/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkRasterPipeline.h" SkRasterPipeline::SkRasterPipeline(int size_hint) { fStages.reserve(size_hint); } void SkRasterPipeline::rewind() { fStages.clear(); } void SkRasterPipeline::append(StockStage stage, void* ctx) { SkASSERT(stage != from_srgb); fStages.push_back({stage, ctx}); } void SkRasterPipeline::extend(const SkRasterPipeline& src) { fStages.insert(fStages.end(), src.fStages.begin(), src.fStages.end()); } void SkRasterPipeline::dump() const { SkDebugf("SkRasterPipeline, %d stages\n", SkToInt(fStages.size())); for (auto&& st : fStages) { const char* name = ""; switch (st.stage) { #define M(x) case x: name = #x; break; SK_RASTER_PIPELINE_STAGES(M) #undef M } SkDebugf("\t%s\n", name); } SkDebugf("\n"); } // It's pretty easy to start with sound premultiplied linear floats, pack those // to sRGB encoded bytes, then read them back to linear floats and find them not // quite premultiplied, with a color channel just a smidge greater than the alpha // channel. This can happen basically any time we have different transfer // functions for alpha and colors... sRGB being the only one we draw into. // This is an annoying problem with no known good solution. So apply the clamp hammer. void SkRasterPipeline::append_from_srgb(SkAlphaType at) { //this->append(from_srgb); fStages.push_back({from_srgb, nullptr}); if (at == kPremul_SkAlphaType) { this->append(SkRasterPipeline::clamp_a); } }