/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPictureRecord_DEFINED #define SkPictureRecord_DEFINED #include "SkCanvas.h" #include "SkFlattenable.h" #include "SkPathHeap.h" #include "SkPicture.h" #include "SkPictureFlat.h" #include "SkTemplates.h" #include "SkWriter32.h" class SkPictureStateTree; class SkBBoxHierarchy; class SkPictureRecord : public SkCanvas { public: SkPictureRecord(uint32_t recordFlags); virtual ~SkPictureRecord(); virtual SkDevice* setDevice(SkDevice* device) SK_OVERRIDE; virtual int save(SaveFlags) SK_OVERRIDE; virtual int saveLayer(const SkRect* bounds, const SkPaint*, SaveFlags) SK_OVERRIDE; virtual void restore() SK_OVERRIDE; virtual bool translate(SkScalar dx, SkScalar dy) SK_OVERRIDE; virtual bool scale(SkScalar sx, SkScalar sy) SK_OVERRIDE; virtual bool rotate(SkScalar degrees) SK_OVERRIDE; virtual bool skew(SkScalar sx, SkScalar sy) SK_OVERRIDE; virtual bool concat(const SkMatrix& matrix) SK_OVERRIDE; virtual void setMatrix(const SkMatrix& matrix) SK_OVERRIDE; virtual bool clipRect(const SkRect&, SkRegion::Op, bool) SK_OVERRIDE; virtual bool clipPath(const SkPath&, SkRegion::Op, bool) SK_OVERRIDE; virtual bool clipRegion(const SkRegion& region, SkRegion::Op op) SK_OVERRIDE; virtual void clear(SkColor) SK_OVERRIDE; virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE; virtual void drawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&) SK_OVERRIDE; virtual void drawRect(const SkRect& rect, const SkPaint&) SK_OVERRIDE; virtual void drawPath(const SkPath& path, const SkPaint&) SK_OVERRIDE; virtual void drawBitmap(const SkBitmap&, SkScalar left, SkScalar top, const SkPaint*) SK_OVERRIDE; virtual void drawBitmapRectToRect(const SkBitmap&, const SkRect* src, const SkRect& dst, const SkPaint*) SK_OVERRIDE; virtual void drawBitmapMatrix(const SkBitmap&, const SkMatrix&, const SkPaint*) SK_OVERRIDE; virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, const SkPaint*) SK_OVERRIDE; virtual void drawSprite(const SkBitmap&, int left, int top, const SkPaint*) SK_OVERRIDE; virtual void drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, const SkPaint&) SK_OVERRIDE; virtual void drawPosText(const void* text, size_t byteLength, const SkPoint pos[], const SkPaint&) SK_OVERRIDE; virtual void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, const SkPaint&) SK_OVERRIDE; virtual void drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, const SkMatrix* matrix, const SkPaint&) SK_OVERRIDE; virtual void drawPicture(SkPicture& picture) SK_OVERRIDE; virtual void drawVertices(VertexMode, int vertexCount, const SkPoint vertices[], const SkPoint texs[], const SkColor colors[], SkXfermode*, const uint16_t indices[], int indexCount, const SkPaint&) SK_OVERRIDE; virtual void drawData(const void*, size_t) SK_OVERRIDE; virtual bool isDrawingToLayer() const SK_OVERRIDE; void addFontMetricsTopBottom(const SkPaint& paint, SkScalar minY, SkScalar maxY); const SkTDArray& getPictureRefs() const { return fPictureRefs; } void setFlags(uint32_t recordFlags) { fRecordFlags = recordFlags; } const SkWriter32& writeStream() const { return fWriter; } void endRecording(); private: void recordRestoreOffsetPlaceholder(SkRegion::Op); void fillRestoreOffsetPlaceholdersForCurrentStackLevel( uint32_t restoreOffset); SkTDArray fRestoreOffsetStack; int fFirstSavedLayerIndex; enum { kNoSavedLayerIndex = -1 }; void addDraw(DrawType drawType) { this->predrawNotify(); #ifdef SK_DEBUG_TRACE SkDebugf("add %s\n", DrawTypeToString(drawType)); #endif fWriter.writeInt(drawType); } void addInt(int value) { fWriter.writeInt(value); } void addScalar(SkScalar scalar) { fWriter.writeScalar(scalar); } void addBitmap(const SkBitmap& bitmap); void addMatrix(const SkMatrix& matrix); void addMatrixPtr(const SkMatrix* matrix); void addPaint(const SkPaint& paint); void addPaintPtr(const SkPaint* paint); void addPath(const SkPath& path); void addPicture(SkPicture& picture); void addPoint(const SkPoint& point); void addPoints(const SkPoint pts[], int count); void addRect(const SkRect& rect); void addRectPtr(const SkRect* rect); void addIRect(const SkIRect& rect); void addIRectPtr(const SkIRect* rect); void addRegion(const SkRegion& region); void addText(const void* text, size_t byteLength); int find(const SkBitmap& bitmap); #ifdef SK_DEBUG_DUMP public: void dumpMatrices(); void dumpPaints(); #endif #ifdef SK_DEBUG_SIZE public: size_t size() const; int bitmaps(size_t* size) const; int matrices(size_t* size) const; int paints(size_t* size) const; int paths(size_t* size) const; int regions(size_t* size) const; size_t streamlen() const; size_t fPointBytes, fRectBytes, fTextBytes; int fPointWrites, fRectWrites, fTextWrites; #endif #ifdef SK_DEBUG_VALIDATE public: void validate() const; private: void validateBitmaps() const; void validateMatrices() const; void validatePaints() const; void validatePaths() const; void validateRegions() const; #else public: void validate() const {} #endif protected: // These are set to NULL in our constructor, but may be changed by // subclasses, in which case they will be SkSafeUnref'd in our destructor. SkBBoxHierarchy* fBoundingHierarchy; SkPictureStateTree* fStateTree; private: SkBitmapHeap* fBitmapHeap; SkChunkFlatController fFlattenableHeap; SkMatrixDictionary fMatrices; SkPaintDictionary fPaints; SkRegionDictionary fRegions; SkPathHeap* fPathHeap; // reference counted SkWriter32 fWriter; // we ref each item in these arrays SkTDArray fPictureRefs; uint32_t fRecordFlags; int fInitialSaveCount; friend class SkPicturePlayback; friend class SkPictureTester; // for unit testing typedef SkCanvas INHERITED; }; #endif