/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPicturePlayback_DEFINED #define SkPicturePlayback_DEFINED #include "SkPicture.h" #include "SkReader32.h" #include "SkBitmap.h" #include "SkData.h" #include "SkMatrix.h" #include "SkOrderedReadBuffer.h" #include "SkPaint.h" #include "SkPath.h" #include "SkPathHeap.h" #include "SkRegion.h" #include "SkPictureFlat.h" #ifdef SK_BUILD_FOR_ANDROID #include "SkThread.h" #endif class SkPictureRecord; class SkStream; class SkWStream; struct SkPictInfo { enum Flags { kCrossProcess_Flag = 1 << 0, kScalarIsFloat_Flag = 1 << 1, kPtrIs64Bit_Flag = 1 << 2, }; uint32_t fVersion; uint32_t fWidth; uint32_t fHeight; uint32_t fFlags; }; /** * Container for data that is needed to deep copy a SkPicture. The container * enables the data to be generated once and reused for subsequent copies. */ struct SkPictCopyInfo { SkPictCopyInfo() : initialized(false), controller(1024) {} bool initialized; SkChunkFlatController controller; SkTDArray paintData; }; class SkPicturePlayback { public: SkPicturePlayback(); SkPicturePlayback(const SkPicturePlayback& src, SkPictCopyInfo* deepCopyInfo = NULL); explicit SkPicturePlayback(const SkPictureRecord& record, bool deepCopy = false); SkPicturePlayback(SkStream*, const SkPictInfo&, bool* isValid); virtual ~SkPicturePlayback(); void draw(SkCanvas& canvas); void serialize(SkWStream*) const; void dumpSize() const; // Can be called in the middle of playback (the draw() call). WIll abort the // drawing and return from draw() after the "current" op code is done void abort(); private: class TextContainer { public: size_t length() { return fByteLength; } const void* text() { return (const void*) fText; } size_t fByteLength; const char* fText; }; const SkBitmap& getBitmap(SkReader32& reader) { int index = reader.readInt(); return (*fBitmaps)[index]; } const SkMatrix* getMatrix(SkReader32& reader) { int index = reader.readInt(); if (index == 0) { return NULL; } return &(*fMatrices)[index - 1]; } const SkPath& getPath(SkReader32& reader) { return (*fPathHeap)[reader.readInt() - 1]; } SkPicture& getPicture(SkReader32& reader) { int index = reader.readInt(); SkASSERT(index > 0 && index <= fPictureCount); return *fPictureRefs[index - 1]; } const SkPaint* getPaint(SkReader32& reader) { int index = reader.readInt(); if (index == 0) { return NULL; } return &(*fPaints)[index - 1]; } const SkRect* getRectPtr(SkReader32& reader) { if (reader.readBool()) { return &reader.skipT(); } else { return NULL; } } const SkIRect* getIRectPtr(SkReader32& reader) { if (reader.readBool()) { return &reader.skipT(); } else { return NULL; } } const SkRegion& getRegion(SkReader32& reader) { int index = reader.readInt(); return (*fRegions)[index - 1]; } void getText(SkReader32& reader, TextContainer* text) { size_t length = text->fByteLength = reader.readInt(); text->fText = (const char*)reader.skip(length); } void init(); #ifdef SK_DEBUG_SIZE public: int size(size_t* sizePtr); int bitmaps(size_t* size); int paints(size_t* size); int paths(size_t* size); int regions(size_t* size); #endif #ifdef SK_DEBUG_DUMP private: void dumpBitmap(const SkBitmap& bitmap) const; void dumpMatrix(const SkMatrix& matrix) const; void dumpPaint(const SkPaint& paint) const; void dumpPath(const SkPath& path) const; void dumpPicture(const SkPicture& picture) const; void dumpRegion(const SkRegion& region) const; int dumpDrawType(char* bufferPtr, char* buffer, DrawType drawType); int dumpInt(char* bufferPtr, char* buffer, char* name); int dumpRect(char* bufferPtr, char* buffer, char* name); int dumpPoint(char* bufferPtr, char* buffer, char* name); void dumpPointArray(char** bufferPtrPtr, char* buffer, int count); int dumpPtr(char* bufferPtr, char* buffer, char* name, void* ptr); int dumpRectPtr(char* bufferPtr, char* buffer, char* name); int dumpScalar(char* bufferPtr, char* buffer, char* name); void dumpText(char** bufferPtrPtr, char* buffer); void dumpStream(); public: void dump() const; #endif private: // these help us with reading/writing bool parseStreamTag(SkStream*, const SkPictInfo&, uint32_t tag, size_t size); bool parseBufferTag(SkOrderedReadBuffer&, uint32_t tag, size_t size); void flattenToBuffer(SkOrderedWriteBuffer&) const; private: SkAutoTUnref fBitmapHeap; SkAutoTUnref fPathHeap; SkTRefArray* fBitmaps; SkTRefArray* fMatrices; SkTRefArray* fPaints; SkTRefArray* fRegions; SkData* fOpData; // opcodes and parameters SkPicture** fPictureRefs; int fPictureCount; SkTypefacePlayback fTFPlayback; SkFactoryPlayback* fFactoryPlayback; #ifdef SK_BUILD_FOR_ANDROID SkMutex fDrawMutex; #endif }; #endif