/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // Some shared code used by both SkBigPicture and SkMiniPicture. // SkTextHunter -- SkRecord visitor that returns true when the op draws text. // SkBitmapHunter -- SkRecord visitor that returns true when the op draws a bitmap. // SkPathCounter -- SkRecord visitor that counts paths that draw slowly on the GPU. #include "SkPathEffect.h" #include "SkRecords.h" #include "SkTLogic.h" struct SkTextHunter { // Most ops never have text. Some always do. Subpictures know themeselves. template bool operator()(const T&) { return false; } bool operator()(const SkRecords::DrawPosText&) { return true; } bool operator()(const SkRecords::DrawPosTextH&) { return true; } bool operator()(const SkRecords::DrawText&) { return true; } bool operator()(const SkRecords::DrawTextBlob&) { return true; } bool operator()(const SkRecords::DrawTextOnPath&) { return true; } bool operator()(const SkRecords::DrawPicture& op) { return op.picture->hasText(); } }; struct SkBitmapHunter { // Helpers. These create HasMember_bitmap and HasMember_paint. SK_CREATE_MEMBER_DETECTOR(bitmap); SK_CREATE_MEMBER_DETECTOR(paint); // Some ops have a paint, some have an optional paint. Either way, get back a pointer. static const SkPaint* AsPtr(const SkPaint& p) { return &p; } static const SkPaint* AsPtr(const SkRecords::Optional& p) { return p; } // Main entry for visitor: // If the op is a DrawPicture, recurse. // If the op has a bitmap directly, return true. // If the op has a paint and the paint has a bitmap, return true. // Otherwise, return false. bool operator()(const SkRecords::DrawPicture& op) { return op.picture->willPlayBackBitmaps(); } template bool operator()(const T& r) { return CheckBitmap(r); } // If the op has a bitmap, of course we're going to play back bitmaps. template static SK_WHEN(HasMember_bitmap, bool) CheckBitmap(const T&) { return true; } // If not, look for one in its paint (if it has a paint). template static SK_WHEN(!HasMember_bitmap, bool) CheckBitmap(const T& r) { return CheckPaint(r); } // If we have a paint, dig down into the effects looking for a bitmap. template static SK_WHEN(HasMember_paint, bool) CheckPaint(const T& r) { const SkPaint* paint = AsPtr(r.paint); if (paint) { const SkShader* shader = paint->getShader(); if (shader && shader->asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) { return true; } } return false; } // If we don't have a paint, that non-paint has no bitmap. template static SK_WHEN(!HasMember_paint, bool) CheckPaint(const T&) { return false; } }; // TODO: might be nicer to have operator() return an int (the number of slow paths) ? struct SkPathCounter { SK_CREATE_MEMBER_DETECTOR(paint); // Some ops have a paint, some have an optional paint. Either way, get back a pointer. static const SkPaint* AsPtr(const SkPaint& p) { return &p; } static const SkPaint* AsPtr(const SkRecords::Optional& p) { return p; } SkPathCounter() : fNumSlowPathsAndDashEffects(0) {} // Recurse into nested pictures. void operator()(const SkRecords::DrawPicture& op) { fNumSlowPathsAndDashEffects += op.picture->numSlowPaths(); } void checkPaint(const SkPaint* paint) { if (paint && paint->getPathEffect()) { // Initially assume it's slow. fNumSlowPathsAndDashEffects++; } } void operator()(const SkRecords::DrawPoints& op) { this->checkPaint(&op.paint); const SkPathEffect* effect = op.paint.getPathEffect(); if (effect) { SkPathEffect::DashInfo info; SkPathEffect::DashType dashType = effect->asADash(&info); if (2 == op.count && SkPaint::kRound_Cap != op.paint.getStrokeCap() && SkPathEffect::kDash_DashType == dashType && 2 == info.fCount) { fNumSlowPathsAndDashEffects--; } } } void operator()(const SkRecords::DrawPath& op) { this->checkPaint(&op.paint); if (op.paint.isAntiAlias() && !op.path.isConvex()) { SkPaint::Style paintStyle = op.paint.getStyle(); const SkRect& pathBounds = op.path.getBounds(); if (SkPaint::kStroke_Style == paintStyle && 0 == op.paint.getStrokeWidth()) { // AA hairline concave path is not slow. } else if (SkPaint::kFill_Style == paintStyle && pathBounds.width() < 64.f && pathBounds.height() < 64.f && !op.path.isVolatile()) { // AADF eligible concave path is not slow. } else { fNumSlowPathsAndDashEffects++; } } } template SK_WHEN(HasMember_paint, void) operator()(const T& op) { this->checkPaint(AsPtr(op.paint)); } template SK_WHEN(!HasMember_paint, void) operator()(const T& op) { /* do nothing */ } int fNumSlowPathsAndDashEffects; };