/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkQuadTree_DEFINED #define SkQuadTree_DEFINED #include "SkRect.h" #include "SkTDArray.h" #include "SkBBoxHierarchy.h" /** * An QuadTree implementation. In short, it is a tree containing a hierarchy of bounding rectangles * in which each internal node has exactly four children. * * For more details see: * * http://en.wikipedia.org/wiki/Quadtree */ class SkQuadTree : public SkBBoxHierarchy { public: SK_DECLARE_INST_COUNT(SkQuadTree) /** * Create a new QuadTree */ static SkQuadTree* Create(const SkIRect& bounds); virtual ~SkQuadTree(); /** * Insert a node, consisting of bounds and a data value into the tree, if we don't immediately * need to use the tree; we may allow the insert to be deferred (this can allow us to bulk-load * a large batch of nodes at once, which tends to be faster and produce a better tree). * @param data The data value * @param bounds The corresponding bounding box * @param defer Can this insert be deferred? (this may be ignored) */ virtual void insert(void* data, const SkIRect& bounds, bool defer = false) SK_OVERRIDE; /** * If any inserts have been deferred, this will add them into the tree */ virtual void flushDeferredInserts() SK_OVERRIDE {} /** * Given a query rectangle, populates the passed-in array with the elements it intersects */ virtual void search(const SkIRect& query, SkTDArray* results) SK_OVERRIDE; virtual void clear() SK_OVERRIDE; /** * Gets the depth of the tree structure */ virtual int getDepth() const SK_OVERRIDE; /** * This gets the insertion count (rather than the node count) */ virtual int getCount() const SK_OVERRIDE { return fCount; } virtual void rewindInserts() SK_OVERRIDE; private: class QuadTreeNode; SkQuadTree(const SkIRect& bounds); // This is the count of data elements (rather than total nodes in the tree) int fCount; QuadTreeNode* fRoot; typedef SkBBoxHierarchy INHERITED; }; #endif