/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRTree_DEFINED #define SkRTree_DEFINED #include "SkRect.h" #include "SkTDArray.h" #include "SkChunkAlloc.h" #include "SkBBoxHierarchy.h" /** * An R-Tree implementation. In short, it is a balanced n-ary tree containing a hierarchy of * bounding rectangles. * * Much like a B-Tree it maintains balance by enforcing minimum and maximum child counts, and * splitting nodes when they become overfull. Unlike B-trees, however, we're using spatial data; so * there isn't a canonical ordering to use when choosing insertion locations and splitting * distributions. A variety of heuristics have been proposed for these problems; here, we're using * something resembling an R*-tree, which attempts to minimize area and overlap during insertion, * and aims to minimize a combination of margin, overlap, and area when splitting. * * One detail that is thus far unimplemented that may improve tree quality is attempting to remove * and reinsert nodes when they become full, instead of immediately splitting (nodes that may have * been placed well early on may hurt the tree later when more nodes have been added; removing * and reinserting nodes generally helps reduce overlap and make a better tree). Deletion of nodes * is also unimplemented. * * For more details see: * * Beckmann, N.; Kriegel, H. P.; Schneider, R.; Seeger, B. (1990). "The R*-tree: * an efficient and robust access method for points and rectangles" * * It also supports bulk-loading from a batch of bounds and values; if you don't require the tree * to be usable in its intermediate states while it is being constructed, this is significantly * quicker than individual insertions and produces more consistent trees. */ class SkRTree : public SkBBoxHierarchy { public: SK_DECLARE_INST_COUNT(SkRTree) /** * Create a new R-Tree with specified min/max child counts. * The child counts are valid iff: * - (max + 1) / 2 >= min (splitting an overfull node must be enough to populate 2 nodes) * - min < max * - min > 0 * - max < SK_MaxU16 * If you have some prior information about the distribution of bounds you're expecting, you * can provide an optional aspect ratio parameter. This allows the bulk-load algorithm to create * better proportioned tiles of rectangles. */ static SkRTree* Create(int minChildren, int maxChildren, SkScalar aspectRatio = 1, bool orderWhenBulkLoading = true); virtual ~SkRTree(); /** * Insert a node, consisting of bounds and a data value into the tree, if we don't immediately * need to use the tree; we may allow the insert to be deferred (this can allow us to bulk-load * a large batch of nodes at once, which tends to be faster and produce a better tree). * @param data The data value * @param bounds The corresponding bounding box * @param defer Can this insert be deferred? (this may be ignored) */ virtual void insert(void* data, const SkIRect& bounds, bool defer = false) SK_OVERRIDE; /** * If any inserts have been deferred, this will add them into the tree */ virtual void flushDeferredInserts() SK_OVERRIDE; /** * Given a query rectangle, populates the passed-in array with the elements it intersects */ virtual void search(const SkIRect& query, SkTDArray* results) SK_OVERRIDE; virtual void clear() SK_OVERRIDE; bool isEmpty() const { return 0 == fCount; } /** * Gets the depth of the tree structure */ virtual int getDepth() const SK_OVERRIDE { return this->isEmpty() ? 0 : fRoot.fChild.subtree->fLevel + 1; } /** * This gets the insertion count (rather than the node count) */ virtual int getCount() const SK_OVERRIDE { return fCount; } virtual void rewindInserts() SK_OVERRIDE; private: struct Node; /** * A branch of the tree, this may contain a pointer to another interior node, or a data value */ struct Branch { union { Node* subtree; void* data; } fChild; SkIRect fBounds; }; /** * A node in the tree, has between fMinChildren and fMaxChildren (the root is a special case) */ struct Node { uint16_t fNumChildren; uint16_t fLevel; bool isLeaf() { return 0 == fLevel; } // Since we want to be able to pick min/max child counts at runtime, we assume the creator // has allocated sufficient space directly after us in memory, and index into that space Branch* child(size_t index) { return reinterpret_cast(this + 1) + index; } }; typedef int32_t SkIRect::*SortSide; // Helper for sorting our children arrays by sides of their rects struct RectLessThan { RectLessThan(SkRTree::SortSide side) : fSide(side) { } bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) const { return lhs.fBounds.*fSide < rhs.fBounds.*fSide; } private: const SkRTree::SortSide fSide; }; struct RectLessX { bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) { return ((lhs.fBounds.fRight - lhs.fBounds.fLeft) >> 1) < ((rhs.fBounds.fRight - lhs.fBounds.fLeft) >> 1); } }; struct RectLessY { bool operator()(const SkRTree::Branch lhs, const SkRTree::Branch rhs) { return ((lhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1) < ((rhs.fBounds.fBottom - lhs.fBounds.fTop) >> 1); } }; SkRTree(int minChildren, int maxChildren, SkScalar aspectRatio, bool orderWhenBulkLoading); /** * Recursively descend the tree to find an insertion position for 'branch', updates * bounding boxes on the way up. */ Branch* insert(Node* root, Branch* branch, uint16_t level = 0); int chooseSubtree(Node* root, Branch* branch); SkIRect computeBounds(Node* n); int distributeChildren(Branch* children); void search(Node* root, const SkIRect query, SkTDArray* results) const; /** * This performs a bottom-up bulk load using the STR (sort-tile-recursive) algorithm, this * seems to generally produce better, more consistent trees at significantly lower cost than * repeated insertions. * * This consumes the input array. * * TODO: Experiment with other bulk-load algorithms (in particular the Hilbert pack variant, * which groups rects by position on the Hilbert curve, is probably worth a look). There also * exist top-down bulk load variants (VAMSplit, TopDownGreedy, etc). */ Branch bulkLoad(SkTDArray* branches, int level = 0); void validate(); int validateSubtree(Node* root, SkIRect bounds, bool isRoot = false); const int fMinChildren; const int fMaxChildren; const size_t fNodeSize; // This is the count of data elements (rather than total nodes in the tree) int fCount; Branch fRoot; SkChunkAlloc fNodes; SkTDArray fDeferredInserts; SkScalar fAspectRatio; bool fSortWhenBulkLoading; Node* allocateNode(uint16_t level); typedef SkBBoxHierarchy INHERITED; }; #endif