/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPictureShader_DEFINED #define SkPictureShader_DEFINED #include "SkShader.h" class SkBitmap; class SkPicture; /* * An SkPictureShader can be used to draw SkPicture-based patterns. * * The SkPicture is first rendered into a tile, which is then used to shade the area according * to specified tiling rules. */ class SkPictureShader : public SkShader { public: static sk_sp Make(sk_sp, TileMode, TileMode, const SkMatrix*, const SkRect*); SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkPictureShader) #if SK_SUPPORT_GPU sk_sp asFragmentProcessor(GrContext*, const SkMatrix& viewM, const SkMatrix*, SkFilterQuality, SkSourceGammaTreatment) const override; #endif protected: SkPictureShader(SkReadBuffer&); void flatten(SkWriteBuffer&) const override; size_t onContextSize(const ContextRec&) const override; Context* onCreateContext(const ContextRec&, void* storage) const override; private: SkPictureShader(sk_sp, TileMode, TileMode, const SkMatrix*, const SkRect*); sk_sp refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix, const int maxTextureSize = 0) const; sk_sp fPicture; SkRect fTile; TileMode fTmx, fTmy; class PictureShaderContext : public SkShader::Context { public: static Context* Create(void* storage, const SkPictureShader&, const ContextRec&, sk_sp bitmapShader); virtual ~PictureShaderContext(); uint32_t getFlags() const override; ShadeProc asAShadeProc(void** ctx) override; void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; private: PictureShaderContext(const SkPictureShader&, const ContextRec&, sk_sp bitmapShader); sk_sp fBitmapShader; SkShader::Context* fBitmapShaderContext; void* fBitmapShaderContextStorage; typedef SkShader::Context INHERITED; }; typedef SkShader INHERITED; }; #endif // SkPictureShader_DEFINED