/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPictureShader.h" #include "SkBitmap.h" #include "SkBitmapProcShader.h" #include "SkCanvas.h" #include "SkMatrixUtils.h" #include "SkPicture.h" #include "SkReadBuffer.h" #if SK_SUPPORT_GPU #include "GrContext.h" #endif SkPictureShader::SkPictureShader(SkPicture* picture, TileMode tmx, TileMode tmy) : fPicture(picture) , fTmx(tmx) , fTmy(tmy) { SkSafeRef(fPicture); } SkPictureShader::SkPictureShader(SkReadBuffer& buffer) : INHERITED(buffer) { fTmx = static_cast(buffer.read32()); fTmy = static_cast(buffer.read32()); if (buffer.readBool()) { fPicture = SkPicture::CreateFromBuffer(buffer); } else { fPicture = NULL; } } SkPictureShader::~SkPictureShader() { SkSafeUnref(fPicture); } SkPictureShader* SkPictureShader::Create(SkPicture* picture, TileMode tmx, TileMode tmy) { return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy)); } void SkPictureShader::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.write32(fTmx); buffer.write32(fTmy); buffer.writeBool(NULL != fPicture); if (fPicture) { fPicture->flatten(buffer); } } bool SkPictureShader::buildBitmapShader(const SkMatrix& matrix) const { if (!fPicture || (0 == fPicture->width() && 0 == fPicture->height())) { return false; } SkMatrix m; if (this->hasLocalMatrix()) { m.setConcat(matrix, this->getLocalMatrix()); } else { m = matrix; } // Use a rotation-invariant scale SkPoint scale; if (!SkDecomposeUpper2x2(m, NULL, &scale, NULL)) { // Decomposition failed, use an approximation. scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()), SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY())); } SkSize scaledSize = SkSize::Make(scale.x() * fPicture->width(), scale.y() * fPicture->height()); SkISize tileSize = scaledSize.toRound(); if (tileSize.isEmpty()) { return false; } // The actual scale, compensating for rounding. SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fPicture->width(), SkIntToScalar(tileSize.height()) / fPicture->height()); if (!fCachedShader || tileScale != fCachedTileScale) { SkBitmap bm; if (!bm.allocN32Pixels(tileSize.width(), tileSize.height())) { return false; } bm.eraseColor(SK_ColorTRANSPARENT); SkCanvas canvas(bm); canvas.scale(tileScale.width(), tileScale.height()); canvas.drawPicture(*fPicture); fCachedShader.reset(CreateBitmapShader(bm, fTmx, fTmy)); fCachedTileScale = tileScale; } SkMatrix shaderMatrix = this->getLocalMatrix(); shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); fCachedShader->setLocalMatrix(shaderMatrix); return true; } bool SkPictureShader::setContext(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) { if (!this->buildBitmapShader(matrix)) { return false; } if (!this->INHERITED::setContext(device, paint, matrix)) { return false; } SkASSERT(fCachedShader); if (!fCachedShader->setContext(device, paint, matrix)) { this->INHERITED::endContext(); return false; } return true; } void SkPictureShader::endContext() { SkASSERT(fCachedShader); fCachedShader->endContext(); this->INHERITED::endContext(); } uint32_t SkPictureShader::getFlags() { if (NULL != fCachedShader) { return fCachedShader->getFlags(); } return 0; } SkShader::ShadeProc SkPictureShader::asAShadeProc(void** ctx) { if (fCachedShader) { return fCachedShader->asAShadeProc(ctx); } return NULL; } void SkPictureShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) { SkASSERT(fCachedShader); fCachedShader->shadeSpan(x, y, dstC, count); } void SkPictureShader::shadeSpan16(int x, int y, uint16_t dstC[], int count) { SkASSERT(fCachedShader); fCachedShader->shadeSpan16(x, y, dstC, count); } #ifndef SK_IGNORE_TO_STRING void SkPictureShader::toString(SkString* str) const { static const char* gTileModeName[SkShader::kTileModeCount] = { "clamp", "repeat", "mirror" }; str->appendf("PictureShader: [%d:%d] ", fPicture ? fPicture->width() : 0, fPicture ? fPicture->height() : 0); str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); this->INHERITED::toString(str); } #endif #if SK_SUPPORT_GPU GrEffectRef* SkPictureShader::asNewEffect(GrContext* context, const SkPaint& paint) const { if (!this->buildBitmapShader(context->getMatrix())) { return NULL; } SkASSERT(fCachedShader); return fCachedShader->asNewEffect(context, paint); } #endif