/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPictureFlat_DEFINED #define SkPictureFlat_DEFINED #include "SkBitmapHeap.h" #include "SkChecksum.h" #include "SkChunkAlloc.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkPaint.h" #include "SkPicture.h" #include "SkPtrRecorder.h" #include "SkTDynamicHash.h" #include "SkTRefArray.h" enum DrawType { UNUSED, CLIP_PATH, CLIP_REGION, CLIP_RECT, CLIP_RRECT, CONCAT, DRAW_BITMAP, DRAW_BITMAP_MATRIX, DRAW_BITMAP_NINE, DRAW_BITMAP_RECT_TO_RECT, DRAW_CLEAR, DRAW_DATA, DRAW_OVAL, DRAW_PAINT, DRAW_PATH, DRAW_PICTURE, DRAW_POINTS, DRAW_POS_TEXT, DRAW_POS_TEXT_TOP_BOTTOM, // fast variant of DRAW_POS_TEXT DRAW_POS_TEXT_H, DRAW_POS_TEXT_H_TOP_BOTTOM, // fast variant of DRAW_POS_TEXT_H DRAW_RECT, DRAW_RRECT, DRAW_SPRITE, DRAW_TEXT, DRAW_TEXT_ON_PATH, DRAW_TEXT_TOP_BOTTOM, // fast variant of DRAW_TEXT DRAW_VERTICES, RESTORE, ROTATE, SAVE, SAVE_LAYER, SCALE, SET_MATRIX, SKEW, TRANSLATE, NOOP, BEGIN_COMMENT_GROUP, COMMENT, END_COMMENT_GROUP, // new ops -- feel free to re-alphabetize on next version bump DRAW_DRRECT, PUSH_CULL, POP_CULL, DRAW_PATCH, // could not add in aphabetical order DRAW_PICTURE_MATRIX_PAINT, LAST_DRAWTYPE_ENUM = DRAW_PICTURE_MATRIX_PAINT }; // In the 'match' method, this constant will match any flavor of DRAW_BITMAP* static const int kDRAW_BITMAP_FLAVOR = LAST_DRAWTYPE_ENUM+1; enum DrawVertexFlags { DRAW_VERTICES_HAS_TEXS = 0x01, DRAW_VERTICES_HAS_COLORS = 0x02, DRAW_VERTICES_HAS_INDICES = 0x04, DRAW_VERTICES_HAS_XFER = 0x08, }; /////////////////////////////////////////////////////////////////////////////// // clipparams are packed in 5 bits // doAA:1 | regionOp:4 static inline uint32_t ClipParams_pack(SkRegion::Op op, bool doAA) { unsigned doAABit = doAA ? 1 : 0; return (doAABit << 4) | op; } static inline SkRegion::Op ClipParams_unpackRegionOp(uint32_t packed) { return (SkRegion::Op)(packed & 0xF); } static inline bool ClipParams_unpackDoAA(uint32_t packed) { return SkToBool((packed >> 4) & 1); } /////////////////////////////////////////////////////////////////////////////// class SkTypefacePlayback { public: SkTypefacePlayback(); virtual ~SkTypefacePlayback(); int count() const { return fCount; } void reset(const SkRefCntSet*); void setCount(int count); SkRefCnt* set(int index, SkRefCnt*); void setupBuffer(SkReadBuffer& buffer) const { buffer.setTypefaceArray((SkTypeface**)fArray, fCount); } protected: int fCount; SkRefCnt** fArray; }; class SkFactoryPlayback { public: SkFactoryPlayback(int count) : fCount(count) { fArray = SkNEW_ARRAY(SkFlattenable::Factory, count); } ~SkFactoryPlayback() { SkDELETE_ARRAY(fArray); } SkFlattenable::Factory* base() const { return fArray; } void setupBuffer(SkReadBuffer& buffer) const { buffer.setFactoryPlayback(fArray, fCount); } private: int fCount; SkFlattenable::Factory* fArray; }; /////////////////////////////////////////////////////////////////////////////// // // // The following templated classes provide an efficient way to store and compare // objects that have been flattened (i.e. serialized in an ordered binary // format). // // SkFlatData: is a simple indexable container for the flattened data // which is agnostic to the type of data is is indexing. It is // also responsible for flattening/unflattening objects but // details of that operation are hidden in the provided traits // SkFlatDictionary: is an abstract templated dictionary that maintains a // searchable set of SkFlatData objects of type T. // SkFlatController: is an interface provided to SkFlatDictionary which handles // allocation (and unallocation in some cases). It also holds // ref count recorders and the like. // // NOTE: any class that wishes to be used in conjunction with SkFlatDictionary must subclass the // dictionary and provide the necessary flattening traits. SkFlatController must also be // implemented, or SkChunkFlatController can be used to use an SkChunkAllocator and never do // replacements. // // /////////////////////////////////////////////////////////////////////////////// class SkFlatData; class SkFlatController : public SkRefCnt { public: SK_DECLARE_INST_COUNT(SkFlatController) SkFlatController(uint32_t writeBufferFlags = 0); virtual ~SkFlatController(); /** * Return a new block of memory for the SkFlatDictionary to use. * This memory is owned by the controller and has the same lifetime unless you * call unalloc(), in which case it may be freed early. */ virtual void* allocThrow(size_t bytes) = 0; /** * Hint that this block, which was allocated with allocThrow, is no longer needed. * The implementation may choose to free this memory any time beteween now and destruction. */ virtual void unalloc(void* ptr) = 0; /** * Used during creation and unflattening of SkFlatData objects. If the * objects being flattened contain bitmaps they are stored in this heap * and the flattenable stores the index to the bitmap on the heap. * This should be set by the protected setBitmapHeap. */ SkBitmapHeap* getBitmapHeap() { return fBitmapHeap; } /** * Used during creation of SkFlatData objects. If a typeface recorder is * required to flatten the objects being flattened (i.e. for SkPaints), this * should be set by the protected setTypefaceSet. */ SkRefCntSet* getTypefaceSet() { return fTypefaceSet; } /** * Used during unflattening of the SkFlatData objects in the * SkFlatDictionary. Needs to be set by the protected setTypefacePlayback * and needs to be reset to the SkRefCntSet passed to setTypefaceSet. */ SkTypefacePlayback* getTypefacePlayback() { return fTypefacePlayback; } /** * Optional factory recorder used during creation of SkFlatData objects. Set * using the protected method setNamedFactorySet. */ SkNamedFactorySet* getNamedFactorySet() { return fFactorySet; } /** * Flags to use during creation of SkFlatData objects. Defaults to zero. */ uint32_t getWriteBufferFlags() { return fWriteBufferFlags; } protected: /** * Set an SkBitmapHeap to be used to store/read SkBitmaps. Ref counted. */ void setBitmapHeap(SkBitmapHeap*); /** * Set an SkRefCntSet to be used to store SkTypefaces during flattening. Ref * counted. */ void setTypefaceSet(SkRefCntSet*); /** * Set an SkTypefacePlayback to be used to find references to SkTypefaces * during unflattening. Should be reset to the set provided to * setTypefaceSet. */ void setTypefacePlayback(SkTypefacePlayback*); /** * Set an SkNamedFactorySet to be used to store Factorys and their * corresponding names during flattening. Ref counted. Returns the same * set as a convenience. */ SkNamedFactorySet* setNamedFactorySet(SkNamedFactorySet*); private: SkBitmapHeap* fBitmapHeap; SkRefCntSet* fTypefaceSet; SkTypefacePlayback* fTypefacePlayback; SkNamedFactorySet* fFactorySet; const uint32_t fWriteBufferFlags; typedef SkRefCnt INHERITED; }; class SkFlatData { public: // Flatten obj into an SkFlatData with this index. controller owns the SkFlatData*. template static SkFlatData* Create(SkFlatController* controller, const T& obj, int index) { // A buffer of 256 bytes should fit most paints, regions, and matrices. uint32_t storage[64]; SkWriteBuffer buffer(storage, sizeof(storage), controller->getWriteBufferFlags()); buffer.setBitmapHeap(controller->getBitmapHeap()); buffer.setTypefaceRecorder(controller->getTypefaceSet()); buffer.setNamedFactoryRecorder(controller->getNamedFactorySet()); Traits::Flatten(buffer, obj); size_t size = buffer.bytesWritten(); SkASSERT(SkIsAlign4(size)); // Allocate enough memory to hold SkFlatData struct and the flat data itself. size_t allocSize = sizeof(SkFlatData) + size; SkFlatData* result = (SkFlatData*) controller->allocThrow(allocSize); // Put the serialized contents into the data section of the new allocation. buffer.writeToMemory(result->data()); // Stamp the index, size and checksum in the header. result->stampHeader(index, SkToS32(size)); return result; } // Unflatten this into result, using bitmapHeap and facePlayback for bitmaps and fonts if given template void unflatten(T* result, SkBitmapHeap* bitmapHeap = NULL, SkTypefacePlayback* facePlayback = NULL) const { SkReadBuffer buffer(this->data(), fFlatSize); if (bitmapHeap) { buffer.setBitmapStorage(bitmapHeap); } if (facePlayback) { facePlayback->setupBuffer(buffer); } Traits::Unflatten(buffer, result); SkASSERT(fFlatSize == (int32_t)buffer.offset()); } // Do these contain the same data? Ignores index() and topBot(). bool operator==(const SkFlatData& that) const { if (this->checksum() != that.checksum() || this->flatSize() != that.flatSize()) { return false; } return memcmp(this->data(), that.data(), this->flatSize()) == 0; } int index() const { return fIndex; } const uint8_t* data() const { return (const uint8_t*)this + sizeof(*this); } size_t flatSize() const { return fFlatSize; } uint32_t checksum() const { return fChecksum; } // Returns true if fTopBot[] has been recorded. bool isTopBotWritten() const { return !SkScalarIsNaN(fTopBot[0]); } // Returns fTopBot array, so it can be passed to a routine to compute them. // For efficiency, we assert that fTopBot have not been recorded yet. SkScalar* writableTopBot() const { SkASSERT(!this->isTopBotWritten()); return fTopBot; } // Return the topbot[] after it has been recorded. const SkScalar* topBot() const { SkASSERT(this->isTopBotWritten()); return fTopBot; } private: struct HashTraits { static const SkFlatData& GetKey(const SkFlatData& flat) { return flat; } static uint32_t Hash(const SkFlatData& flat) { return flat.checksum(); } }; void setIndex(int index) { fIndex = index; } uint8_t* data() { return (uint8_t*)this + sizeof(*this); } // This assumes the payload flat data has already been written and does not modify it. void stampHeader(int index, int32_t size) { SkASSERT(SkIsAlign4(size)); fIndex = index; fFlatSize = size; fTopBot[0] = SK_ScalarNaN; // Mark as unwritten. fChecksum = SkChecksum::Compute((uint32_t*)this->data(), size); } int fIndex; int32_t fFlatSize; uint32_t fChecksum; mutable SkScalar fTopBot[2]; // Cache of FontMetrics fTop, fBottom. Starts as [NaN,?]. // uint32_t flattenedData[] implicitly hangs off the end. template friend class SkFlatDictionary; }; template class SkFlatDictionary { public: explicit SkFlatDictionary(SkFlatController* controller) : fController(SkRef(controller)) , fScratch(controller->getWriteBufferFlags()) , fReady(false) { this->reset(); } /** * Clears the dictionary of all entries. However, it does NOT free the * memory that was allocated for each entry (that's owned by controller). */ void reset() { fIndexedData.rewind(); } int count() const { SkASSERT(fHash.count() == fIndexedData.count()); return fHash.count(); } // For testing only. Index is zero-based. const SkFlatData* operator[](int index) { return fIndexedData[index]; } /** * Given an element of type T return its 1-based index in the dictionary. If * the element wasn't previously in the dictionary it is automatically * added. * */ int find(const T& element) { return this->findAndReturnFlat(element)->index(); } /** * Similar to find. Allows the caller to specify an SkFlatData to replace in * the case of an add. Also tells the caller whether a new SkFlatData was * added and whether the old one was replaced. The parameters added and * replaced are required to be non-NULL. Rather than returning the index of * the entry in the dictionary, it returns the actual SkFlatData. */ const SkFlatData* findAndReplace(const T& element, const SkFlatData* toReplace, bool* added, bool* replaced) { SkASSERT(added != NULL && replaced != NULL); const int oldCount = this->count(); SkFlatData* flat = this->findAndReturnMutableFlat(element); *added = this->count() > oldCount; // If we don't want to replace anything, we're done. if (!*added || toReplace == NULL) { *replaced = false; return flat; } // If we don't have the thing to replace, we're done. const SkFlatData* found = fHash.find(*toReplace); if (found == NULL) { *replaced = false; return flat; } // findAndReturnMutableFlat put flat at the back. Swap it into found->index() instead. // indices in SkFlatData are 1-based, while fIndexedData is 0-based. Watch out! SkASSERT(flat->index() == this->count()); flat->setIndex(found->index()); fIndexedData.removeShuffle(found->index()-1); SkASSERT(flat == fIndexedData[found->index()-1]); // findAndReturnMutableFlat already called fHash.add(), so we just clean up the old entry. fHash.remove(*found); fController->unalloc((void*)found); SkASSERT(this->count() == oldCount); *replaced = true; return flat; } /** * Unflatten the objects and return them in SkTRefArray, or return NULL * if there no objects. Caller takes ownership of result. */ SkTRefArray* unflattenToArray() const { const int count = this->count(); if (count == 0) { return NULL; } SkTRefArray* array = SkTRefArray::Create(count); for (int i = 0; i < count; i++) { this->unflatten(&array->writableAt(i), fIndexedData[i]); } return array; } /** * Unflatten the specific object at the given index. * Caller takes ownership of the result. */ T* unflatten(int index) const { // index is 1-based, while fIndexedData is 0-based. const SkFlatData* element = fIndexedData[index-1]; SkASSERT(index == element->index()); T* dst = new T; this->unflatten(dst, element); return dst; } /** * Find or insert a flattened version of element into the dictionary. * Caller does not take ownership of the result. This will not return NULL. */ const SkFlatData* findAndReturnFlat(const T& element) { return this->findAndReturnMutableFlat(element); } private: // We have to delay fScratch's initialization until its first use; fController might not // be fully set up by the time we get it in the constructor. void lazyInit() { if (fReady) { return; } // Without a bitmap heap, we'll flatten bitmaps into paints. That's never what you want. SkASSERT(fController->getBitmapHeap() != NULL); fScratch.setBitmapHeap(fController->getBitmapHeap()); fScratch.setTypefaceRecorder(fController->getTypefaceSet()); fScratch.setNamedFactoryRecorder(fController->getNamedFactorySet()); fReady = true; } // As findAndReturnFlat, but returns a mutable pointer for internal use. SkFlatData* findAndReturnMutableFlat(const T& element) { // Only valid until the next call to resetScratch(). const SkFlatData& scratch = this->resetScratch(element, this->count()+1); SkFlatData* candidate = fHash.find(scratch); if (candidate != NULL) { return candidate; } SkFlatData* detached = this->detachScratch(); fHash.add(detached); *fIndexedData.append() = detached; SkASSERT(fIndexedData.top()->index() == this->count()); return detached; } // This reference is valid only until the next call to resetScratch() or detachScratch(). const SkFlatData& resetScratch(const T& element, int index) { this->lazyInit(); // Layout of fScratch: [ SkFlatData header, 20 bytes ] [ data ..., 4-byte aligned ] fScratch.reset(); fScratch.reserve(sizeof(SkFlatData)); Traits::Flatten(fScratch, element); const size_t dataSize = fScratch.bytesWritten() - sizeof(SkFlatData); // Reinterpret data in fScratch as an SkFlatData. SkFlatData* scratch = (SkFlatData*)fScratch.getWriter32()->contiguousArray(); SkASSERT(scratch != NULL); scratch->stampHeader(index, SkToS32(dataSize)); return *scratch; } // This result is owned by fController and lives as long as it does (unless unalloc'd). SkFlatData* detachScratch() { // Allocate a new SkFlatData exactly big enough to hold our current scratch. // We use the controller for this allocation to extend the allocation's lifetime and allow // the controller to do whatever memory management it wants. SkFlatData* detached = (SkFlatData*)fController->allocThrow(fScratch.bytesWritten()); // Copy scratch into the new SkFlatData. SkFlatData* scratch = (SkFlatData*)fScratch.getWriter32()->contiguousArray(); SkASSERT(scratch != NULL); memcpy(detached, scratch, fScratch.bytesWritten()); // We can now reuse fScratch, and detached will live until fController dies. return detached; } void unflatten(T* dst, const SkFlatData* element) const { element->unflatten(dst, fController->getBitmapHeap(), fController->getTypefacePlayback()); } // All SkFlatData* stored in fIndexedData and fHash are owned by the controller. SkAutoTUnref fController; SkWriteBuffer fScratch; bool fReady; // For index -> SkFlatData. 0-based, while all indices in the API are 1-based. Careful! SkTDArray fIndexedData; // For SkFlatData -> cached SkFlatData, which has index(). SkTDynamicHash fHash; }; typedef SkFlatDictionary SkPaintDictionary; class SkChunkFlatController : public SkFlatController { public: SkChunkFlatController(size_t minSize) : fHeap(minSize) , fTypefaceSet(SkNEW(SkRefCntSet)) , fLastAllocated(NULL) { this->setTypefaceSet(fTypefaceSet); this->setTypefacePlayback(&fTypefacePlayback); } virtual void* allocThrow(size_t bytes) SK_OVERRIDE { fLastAllocated = fHeap.allocThrow(bytes); return fLastAllocated; } virtual void unalloc(void* ptr) SK_OVERRIDE { // fHeap can only free a pointer if it was the last one allocated. Otherwise, we'll just // have to wait until fHeap is destroyed. if (ptr == fLastAllocated) (void)fHeap.unalloc(ptr); } void setupPlaybacks() const { fTypefacePlayback.reset(fTypefaceSet.get()); } void setBitmapStorage(SkBitmapHeap* heap) { this->setBitmapHeap(heap); } private: SkChunkAlloc fHeap; SkAutoTUnref fTypefaceSet; void* fLastAllocated; mutable SkTypefacePlayback fTypefacePlayback; }; #endif