/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRecord_DEFINED #define SkRecord_DEFINED #include "SkArenaAlloc.h" #include "SkRecords.h" #include "SkTLogic.h" #include "SkTemplates.h" // SkRecord represents a sequence of SkCanvas calls, saved for future use. // These future uses may include: replay, optimization, serialization, or combinations of those. // // Though an enterprising user may find calling alloc(), append(), visit(), and mutate() enough to // work with SkRecord, you probably want to look at SkRecorder which presents an SkCanvas interface // for creating an SkRecord, and SkRecordDraw which plays an SkRecord back into another SkCanvas. // // SkRecord often looks like it's compatible with any type T, but really it's compatible with any // type T which has a static const SkRecords::Type kType. That is to say, SkRecord is compatible // only with SkRecords::* structs defined in SkRecords.h. Your compiler will helpfully yell if you // get this wrong. class SkRecord : public SkRefCnt { public: SkRecord() = default; ~SkRecord(); // Returns the number of canvas commands in this SkRecord. int count() const { return fCount; } // Visit the i-th canvas command with a functor matching this interface: // template // R operator()(const T& record) { ... } // This operator() must be defined for at least all SkRecords::*. template auto visit(int i, F&& f) const -> decltype(f(SkRecords::NoOp())) { return fRecords[i].visit(f); } // Mutate the i-th canvas command with a functor matching this interface: // template // R operator()(T* record) { ... } // This operator() must be defined for at least all SkRecords::*. template auto mutate(int i, F&& f) -> decltype(f((SkRecords::NoOp*)nullptr)) { return fRecords[i].mutate(f); } // Allocate contiguous space for count Ts, to be freed when the SkRecord is destroyed. // Here T can be any class, not just those from SkRecords. Throws on failure. template T* alloc(size_t count = 1) { struct RawBytes { alignas(T) char data[sizeof(T)]; }; fApproxBytesAllocated += count * sizeof(T) + alignof(T); return (T*)fAlloc.makeArrayDefault(count); } // Add a new command of type T to the end of this SkRecord. // You are expected to placement new an object of type T onto this pointer. template T* append() { if (fCount == fReserved) { this->grow(); } return fRecords[fCount++].set(this->allocCommand()); } // Replace the i-th command with a new command of type T. // You are expected to placement new an object of type T onto this pointer. // References to the original command are invalidated. template T* replace(int i) { SkASSERT(i < this->count()); Destroyer destroyer; this->mutate(i, destroyer); return fRecords[i].set(this->allocCommand()); } // Replace the i-th command with a new command of type T. // You are expected to placement new an object of type T onto this pointer. // You must show proof that you've already adopted the existing command. template T* replace(int i, const SkRecords::Adopted& proofOfAdoption) { SkASSERT(i < this->count()); SkASSERT(Existing::kType == fRecords[i].type()); SkASSERT(proofOfAdoption == fRecords[i].ptr()); return fRecords[i].set(this->allocCommand()); } // Does not return the bytes in any pointers embedded in the Records; callers // need to iterate with a visitor to measure those they care for. size_t bytesUsed() const; // Rearrange and resize this record to eliminate any NoOps. // May change count() and the indices of ops, but preserves their order. void defrag(); private: // An SkRecord is structured as an array of pointers into a big chunk of memory where // records representing each canvas draw call are stored: // // fRecords: [*][*][*]... // | | | // | | | // | | +---------------------------------------+ // | +-----------------+ | // | | | // v v v // fAlloc: [SkRecords::DrawRect][SkRecords::DrawPosTextH][SkRecords::DrawRect]... // // We store the types of each of the pointers alongside the pointer. // The cost to append a T to this structure is 8 + sizeof(T) bytes. // A mutator that can be used with replace to destroy canvas commands. struct Destroyer { template void operator()(T* record) { record->~T(); } }; template SK_WHEN(std::is_empty::value, T*) allocCommand() { static T singleton = {}; return &singleton; } template SK_WHEN(!std::is_empty::value, T*) allocCommand() { return this->alloc(); } void grow(); // A typed pointer to some bytes in fAlloc. visit() and mutate() allow polymorphic dispatch. struct Record { // On 32-bit machines we store type in 4 bytes, followed by a pointer. Simple. // On 64-bit machines we store a pointer with the type slotted into two top (unused) bytes. // FWIW, SkRecords::Type is tiny. It can easily fit in one byte. uint64_t fTypeAndPtr; static const int kTypeShift = sizeof(void*) == 4 ? 32 : 48; // Point this record to its data in fAlloc. Returns ptr for convenience. template T* set(T* ptr) { fTypeAndPtr = ((uint64_t)T::kType) << kTypeShift | (uintptr_t)ptr; SkASSERT(this->ptr() == ptr && this->type() == T::kType); return ptr; } SkRecords::Type type() const { return (SkRecords::Type)(fTypeAndPtr >> kTypeShift); } void* ptr() const { return (void*)(fTypeAndPtr & ((1ull< auto visit(F&& f) const -> decltype(f(SkRecords::NoOp())) { #define CASE(T) case SkRecords::T##_Type: return f(*(const SkRecords::T*)this->ptr()); switch(this->type()) { SK_RECORD_TYPES(CASE) } #undef CASE SkDEBUGFAIL("Unreachable"); static const SkRecords::NoOp noop{}; return f(noop); } // Mutate this record with functor F (see public API above). template auto mutate(F&& f) -> decltype(f((SkRecords::NoOp*)nullptr)) { #define CASE(T) case SkRecords::T##_Type: return f((SkRecords::T*)this->ptr()); switch(this->type()) { SK_RECORD_TYPES(CASE) } #undef CASE SkDEBUGFAIL("Unreachable"); static const SkRecords::NoOp noop{}; return f(const_cast(&noop)); } }; // fRecords needs to be a data structure that can append fixed length data, and need to // support efficient random access and forward iteration. (It doesn't need to be contiguous.) int fCount{0}, fReserved{0}; SkAutoTMalloc fRecords; // fAlloc needs to be a data structure which can append variable length data in contiguous // chunks, returning a stable handle to that data for later retrieval. SkArenaAlloc fAlloc{256}; size_t fApproxBytesAllocated{0}; }; #endif//SkRecord_DEFINED