/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPixelRef.h" #include "SkFlattenableBuffers.h" #include "SkThread.h" SK_DEFINE_INST_COUNT(SkPixelRef) // must be a power-of-2. undef to just use 1 mutex #define PIXELREF_MUTEX_RING_COUNT 32 #ifdef PIXELREF_MUTEX_RING_COUNT static int32_t gPixelRefMutexRingIndex; static SK_DECLARE_MUTEX_ARRAY(gPixelRefMutexRing, PIXELREF_MUTEX_RING_COUNT); #else SK_DECLARE_STATIC_MUTEX(gPixelRefMutex); #endif static SkBaseMutex* get_default_mutex() { #ifdef PIXELREF_MUTEX_RING_COUNT // atomic_inc might be overkill here. It may be fine if once in a while // we hit a race-condition and two subsequent calls get the same index... int index = sk_atomic_inc(&gPixelRefMutexRingIndex); return &gPixelRefMutexRing[index & (PIXELREF_MUTEX_RING_COUNT - 1)]; #else return &gPixelRefMutex; #endif } /////////////////////////////////////////////////////////////////////////////// int32_t SkNextPixelRefGenerationID(); int32_t SkNextPixelRefGenerationID() { static int32_t gPixelRefGenerationID; // do a loop in case our global wraps around, as we never want to // return a 0 int32_t genID; do { genID = sk_atomic_inc(&gPixelRefGenerationID) + 1; } while (0 == genID); return genID; } /////////////////////////////////////////////////////////////////////////////// void SkPixelRef::setMutex(SkBaseMutex* mutex) { if (NULL == mutex) { mutex = get_default_mutex(); } fMutex = mutex; } // just need a > 0 value, so pick a funny one to aid in debugging #define SKPIXELREF_PRELOCKED_LOCKCOUNT 123456789 SkPixelRef::SkPixelRef(SkBaseMutex* mutex) : fPreLocked(false) { this->setMutex(mutex); fPixels = NULL; fColorTable = NULL; // we do not track ownership of this fLockCount = 0; fGenerationID = 0; // signal to rebuild fIsImmutable = false; fPreLocked = false; } SkPixelRef::SkPixelRef(SkFlattenableReadBuffer& buffer, SkBaseMutex* mutex) : INHERITED(buffer) { this->setMutex(mutex); fPixels = NULL; fColorTable = NULL; // we do not track ownership of this fLockCount = 0; fIsImmutable = buffer.readBool(); fGenerationID = buffer.readUInt(); fPreLocked = false; } void SkPixelRef::setPreLocked(void* pixels, SkColorTable* ctable) { // only call me in your constructor, otherwise fLockCount tracking can get // out of sync. fPixels = pixels; fColorTable = ctable; fLockCount = SKPIXELREF_PRELOCKED_LOCKCOUNT; fPreLocked = true; } void SkPixelRef::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeBool(fIsImmutable); // We write the gen ID into the picture for within-process recording. This // is safe since the same genID will never refer to two different sets of // pixels (barring overflow). However, each process has its own "namespace" // of genIDs. So for cross-process recording we write a zero which will // trigger assignment of a new genID in playback. if (buffer.isCrossProcess()) { buffer.writeUInt(0); } else { buffer.writeUInt(fGenerationID); } } void SkPixelRef::lockPixels() { SkASSERT(!fPreLocked || SKPIXELREF_PRELOCKED_LOCKCOUNT == fLockCount); if (!fPreLocked) { SkAutoMutexAcquire ac(*fMutex); if (1 == ++fLockCount) { fPixels = this->onLockPixels(&fColorTable); } } } void SkPixelRef::unlockPixels() { SkASSERT(!fPreLocked || SKPIXELREF_PRELOCKED_LOCKCOUNT == fLockCount); if (!fPreLocked) { SkAutoMutexAcquire ac(*fMutex); SkASSERT(fLockCount > 0); if (0 == --fLockCount) { this->onUnlockPixels(); fPixels = NULL; fColorTable = NULL; } } } bool SkPixelRef::lockPixelsAreWritable() const { return this->onLockPixelsAreWritable(); } bool SkPixelRef::onLockPixelsAreWritable() const { return true; } uint32_t SkPixelRef::getGenerationID() const { if (0 == fGenerationID) { fGenerationID = SkNextPixelRefGenerationID(); } return fGenerationID; } void SkPixelRef::notifyPixelsChanged() { #ifdef SK_DEBUG if (fIsImmutable) { SkDebugf("========== notifyPixelsChanged called on immutable pixelref"); } #endif // this signals us to recompute this next time around fGenerationID = 0; } void SkPixelRef::setImmutable() { fIsImmutable = true; } bool SkPixelRef::readPixels(SkBitmap* dst, const SkIRect* subset) { return this->onReadPixels(dst, subset); } bool SkPixelRef::onReadPixels(SkBitmap* dst, const SkIRect* subset) { return false; } /////////////////////////////////////////////////////////////////////////////// #ifdef SK_BUILD_FOR_ANDROID void SkPixelRef::globalRef(void* data) { this->ref(); } void SkPixelRef::globalUnref() { this->unref(); } #endif