMatrix fCTM; Bounds fCurrentClipBounds; // Used to track the bounds of Save/Restore blocks and the control ops inside them. SkTDArray fSaveStack; SkTDArray fControlIndices; }; } // namespace SkRecords void SkRecordFillBounds(const SkRect& cullRect, const SkRecord& record, SkRect bounds[]) { SkRecords::FillBounds visitor(cullRect, record, bounds); for (int curOp = 0; curOp < record.count(); curOp++) { visitor.setCurrentOp(curOp); record.visit(curOp, visitor); } visitor.cleanUp(); }