/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkReadBuffer_DEFINED #define SkReadBuffer_DEFINED #include "SkBitmapHeap.h" #include "SkColorFilter.h" #include "SkData.h" #include "SkDrawLooper.h" #include "SkImageFilter.h" #include "SkMaskFilter.h" #include "SkPath.h" #include "SkPathEffect.h" #include "SkPicture.h" #include "SkRasterizer.h" #include "SkReadBuffer.h" #include "SkReader32.h" #include "SkRefCnt.h" #include "SkShader.h" #include "SkWriteBuffer.h" #include "SkXfermode.h" class SkBitmap; #if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC) #define DEBUG_NON_DETERMINISTIC_ASSERT #endif class SkReadBuffer { public: SkReadBuffer(); SkReadBuffer(const void* data, size_t size); SkReadBuffer(SkStream* stream); virtual ~SkReadBuffer(); enum Version { /* kFilterLevelIsEnum_Version = 23, kGradientFlippedFlag_Version = 24, kDashWritesPhaseIntervals_Version = 25, kColorShaderNoBool_Version = 26, kNoUnitMappers_Version = 27, kNoMoreBitmapFlatten_Version = 28, kSimplifyLocalMatrix_Version = 30, kImageFilterUniqueID_Version = 31, kRemoveAndroidPaintOpts_Version = 32, kFlattenCreateProc_Version = 33, */ kRemoveColorTableAlpha_Version = 36, kDropShadowMode_Version = 37, kPictureImageFilterResolution_Version = 38, kPictureImageFilterLevel_Version = 39, kImageFilterNoUniqueID_Version = 40, kBitmapSourceFilterQuality_Version = 41, kPictureShaderHasPictureBool_Version = 42, kHasDrawImageOpCodes_Version = 43, }; /** * Returns true IFF the version is older than the specified version. */ bool isVersionLT(Version targetVersion) const { SkASSERT(targetVersion > 0); return fVersion > 0 && fVersion < targetVersion; } /** This may be called at most once; most clients of SkReadBuffer should not mess with it. */ void setVersion(int version) { SkASSERT(0 == fVersion || version == fVersion); fVersion = version; } enum Flags { kCrossProcess_Flag = 1 << 0, kScalarIsFloat_Flag = 1 << 1, kPtrIs64Bit_Flag = 1 << 2, kValidation_Flag = 1 << 3, }; void setFlags(uint32_t flags) { fFlags = flags; } uint32_t getFlags() const { return fFlags; } bool isCrossProcess() const { return this->isValidating() || SkToBool(fFlags & kCrossProcess_Flag); } bool isScalarFloat() const { return SkToBool(fFlags & kScalarIsFloat_Flag); } bool isPtr64Bit() const { return SkToBool(fFlags & kPtrIs64Bit_Flag); } bool isValidating() const { return SkToBool(fFlags & kValidation_Flag); } SkReader32* getReader32() { return &fReader; } size_t size() { return fReader.size(); } size_t offset() { return fReader.offset(); } bool eof() { return fReader.eof(); } virtual const void* skip(size_t size) { return fReader.skip(size); } void* readFunctionPtr() { return fReader.readPtr(); } // primitives virtual bool readBool(); virtual SkColor readColor(); virtual SkFixed readFixed(); virtual int32_t readInt(); virtual SkScalar readScalar(); virtual uint32_t readUInt(); virtual int32_t read32(); // strings -- the caller is responsible for freeing the string contents virtual void readString(SkString* string); virtual void* readEncodedString(size_t* length, SkPaint::TextEncoding encoding); // common data structures virtual void readPoint(SkPoint* point); SkPoint readPoint() { SkPoint p; this->readPoint(&p); return p; } virtual void readMatrix(SkMatrix* matrix); virtual void readIRect(SkIRect* rect); virtual void readRect(SkRect* rect); virtual void readRegion(SkRegion* region); virtual void readPath(SkPath* path); void readPaint(SkPaint* paint) { paint->unflatten(*this); } virtual SkFlattenable* readFlattenable(SkFlattenable::Type); template T* readFlattenable() { return (T*) this->readFlattenable(T::GetFlattenableType()); } SkColorFilter* readColorFilter() { return this->readFlattenable(); } SkDrawLooper* readDrawLooper() { return this->readFlattenable(); } SkImageFilter* readImageFilter() { return this->readFlattenable(); } SkMaskFilter* readMaskFilter() { return this->readFlattenable(); } SkPathEffect* readPathEffect() { return this->readFlattenable(); } SkRasterizer* readRasterizer() { return this->readFlattenable(); } SkShader* readShader() { return this->readFlattenable(); } SkXfermode* readXfermode() { return this->readFlattenable(); } /** * Like readFlattenable() but explicitly just skips the data that was written for the * flattenable (or the sentinel that there wasn't one). */ virtual void skipFlattenable(); // binary data and arrays virtual bool readByteArray(void* value, size_t size); virtual bool readColorArray(SkColor* colors, size_t size); virtual bool readIntArray(int32_t* values, size_t size); virtual bool readPointArray(SkPoint* points, size_t size); virtual bool readScalarArray(SkScalar* values, size_t size); SkData* readByteArrayAsData() { size_t len = this->getArrayCount(); if (!this->validateAvailable(len)) { return SkData::NewEmpty(); } void* buffer = sk_malloc_throw(len); this->readByteArray(buffer, len); return SkData::NewFromMalloc(buffer, len); } // helpers to get info about arrays and binary data virtual uint32_t getArrayCount(); /** * Returns false if the bitmap could not be completely read. In that case, it will be set * to have width/height, but no pixels. */ bool readBitmap(SkBitmap* bitmap); virtual SkTypeface* readTypeface(); void setBitmapStorage(SkBitmapHeapReader* bitmapStorage) { SkRefCnt_SafeAssign(fBitmapStorage, bitmapStorage); } void setTypefaceArray(SkTypeface* array[], int count) { fTFArray = array; fTFCount = count; } /** * Call this with a pre-loaded array of Factories, in the same order as * were created/written by the writer. SkPicture uses this. */ void setFactoryPlayback(SkFlattenable::Factory array[], int count) { fFactoryTDArray = nullptr; fFactoryArray = array; fFactoryCount = count; } /** * Call this with an initially empty array, so the reader can cache each * factory it sees by name. Used by the pipe code in conjunction with * SkWriteBuffer::setNamedFactoryRecorder. */ void setFactoryArray(SkTDArray* array) { fFactoryTDArray = array; fFactoryArray = nullptr; fFactoryCount = 0; } /** * Provide a function to decode an SkBitmap from encoded data. Only used if the writer * encoded the SkBitmap. If the proper decoder cannot be used, a red bitmap with the * appropriate size will be used. */ void setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder) { fBitmapDecoder = bitmapDecoder; } // Default impelementations don't check anything. virtual bool validate(bool isValid) { return true; } virtual bool isValid() const { return true; } virtual bool validateAvailable(size_t size) { return true; } protected: SkReader32 fReader; private: bool readArray(void* value, size_t size, size_t elementSize); uint32_t fFlags; int fVersion; void* fMemoryPtr; SkBitmapHeapReader* fBitmapStorage; SkTypeface** fTFArray; int fTFCount; SkTDArray* fFactoryTDArray; SkFlattenable::Factory* fFactoryArray; int fFactoryCount; SkPicture::InstallPixelRefProc fBitmapDecoder; #ifdef DEBUG_NON_DETERMINISTIC_ASSERT // Debugging counter to keep track of how many bitmaps we // have decoded. int fDecodedBitmapIndex; #endif // DEBUG_NON_DETERMINISTIC_ASSERT }; #endif // SkReadBuffer_DEFINED