/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPictureData_DEFINED #define SkPictureData_DEFINED #include "SkBitmap.h" #include "SkPathHeap.h" #include "SkPicture.h" #include "SkPictureContentInfo.h" #include "SkPictureFlat.h" class SkData; class SkPictureRecord; class SkReader32; class SkStream; class SkWStream; class SkBBoxHierarchy; class SkMatrix; class SkPaint; class SkPath; class SkReadBuffer; class SkTextBlob; struct SkPictInfo { enum Flags { kCrossProcess_Flag = 1 << 0, kScalarIsFloat_Flag = 1 << 1, kPtrIs64Bit_Flag = 1 << 2, }; char fMagic[8]; uint32_t fVersion; SkRect fCullRect; uint32_t fFlags; }; #define SK_PICT_READER_TAG SkSetFourByteTag('r', 'e', 'a', 'd') #define SK_PICT_FACTORY_TAG SkSetFourByteTag('f', 'a', 'c', 't') #define SK_PICT_TYPEFACE_TAG SkSetFourByteTag('t', 'p', 'f', 'c') #define SK_PICT_PICTURE_TAG SkSetFourByteTag('p', 'c', 't', 'r') // This tag specifies the size of the ReadBuffer, needed for the following tags #define SK_PICT_BUFFER_SIZE_TAG SkSetFourByteTag('a', 'r', 'a', 'y') // these are all inside the ARRAYS tag #define SK_PICT_BITMAP_BUFFER_TAG SkSetFourByteTag('b', 't', 'm', 'p') #define SK_PICT_PAINT_BUFFER_TAG SkSetFourByteTag('p', 'n', 't', ' ') #define SK_PICT_PATH_BUFFER_TAG SkSetFourByteTag('p', 't', 'h', ' ') #define SK_PICT_TEXTBLOB_BUFFER_TAG SkSetFourByteTag('b', 'l', 'o', 'b') // Always write this guy last (with no length field afterwards) #define SK_PICT_EOF_TAG SkSetFourByteTag('e', 'o', 'f', ' ') class SkPictureData { public: SkPictureData(const SkPictureRecord& record, const SkPictInfo&, bool deepCopyOps); static SkPictureData* CreateFromStream(SkStream*, const SkPictInfo&, SkPicture::InstallPixelRefProc); static SkPictureData* CreateFromBuffer(SkReadBuffer&, const SkPictInfo&); virtual ~SkPictureData(); void serialize(SkWStream*, SkPicture::EncodeBitmap) const; void flatten(SkWriteBuffer&) const; bool containsBitmaps() const; bool hasText() const { return fContentInfo.hasText(); } int opCount() const { return fContentInfo.numOperations(); } const SkData* opData() const { return fOpData; } protected: explicit SkPictureData(const SkPictInfo& info); bool parseStream(SkStream*, SkPicture::InstallPixelRefProc); bool parseBuffer(SkReadBuffer& buffer); public: const SkBitmap& getBitmap(SkReader32* reader) const { const int index = reader->readInt(); if (SkBitmapHeap::INVALID_SLOT == index) { #ifdef SK_DEBUG SkDebugf("An invalid bitmap was recorded!\n"); #endif return fBadBitmap; } return (*fBitmaps)[index]; } const SkPath& getPath(SkReader32* reader) const { int index = reader->readInt() - 1; return (*fPathHeap.get())[index]; } const SkPicture* getPicture(SkReader32* reader) const { int index = reader->readInt(); SkASSERT(index > 0 && index <= fPictureCount); return fPictureRefs[index - 1]; } const SkPaint* getPaint(SkReader32* reader) const { int index = reader->readInt(); if (index == 0) { return NULL; } return &(*fPaints)[index - 1]; } const SkTextBlob* getTextBlob(SkReader32* reader) const { int index = reader->readInt(); SkASSERT(index > 0 && index <= fTextBlobCount); return fTextBlobRefs[index - 1]; } #if SK_SUPPORT_GPU /** * sampleCount is the number of samples-per-pixel or zero if non-MSAA. * It is defaulted to be zero. */ bool suitableForGpuRasterization(GrContext* context, const char **reason, int sampleCount = 0) const; /** * Calls getRecommendedSampleCount with GrPixelConfig and dpi to calculate sampleCount * and then calls the above version of suitableForGpuRasterization */ bool suitableForGpuRasterization(GrContext* context, const char **reason, GrPixelConfig config, SkScalar dpi) const; bool suitableForLayerOptimization() const; #endif private: void init(); // these help us with reading/writing bool parseStreamTag(SkStream*, uint32_t tag, uint32_t size, SkPicture::InstallPixelRefProc); bool parseBufferTag(SkReadBuffer&, uint32_t tag, uint32_t size); void flattenToBuffer(SkWriteBuffer&) const; // Only used by getBitmap() if the passed in index is SkBitmapHeap::INVALID_SLOT. This empty // bitmap allows playback to draw nothing and move on. SkBitmap fBadBitmap; SkAutoTUnref fBitmapHeap; SkTRefArray* fBitmaps; SkTRefArray* fPaints; SkData* fOpData; // opcodes and parameters SkAutoTUnref fPathHeap; // reference counted const SkPicture** fPictureRefs; int fPictureCount; const SkTextBlob** fTextBlobRefs; int fTextBlobCount; SkPictureContentInfo fContentInfo; SkTypefacePlayback fTFPlayback; SkFactoryPlayback* fFactoryPlayback; const SkPictInfo fInfo; static void WriteFactories(SkWStream* stream, const SkFactorySet& rec); static void WriteTypefaces(SkWStream* stream, const SkRefCntSet& rec); void initForPlayback() const; }; #endif