/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPictureData_DEFINED #define SkPictureData_DEFINED #include "SkBitmap.h" #include "SkPathHeap.h" #include "SkPicture.h" #include "SkPictureFlat.h" #include "SkPictureStateTree.h" class SkData; class SkPictureRecord; class SkReader32; class SkStream; class SkWStream; class SkBBoxHierarchy; class SkMatrix; class SkPaint; class SkPath; class SkPictureStateTree; class SkReadBuffer; struct SkPictInfo { enum Flags { kCrossProcess_Flag = 1 << 0, kScalarIsFloat_Flag = 1 << 1, kPtrIs64Bit_Flag = 1 << 2, }; char fMagic[8]; uint32_t fVersion; uint32_t fWidth; uint32_t fHeight; uint32_t fFlags; }; #define SK_PICT_READER_TAG SkSetFourByteTag('r', 'e', 'a', 'd') #define SK_PICT_FACTORY_TAG SkSetFourByteTag('f', 'a', 'c', 't') #define SK_PICT_TYPEFACE_TAG SkSetFourByteTag('t', 'p', 'f', 'c') #define SK_PICT_PICTURE_TAG SkSetFourByteTag('p', 'c', 't', 'r') // This tag specifies the size of the ReadBuffer, needed for the following tags #define SK_PICT_BUFFER_SIZE_TAG SkSetFourByteTag('a', 'r', 'a', 'y') // these are all inside the ARRAYS tag #define SK_PICT_BITMAP_BUFFER_TAG SkSetFourByteTag('b', 't', 'm', 'p') #define SK_PICT_PAINT_BUFFER_TAG SkSetFourByteTag('p', 'n', 't', ' ') #define SK_PICT_PATH_BUFFER_TAG SkSetFourByteTag('p', 't', 'h', ' ') // Always write this guy last (with no length field afterwards) #define SK_PICT_EOF_TAG SkSetFourByteTag('e', 'o', 'f', ' ') // SkPictureContentInfo is not serialized! It is intended solely for use // with suitableForGpuRasterization. class SkPictureContentInfo { public: SkPictureContentInfo() { this->reset(); } SkPictureContentInfo(const SkPictureContentInfo& src) { this->set(src); } void set(const SkPictureContentInfo& src) { fNumPaintWithPathEffectUses = src.fNumPaintWithPathEffectUses; fNumFastPathDashEffects = src.fNumFastPathDashEffects; fNumAAConcavePaths = src.fNumAAConcavePaths; fNumAAHairlineConcavePaths = src.fNumAAHairlineConcavePaths; } void reset() { fNumPaintWithPathEffectUses = 0; fNumFastPathDashEffects = 0; fNumAAConcavePaths = 0; fNumAAHairlineConcavePaths = 0; } void swap(SkPictureContentInfo* other) { SkTSwap(fNumPaintWithPathEffectUses, other->fNumPaintWithPathEffectUses); SkTSwap(fNumFastPathDashEffects, other->fNumFastPathDashEffects); SkTSwap(fNumAAConcavePaths, other->fNumAAConcavePaths); SkTSwap(fNumAAHairlineConcavePaths, other->fNumAAHairlineConcavePaths); } void incPaintWithPathEffectUses() { ++fNumPaintWithPathEffectUses; } int numPaintWithPathEffectUses() const { return fNumPaintWithPathEffectUses; } void incFastPathDashEffects() { ++fNumFastPathDashEffects; } int numFastPathDashEffects() const { return fNumFastPathDashEffects; } void incAAConcavePaths() { ++fNumAAConcavePaths; } int numAAConcavePaths() const { return fNumAAConcavePaths; } void incAAHairlineConcavePaths() { ++fNumAAHairlineConcavePaths; SkASSERT(fNumAAHairlineConcavePaths <= fNumAAConcavePaths); } int numAAHairlineConcavePaths() const { return fNumAAHairlineConcavePaths; } private: // This field is incremented every time a paint with a path effect is // used (i.e., it is not a de-duplicated count) int fNumPaintWithPathEffectUses; // This field is incremented every time a paint with a path effect that is // dashed, we are drawing a line, and we can use the gpu fast path int fNumFastPathDashEffects; // This field is incremented every time an anti-aliased drawPath call is // issued with a concave path int fNumAAConcavePaths; // This field is incremented every time a drawPath call is // issued for a hairline stroked concave path. int fNumAAHairlineConcavePaths; }; #ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE /** * Container for data that is needed to deep copy a SkPicture. The container * enables the data to be generated once and reused for subsequent copies. */ struct SkPictCopyInfo { SkPictCopyInfo() : controller(1024) {} SkChunkFlatController controller; SkTDArray paintData; }; #endif class SkPictureData { public: #ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE SkPictureData(const SkPictureData& src, SkPictCopyInfo* deepCopyInfo = NULL); #endif SkPictureData(const SkPictureRecord& record, const SkPictInfo&, bool deepCopyOps); static SkPictureData* CreateFromStream(SkStream*, const SkPictInfo&, SkPicture::InstallPixelRefProc); static SkPictureData* CreateFromBuffer(SkReadBuffer&, const SkPictInfo&); virtual ~SkPictureData(); const SkPicture::OperationList* getActiveOps(const SkIRect& queryRect) const; void serialize(SkWStream*, SkPicture::EncodeBitmap) const; void flatten(SkWriteBuffer&) const; void dumpSize() const; bool containsBitmaps() const; const SkData* opData() const { return fOpData; } protected: explicit SkPictureData(const SkPictInfo& info); bool parseStream(SkStream*, SkPicture::InstallPixelRefProc); bool parseBuffer(SkReadBuffer& buffer); public: const SkBitmap& getBitmap(SkReader32* reader) const { const int index = reader->readInt(); if (SkBitmapHeap::INVALID_SLOT == index) { #ifdef SK_DEBUG SkDebugf("An invalid bitmap was recorded!\n"); #endif return fBadBitmap; } return (*fBitmaps)[index]; } const SkPath& getPath(SkReader32* reader) const { int index = reader->readInt() - 1; return (*fPathHeap.get())[index]; } const SkPicture* getPicture(SkReader32* reader) const { int index = reader->readInt(); SkASSERT(index > 0 && index <= fPictureCount); return fPictureRefs[index - 1]; } const SkPaint* getPaint(SkReader32* reader) const { int index = reader->readInt(); if (index == 0) { return NULL; } return &(*fPaints)[index - 1]; } void initIterator(SkPictureStateTree::Iterator* iter, const SkTDArray& draws, SkCanvas* canvas) const { if (NULL != fStateTree) { fStateTree->initIterator(iter, draws, canvas); } } #ifdef SK_DEBUG_SIZE int size(size_t* sizePtr); int bitmaps(size_t* size); int paints(size_t* size); int paths(size_t* size); #endif #ifdef SK_DEBUG_DUMP private: void dumpBitmap(const SkBitmap& bitmap) const; void dumpMatrix(const SkMatrix& matrix) const; void dumpPaint(const SkPaint& paint) const; void dumpPath(const SkPath& path) const; void dumpPicture(const SkPicture& picture) const; void dumpRegion(const SkRegion& region) const; int dumpDrawType(char* bufferPtr, char* buffer, DrawType drawType); int dumpInt(char* bufferPtr, char* buffer, char* name); int dumpRect(char* bufferPtr, char* buffer, char* name); int dumpPoint(char* bufferPtr, char* buffer, char* name); void dumpPointArray(char** bufferPtrPtr, char* buffer, int count); int dumpPtr(char* bufferPtr, char* buffer, char* name, void* ptr); int dumpRectPtr(char* bufferPtr, char* buffer, char* name); int dumpScalar(char* bufferPtr, char* buffer, char* name); void dumpText(char** bufferPtrPtr, char* buffer); void dumpStream(); public: void dump() const; #endif #if SK_SUPPORT_GPU /** * sampleCount is the number of samples-per-pixel or zero if non-MSAA. * It is defaulted to be zero. */ bool suitableForGpuRasterization(GrContext* context, const char **reason, int sampleCount = 0) const; /** * Calls getRecommendedSampleCount with GrPixelConfig and dpi to calculate sampleCount * and then calls the above version of suitableForGpuRasterization */ bool suitableForGpuRasterization(GrContext* context, const char **reason, GrPixelConfig config, SkScalar dpi) const; #endif private: friend class SkPicture; // needed in SkPicture::clone (rm when it is removed) void init(); // these help us with reading/writing bool parseStreamTag(SkStream*, uint32_t tag, uint32_t size, SkPicture::InstallPixelRefProc); bool parseBufferTag(SkReadBuffer&, uint32_t tag, uint32_t size); void flattenToBuffer(SkWriteBuffer&) const; // Only used by getBitmap() if the passed in index is SkBitmapHeap::INVALID_SLOT. This empty // bitmap allows playback to draw nothing and move on. SkBitmap fBadBitmap; SkAutoTUnref fBitmapHeap; SkTRefArray* fBitmaps; SkTRefArray* fPaints; SkData* fOpData; // opcodes and parameters SkAutoTUnref fPathHeap; // reference counted const SkPicture** fPictureRefs; int fPictureCount; SkBBoxHierarchy* fBoundingHierarchy; SkPictureStateTree* fStateTree; SkPictureContentInfo fContentInfo; SkTypefacePlayback fTFPlayback; SkFactoryPlayback* fFactoryPlayback; const SkPictInfo fInfo; static void WriteFactories(SkWStream* stream, const SkFactorySet& rec); static void WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec); void initForPlayback() const; }; #endif