#ifndef SkPathHeap_DEFINED #define SkPathHeap_DEFINED #include "SkRefCnt.h" #include "SkChunkAlloc.h" #include "SkTDArray.h" class SkPath; class SkFlattenableReadBuffer; class SkFlattenableWriteBuffer; class SkPathHeap : public SkRefCnt { public: SkPathHeap(); SkPathHeap(SkFlattenableReadBuffer&); virtual ~SkPathHeap(); // called during picture-record int append(const SkPath&); // called during picture-playback int count() const { return fPaths.count(); } const SkPath& operator[](int index) const { return *fPaths[index]; } void flatten(SkFlattenableWriteBuffer&) const; private: // we store the paths in the heap (placement new) SkChunkAlloc fHeap; // we just store ptrs into fHeap here SkTDArray fPaths; }; #endif