/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkRasterClip.h" SkRasterClip::SkRasterClip() { fIsBW = true; fIsEmpty = true; fIsRect = false; SkDEBUGCODE(this->validate();) } SkRasterClip::SkRasterClip(const SkRasterClip& src) { AUTO_RASTERCLIP_VALIDATE(src); fIsBW = src.fIsBW; if (fIsBW) { fBW = src.fBW; } else { fAA = src.fAA; } fIsEmpty = src.isEmpty(); fIsRect = src.isRect(); SkDEBUGCODE(this->validate();) } SkRasterClip::SkRasterClip(const SkIRect& bounds) : fBW(bounds) { fIsBW = true; fIsEmpty = this->computeIsEmpty(); // bounds might be empty, so compute fIsRect = !fIsEmpty; SkDEBUGCODE(this->validate();) } SkRasterClip::~SkRasterClip() { SkDEBUGCODE(this->validate();) } bool SkRasterClip::isComplex() const { return fIsBW ? fBW.isComplex() : !fAA.isEmpty(); } const SkIRect& SkRasterClip::getBounds() const { return fIsBW ? fBW.getBounds() : fAA.getBounds(); } bool SkRasterClip::setEmpty() { AUTO_RASTERCLIP_VALIDATE(*this); fIsBW = true; fBW.setEmpty(); fAA.setEmpty(); fIsEmpty = true; fIsRect = false; return false; } bool SkRasterClip::setRect(const SkIRect& rect) { AUTO_RASTERCLIP_VALIDATE(*this); fIsBW = true; fAA.setEmpty(); fIsRect = fBW.setRect(rect); fIsEmpty = !fIsRect; return fIsRect; } bool SkRasterClip::setPath(const SkPath& path, const SkRegion& clip, bool doAA) { AUTO_RASTERCLIP_VALIDATE(*this); if (this->isBW() && !doAA) { (void)fBW.setPath(path, clip); } else { // TODO: since we are going to over-write fAA completely (aren't we?) // we should just clear our BW data (if any) and set fIsAA=true if (this->isBW()) { this->convertToAA(); } (void)fAA.setPath(path, &clip, doAA); } return this->updateCacheAndReturnNonEmpty(); } bool SkRasterClip::setPath(const SkPath& path, const SkIRect& clip, bool doAA) { SkRegion tmp; tmp.setRect(clip); return this->setPath(path, tmp, doAA); } bool SkRasterClip::op(const SkIRect& rect, SkRegion::Op op) { AUTO_RASTERCLIP_VALIDATE(*this); fIsBW ? fBW.op(rect, op) : fAA.op(rect, op); return this->updateCacheAndReturnNonEmpty(); } bool SkRasterClip::op(const SkRegion& rgn, SkRegion::Op op) { AUTO_RASTERCLIP_VALIDATE(*this); if (fIsBW) { (void)fBW.op(rgn, op); } else { SkAAClip tmp; tmp.setRegion(rgn); (void)fAA.op(tmp, op); } return this->updateCacheAndReturnNonEmpty(); } bool SkRasterClip::op(const SkRasterClip& clip, SkRegion::Op op) { AUTO_RASTERCLIP_VALIDATE(*this); clip.validate(); if (this->isBW() && clip.isBW()) { (void)fBW.op(clip.fBW, op); } else { SkAAClip tmp; const SkAAClip* other; if (this->isBW()) { this->convertToAA(); } if (clip.isBW()) { tmp.setRegion(clip.bwRgn()); other = &tmp; } else { other = &clip.aaRgn(); } (void)fAA.op(*other, op); } return this->updateCacheAndReturnNonEmpty(); } /** * Our antialiasing currently has a granularity of 1/4 of a pixel along each * axis. Thus we can treat an axis coordinate as an integer if it differs * from its nearest int by < half of that value (1.8 in this case). */ static bool nearly_integral(SkScalar x) { static const SkScalar domain = SK_Scalar1 / 4; static const SkScalar halfDomain = domain / 2; x += halfDomain; return x - SkScalarFloorToScalar(x) < domain; } bool SkRasterClip::op(const SkRect& r, SkRegion::Op op, bool doAA) { AUTO_RASTERCLIP_VALIDATE(*this); if (fIsBW && doAA) { // check that the rect really needs aa, or is it close enought to // integer boundaries that we can just treat it as a BW rect? if (nearly_integral(r.fLeft) && nearly_integral(r.fTop) && nearly_integral(r.fRight) && nearly_integral(r.fBottom)) { doAA = false; } } if (fIsBW && !doAA) { SkIRect ir; r.round(&ir); (void)fBW.op(ir, op); } else { if (fIsBW) { this->convertToAA(); } (void)fAA.op(r, op, doAA); } return this->updateCacheAndReturnNonEmpty(); } void SkRasterClip::translate(int dx, int dy, SkRasterClip* dst) const { if (NULL == dst) { return; } AUTO_RASTERCLIP_VALIDATE(*this); if (this->isEmpty()) { dst->setEmpty(); return; } if (0 == (dx | dy)) { *dst = *this; return; } dst->fIsBW = fIsBW; if (fIsBW) { fBW.translate(dx, dy, &dst->fBW); dst->fAA.setEmpty(); } else { fAA.translate(dx, dy, &dst->fAA); dst->fBW.setEmpty(); } dst->updateCacheAndReturnNonEmpty(); } bool SkRasterClip::quickContains(const SkIRect& ir) const { return fIsBW ? fBW.quickContains(ir) : fAA.quickContains(ir); } /////////////////////////////////////////////////////////////////////////////// const SkRegion& SkRasterClip::forceGetBW() { AUTO_RASTERCLIP_VALIDATE(*this); if (!fIsBW) { fBW.setRect(fAA.getBounds()); } return fBW; } void SkRasterClip::convertToAA() { AUTO_RASTERCLIP_VALIDATE(*this); SkASSERT(fIsBW); fAA.setRegion(fBW); fIsBW = false; (void)this->updateCacheAndReturnNonEmpty(); } #ifdef SK_DEBUG void SkRasterClip::validate() const { // can't ever assert that fBW is empty, since we may have called forceGetBW if (fIsBW) { SkASSERT(fAA.isEmpty()); } fBW.validate(); fAA.validate(); SkASSERT(this->computeIsEmpty() == fIsEmpty); SkASSERT(this->computeIsRect() == fIsRect); } #endif /////////////////////////////////////////////////////////////////////////////// SkAAClipBlitterWrapper::SkAAClipBlitterWrapper() { SkDEBUGCODE(fClipRgn = NULL;) SkDEBUGCODE(fBlitter = NULL;) } SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkRasterClip& clip, SkBlitter* blitter) { this->init(clip, blitter); } SkAAClipBlitterWrapper::SkAAClipBlitterWrapper(const SkAAClip* aaclip, SkBlitter* blitter) { SkASSERT(blitter); SkASSERT(aaclip); fBWRgn.setRect(aaclip->getBounds()); fAABlitter.init(blitter, aaclip); // now our return values fClipRgn = &fBWRgn; fBlitter = &fAABlitter; } void SkAAClipBlitterWrapper::init(const SkRasterClip& clip, SkBlitter* blitter) { SkASSERT(blitter); if (clip.isBW()) { fClipRgn = &clip.bwRgn(); fBlitter = blitter; } else { const SkAAClip& aaclip = clip.aaRgn(); fBWRgn.setRect(aaclip.getBounds()); fAABlitter.init(blitter, &aaclip); // now our return values fClipRgn = &fBWRgn; fBlitter = &fAABlitter; } }