/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRecord_DEFINED #define SkRecord_DEFINED #include "SkChunkAlloc.h" #include "SkRecords.h" #include "SkTLogic.h" #include "SkTemplates.h" // SkRecord (REC-ord) represents a sequence of SkCanvas calls, saved for future use. // These future uses may include: replay, optimization, serialization, or combinations of those. // // Though an enterprising user may find calling alloc(), append(), visit(), and mutate() enough to // work with SkRecord, you probably want to look at SkRecorder which presents an SkCanvas interface // for creating an SkRecord, and SkRecordDraw which plays an SkRecord back into another SkCanvas. // // SkRecord often looks like it's compatible with any type T, but really it's compatible with any // type T which has a static const SkRecords::Type kType. That is to say, SkRecord is compatible // only with SkRecords::* structs defined in SkRecords.h. Your compiler will helpfully yell if you // get this wrong. class SkRecord : SkNoncopyable { public: SkRecord(size_t chunkBytes = 4096, unsigned firstReserveCount = 64 / sizeof(void*)) : fAlloc(chunkBytes), fCount(0), fReserved(0), kFirstReserveCount(firstReserveCount) {} ~SkRecord() { Destroyer destroyer; for (unsigned i = 0; i < this->count(); i++) { this->mutate(i, destroyer); } } // Returns the number of canvas commands in this SkRecord. unsigned count() const { return fCount; } // Visit the i-th canvas command with a functor matching this interface: // template // R operator()(const T& record) { ... } // This operator() must be defined for at least all SkRecords::*. template R visit(unsigned i, F& f) const { SkASSERT(i < this->count()); return fRecords[i].visit(fTypes[i], f); } // Mutate the i-th canvas command with a functor matching this interface: // template // R operator()(T* record) { ... } // This operator() must be defined for at least all SkRecords::*. template R mutate(unsigned i, F& f) { SkASSERT(i < this->count()); return fRecords[i].mutate(fTypes[i], f); } // TODO: It'd be nice to infer R from F for visit and mutate if we ever get std::result_of. // Allocate contiguous space for count Ts, to be freed when the SkRecord is destroyed. // Here T can be any class, not just those from SkRecords. Throws on failure. template T* alloc(size_t count = 1) { return (T*)fAlloc.allocThrow(sizeof(T) * count); } // Add a new command of type T to the end of this SkRecord. // You are expected to placement new an object of type T onto this pointer. template T* append() { if (fCount == fReserved) { fReserved = SkTMax(kFirstReserveCount, fReserved*2); fRecords.realloc(fReserved); fTypes.realloc(fReserved); } fTypes[fCount] = T::kType; return fRecords[fCount++].set(this->allocCommand()); } // Replace the i-th command with a new command of type T. // You are expected to placement new an object of type T onto this pointer. // References to the original command are invalidated. template T* replace(unsigned i) { SkASSERT(i < this->count()); Destroyer destroyer; this->mutate(i, destroyer); fTypes[i] = T::kType; return fRecords[i].set(this->allocCommand()); } // Replace the i-th command with a new command of type T. // You are expected to placement new an object of type T onto this pointer. // You must show proof that you've already adopted the existing command. template T* replace(unsigned i, const SkRecords::Adopted& proofOfAdoption) { SkASSERT(i < this->count()); SkASSERT(Existing::kType == fTypes[i]); SkASSERT(proofOfAdoption == fRecords[i].ptr()); fTypes[i] = T::kType; return fRecords[i].set(this->allocCommand()); } private: // Implementation notes! // // Logically an SkRecord is structured as an array of pointers into a big chunk of memory where // records representing each canvas draw call are stored: // // fRecords: [*][*][*]... // | | | // | | | // | | +---------------------------------------+ // | +-----------------+ | // | | | // v v v // fAlloc: [SkRecords::DrawRect][SkRecords::DrawPosTextH][SkRecords::DrawRect]... // // In the scheme above, the pointers in fRecords are void*: they have no type. The type is not // stored in fAlloc either; we just write raw data there. But we need that type information. // Here are some options: // 1) use inheritance, virtuals, and vtables to make the fRecords pointers smarter // 2) store the type data manually in fAlloc at the start of each record // 3) store the type data manually somewhere with fRecords // // This code uses approach 3). The implementation feels very similar to 1), but it's // devirtualized instead of using the language's polymorphism mechanisms. This lets us work // with the types themselves (as SkRecords::Type), a sort of limited free RTTI; it lets us pay // only 1 byte to store the type instead of a full pointer (4-8 bytes); and it leads to better // decoupling between the SkRecords::* record types and the operations performed on them in // visit() or mutate(). The recorded canvas calls don't have to have any idea about the // operations performed on them. // // We store the types in a parallel fTypes array, mainly so that they can be tightly packed as // single bytes. This has the side effect of allowing very fast analysis passes over an // SkRecord looking for just patterns of draw commands (or using this as a quick reject // mechanism) though there's admittedly not a very good API exposed publically for this. // // The cost to append a T into this structure is 1 + sizeof(void*) + sizeof(T). // A mutator that can be used with replace to destroy canvas commands. struct Destroyer { template void operator()(T* record) { record->~T(); } }; // Logically the same as SkRecords::Type, but packed into 8 bits. struct Type8 { public: // This intentionally converts implicitly back and forth. Type8(SkRecords::Type type) : fType(type) { SkASSERT(*this == type); } operator SkRecords::Type () { return (SkRecords::Type)fType; } private: uint8_t fType; }; // No point in allocating any more than one of an empty struct. // We could just return NULL but it's sort of confusing to return NULL on success. template SK_WHEN(SkTIsEmpty, T*) allocCommand() { static T singleton = {}; return &singleton; } template SK_WHEN(!SkTIsEmpty, T*) allocCommand() { return this->alloc(); } // An untyped pointer to some bytes in fAlloc. This is the interface for polymorphic dispatch: // visit() and mutate() work with the parallel fTypes array to do the work of a vtable. struct Record { public: // Point this record to its data in fAlloc. Returns ptr for convenience. template T* set(T* ptr) { fPtr = ptr; return ptr; } // Get the data in fAlloc, assuming it's of type T. template T* ptr() const { return (T*)fPtr; } // Visit this record with functor F (see public API above) assuming the record we're // pointing to has this type. template R visit(Type8 type, F& f) const { #define CASE(T) case SkRecords::T##_Type: return f(*this->ptr()); switch(type) { SK_RECORD_TYPES(CASE) } #undef CASE SkDEBUGFAIL("Unreachable"); return R(); } // Mutate this record with functor F (see public API above) assuming the record we're // pointing to has this type. template R mutate(Type8 type, F& f) { #define CASE(T) case SkRecords::T##_Type: return f(this->ptr()); switch(type) { SK_RECORD_TYPES(CASE) } #undef CASE SkDEBUGFAIL("Unreachable"); return R(); } private: void* fPtr; }; // fAlloc needs to be a data structure which can append variable length data in contiguous // chunks, returning a stable handle to that data for later retrieval. // // fRecords and fTypes need to be data structures that can append fixed length data, and need to // support efficient forward iteration. (They don't need to be contiguous or indexable.) SkChunkAlloc fAlloc; SkAutoTMalloc fRecords; SkAutoTMalloc fTypes; // fCount and fReserved measure both fRecords and fTypes, which always grow in lock step. unsigned fCount; unsigned fReserved; const unsigned kFirstReserveCount; }; #endif//SkRecord_DEFINED