/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPath.h" #include "SkBuffer.h" #include "SkMath.h" #include "SkPathRef.h" #include "SkRRect.h" #include "SkThread.h" //////////////////////////////////////////////////////////////////////////// #if SK_DEBUG_PATH_REF SkPath::PathRefDebugRef::PathRefDebugRef(SkPath* owner) : fOwner(owner) {} SkPath::PathRefDebugRef::PathRefDebugRef(SkPathRef* pr, SkPath* owner) : fPathRef(pr) , fOwner(owner) { pr->addOwner(owner); } SkPath::PathRefDebugRef::~PathRefDebugRef() { fPathRef->removeOwner(fOwner); } void SkPath::PathRefDebugRef::reset(SkPathRef* ref) { bool diff = (ref != fPathRef.get()); if (diff && NULL != fPathRef.get()) { fPathRef.get()->removeOwner(fOwner); } fPathRef.reset(ref); if (diff && NULL != fPathRef.get()) { fPathRef.get()->addOwner(fOwner); } } void SkPath::PathRefDebugRef::swap(SkPath::PathRefDebugRef* other) { if (other->fPathRef.get() != fPathRef.get()) { other->fPathRef->removeOwner(other->fOwner); other->fPathRef->addOwner(fOwner); fPathRef->removeOwner(fOwner); fPathRef->addOwner(other->fOwner); } fPathRef.swap(&other->fPathRef); } SkPathRef* SkPath::PathRefDebugRef::get() const { return fPathRef.get(); } SkAutoTUnref::BlockRefType *SkPath::PathRefDebugRef::operator->() const { return fPathRef.operator->(); } SkPath::PathRefDebugRef::operator SkPathRef*() { return fPathRef.operator SkPathRef *(); } #endif //////////////////////////////////////////////////////////////////////////// SK_DEFINE_INST_COUNT(SkPath); // This value is just made-up for now. When count is 4, calling memset was much // slower than just writing the loop. This seems odd, and hopefully in the // future this we appear to have been a fluke... #define MIN_COUNT_FOR_MEMSET_TO_BE_FAST 16 //////////////////////////////////////////////////////////////////////////// /** * Path.bounds is defined to be the bounds of all the control points. * If we called bounds.join(r) we would skip r if r was empty, which breaks * our promise. Hence we have a custom joiner that doesn't look at emptiness */ static void joinNoEmptyChecks(SkRect* dst, const SkRect& src) { dst->fLeft = SkMinScalar(dst->fLeft, src.fLeft); dst->fTop = SkMinScalar(dst->fTop, src.fTop); dst->fRight = SkMaxScalar(dst->fRight, src.fRight); dst->fBottom = SkMaxScalar(dst->fBottom, src.fBottom); } static bool is_degenerate(const SkPath& path) { SkPath::Iter iter(path, false); SkPoint pts[4]; return SkPath::kDone_Verb == iter.next(pts); } class SkAutoDisableOvalCheck { public: SkAutoDisableOvalCheck(SkPath* path) : fPath(path) { fSaved = fPath->fIsOval; } ~SkAutoDisableOvalCheck() { fPath->fIsOval = fSaved; } private: SkPath* fPath; bool fSaved; }; class SkAutoDisableDirectionCheck { public: SkAutoDisableDirectionCheck(SkPath* path) : fPath(path) { fSaved = static_cast(fPath->fDirection); } ~SkAutoDisableDirectionCheck() { fPath->fDirection = fSaved; } private: SkPath* fPath; SkPath::Direction fSaved; }; /* This guy's constructor/destructor bracket a path editing operation. It is used when we know the bounds of the amount we are going to add to the path (usually a new contour, but not required). It captures some state about the path up front (i.e. if it already has a cached bounds), and the if it can, it updates the cache bounds explicitly, avoiding the need to revisit all of the points in getBounds(). It also notes if the path was originally degenerate, and if so, sets isConvex to true. Thus it can only be used if the contour being added is convex. */ class SkAutoPathBoundsUpdate { public: SkAutoPathBoundsUpdate(SkPath* path, const SkRect& r) : fRect(r) { this->init(path); } SkAutoPathBoundsUpdate(SkPath* path, SkScalar left, SkScalar top, SkScalar right, SkScalar bottom) { fRect.set(left, top, right, bottom); this->init(path); } ~SkAutoPathBoundsUpdate() { fPath->setIsConvex(fDegenerate); if (fEmpty) { fPath->fBounds = fRect; fPath->fBoundsIsDirty = false; fPath->fIsFinite = fPath->fBounds.isFinite(); } else if (!fDirty) { joinNoEmptyChecks(&fPath->fBounds, fRect); fPath->fBoundsIsDirty = false; fPath->fIsFinite = fPath->fBounds.isFinite(); } } private: SkPath* fPath; SkRect fRect; bool fDirty; bool fDegenerate; bool fEmpty; // returns true if we should proceed void init(SkPath* path) { fPath = path; // Mark the path's bounds as dirty if (1) they are, or (2) the path // is non-finite, and therefore its bounds are not meaningful fDirty = SkToBool(path->fBoundsIsDirty) || !path->fIsFinite; fDegenerate = is_degenerate(*path); fEmpty = path->isEmpty(); // Cannot use fRect for our bounds unless we know it is sorted fRect.sort(); } }; // Return true if the computed bounds are finite. static bool compute_pt_bounds(SkRect* bounds, const SkPathRef& ref) { int count = ref.countPoints(); if (count <= 1) { // we ignore just 1 point (moveto) bounds->setEmpty(); return count ? ref.points()->isFinite() : true; } else { return bounds->setBoundsCheck(ref.points(), count); } } //////////////////////////////////////////////////////////////////////////// /* Stores the verbs and points as they are given to us, with exceptions: - we only record "Close" if it was immediately preceeded by Move | Line | Quad | Cubic - we insert a Move(0,0) if Line | Quad | Cubic is our first command The iterator does more cleanup, especially if forceClose == true 1. If we encounter degenerate segments, remove them 2. if we encounter Close, return a cons'd up Line() first (if the curr-pt != start-pt) 3. if we encounter Move without a preceeding Close, and forceClose is true, goto #2 4. if we encounter Line | Quad | Cubic after Close, cons up a Move */ //////////////////////////////////////////////////////////////////////////// // flag to require a moveTo if we begin with something else, like lineTo etc. #define INITIAL_LASTMOVETOINDEX_VALUE ~0 SkPath::SkPath() #if SK_DEBUG_PATH_REF : fPathRef(SkPathRef::CreateEmpty(), this) #else : fPathRef(SkPathRef::CreateEmpty()) #endif , fFillType(kWinding_FillType) , fBoundsIsDirty(true) { fConvexity = kUnknown_Convexity; fDirection = kUnknown_Direction; fSegmentMask = 0; fLastMoveToIndex = INITIAL_LASTMOVETOINDEX_VALUE; fIsOval = false; fIsFinite = false; // gets computed when we know our bounds #ifdef SK_BUILD_FOR_ANDROID fGenerationID = 0; fSourcePath = NULL; #endif } SkPath::SkPath(const SkPath& src) #if SK_DEBUG_PATH_REF : fPathRef(this) #endif { SkDEBUGCODE(src.validate();) src.fPathRef.get()->ref(); fPathRef.reset(src.fPathRef.get()); fBounds = src.fBounds; fFillType = src.fFillType; fBoundsIsDirty = src.fBoundsIsDirty; fConvexity = src.fConvexity; fDirection = src.fDirection; fIsFinite = src.fIsFinite; fSegmentMask = src.fSegmentMask; fLastMoveToIndex = src.fLastMoveToIndex; fIsOval = src.fIsOval; #ifdef SK_BUILD_FOR_ANDROID fGenerationID = src.fGenerationID; fSourcePath = NULL; #endif } SkPath::~SkPath() { SkDEBUGCODE(this->validate();) } SkPath& SkPath::operator=(const SkPath& src) { SkDEBUGCODE(src.validate();) if (this != &src) { src.fPathRef.get()->ref(); fPathRef.reset(src.fPathRef.get()); fBounds = src.fBounds; fFillType = src.fFillType; fBoundsIsDirty = src.fBoundsIsDirty; fConvexity = src.fConvexity; fDirection = src.fDirection; fIsFinite = src.fIsFinite; fSegmentMask = src.fSegmentMask; fLastMoveToIndex = src.fLastMoveToIndex; fIsOval = src.fIsOval; GEN_ID_INC; } SkDEBUGCODE(this->validate();) return *this; } SK_API bool operator==(const SkPath& a, const SkPath& b) { // note: don't need to look at isConvex or bounds, since just comparing the // raw data is sufficient. // We explicitly check fSegmentMask as a quick-reject. We could skip it, // since it is only a cache of info in the fVerbs, but its a fast way to // notice a difference return &a == &b || (a.fFillType == b.fFillType && a.fSegmentMask == b.fSegmentMask && *a.fPathRef.get() == *b.fPathRef.get()); } void SkPath::swap(SkPath& other) { SkASSERT(&other != NULL); if (this != &other) { SkTSwap(fBounds, other.fBounds); fPathRef.swap(&other.fPathRef); SkTSwap(fFillType, other.fFillType); SkTSwap(fBoundsIsDirty, other.fBoundsIsDirty); SkTSwap(fConvexity, other.fConvexity); SkTSwap(fDirection, other.fDirection); SkTSwap(fSegmentMask, other.fSegmentMask); SkTSwap(fLastMoveToIndex, other.fLastMoveToIndex); SkTSwap(fIsOval, other.fIsOval); SkTSwap(fIsFinite, other.fIsFinite); GEN_ID_INC; } } static inline bool check_edge_against_rect(const SkPoint& p0, const SkPoint& p1, const SkRect& rect, SkPath::Direction dir) { const SkPoint* edgeBegin; SkVector v; if (SkPath::kCW_Direction == dir) { v = p1 - p0; edgeBegin = &p0; } else { v = p0 - p1; edgeBegin = &p1; } if (v.fX || v.fY) { // check the cross product of v with the vec from edgeBegin to each rect corner SkScalar yL = SkScalarMul(v.fY, rect.fLeft - edgeBegin->fX); SkScalar xT = SkScalarMul(v.fX, rect.fTop - edgeBegin->fY); SkScalar yR = SkScalarMul(v.fY, rect.fRight - edgeBegin->fX); SkScalar xB = SkScalarMul(v.fX, rect.fBottom - edgeBegin->fY); if ((xT < yL) || (xT < yR) || (xB < yL) || (xB < yR)) { return false; } } return true; } bool SkPath::conservativelyContainsRect(const SkRect& rect) const { // This only handles non-degenerate convex paths currently. if (kConvex_Convexity != this->getConvexity()) { return false; } Direction direction; if (!this->cheapComputeDirection(&direction)) { return false; } SkPoint firstPt; SkPoint prevPt; RawIter iter(*this); SkPath::Verb verb; SkPoint pts[4]; SkDEBUGCODE(int moveCnt = 0;) while ((verb = iter.next(pts)) != kDone_Verb) { int nextPt = -1; switch (verb) { case kMove_Verb: SkASSERT(!moveCnt); SkDEBUGCODE(++moveCnt); firstPt = prevPt = pts[0]; break; case kLine_Verb: nextPt = 1; SkASSERT(moveCnt); break; case kQuad_Verb: SkASSERT(moveCnt); nextPt = 2; break; case kCubic_Verb: SkASSERT(moveCnt); nextPt = 3; break; case kClose_Verb: break; default: SkDEBUGFAIL("unknown verb"); } if (-1 != nextPt) { if (!check_edge_against_rect(prevPt, pts[nextPt], rect, direction)) { return false; } prevPt = pts[nextPt]; } } return check_edge_against_rect(prevPt, firstPt, rect, direction); } #ifdef SK_BUILD_FOR_ANDROID uint32_t SkPath::getGenerationID() const { return fGenerationID; } const SkPath* SkPath::getSourcePath() const { return fSourcePath; } void SkPath::setSourcePath(const SkPath* path) { fSourcePath = path; } #endif void SkPath::reset() { SkDEBUGCODE(this->validate();) fPathRef.reset(SkPathRef::CreateEmpty()); GEN_ID_INC; fBoundsIsDirty = true; fConvexity = kUnknown_Convexity; fDirection = kUnknown_Direction; fSegmentMask = 0; fLastMoveToIndex = INITIAL_LASTMOVETOINDEX_VALUE; fIsOval = false; } void SkPath::rewind() { SkDEBUGCODE(this->validate();) SkPathRef::Rewind(&fPathRef); GEN_ID_INC; fConvexity = kUnknown_Convexity; fBoundsIsDirty = true; fSegmentMask = 0; fLastMoveToIndex = INITIAL_LASTMOVETOINDEX_VALUE; fIsOval = false; } bool SkPath::isEmpty() const { SkDEBUGCODE(this->validate();) return 0 == fPathRef->countVerbs(); } bool SkPath::isLine(SkPoint line[2]) const { int verbCount = fPathRef->countVerbs(); int ptCount = fPathRef->countVerbs(); if (2 == verbCount && 2 == ptCount) { if (kMove_Verb == fPathRef->atVerb(0) && kLine_Verb == fPathRef->atVerb(1)) { if (line) { const SkPoint* pts = fPathRef->points(); line[0] = pts[0]; line[1] = pts[1]; } return true; } } return false; } /* Determines if path is a rect by keeping track of changes in direction and looking for a loop either clockwise or counterclockwise. The direction is computed such that: 0: vertical up 1: horizontal left 2: vertical down 3: horizontal right A rectangle cycles up/right/down/left or up/left/down/right. The test fails if: The path is closed, and followed by a line. A second move creates a new endpoint. A diagonal line is parsed. There's more than four changes of direction. There's a discontinuity on the line (e.g., a move in the middle) The line reverses direction. The rectangle doesn't complete a cycle. The path contains a quadratic or cubic. The path contains fewer than four points. The final point isn't equal to the first point. It's OK if the path has: Several colinear line segments composing a rectangle side. Single points on the rectangle side. The direction takes advantage of the corners found since opposite sides must travel in opposite directions. FIXME: Allow colinear quads and cubics to be treated like lines. FIXME: If the API passes fill-only, return true if the filled stroke is a rectangle, though the caller failed to close the path. */ bool SkPath::isRectContour(bool allowPartial, int* currVerb, const SkPoint** ptsPtr, bool* isClosed, Direction* direction) const { int corners = 0; SkPoint first, last; const SkPoint* pts = *ptsPtr; const SkPoint* savePts = NULL; first.set(0, 0); last.set(0, 0); int firstDirection = 0; int lastDirection = 0; int nextDirection = 0; bool closedOrMoved = false; bool autoClose = false; int verbCnt = fPathRef->countVerbs(); while (*currVerb < verbCnt && (!allowPartial || !autoClose)) { switch (fPathRef->atVerb(*currVerb)) { case kClose_Verb: savePts = pts; pts = *ptsPtr; autoClose = true; case kLine_Verb: { SkScalar left = last.fX; SkScalar top = last.fY; SkScalar right = pts->fX; SkScalar bottom = pts->fY; ++pts; if (left != right && top != bottom) { return false; // diagonal } if (left == right && top == bottom) { break; // single point on side OK } nextDirection = (left != right) << 0 | (left < right || top < bottom) << 1; if (0 == corners) { firstDirection = nextDirection; first = last; last = pts[-1]; corners = 1; closedOrMoved = false; break; } if (closedOrMoved) { return false; // closed followed by a line } if (autoClose && nextDirection == firstDirection) { break; // colinear with first } closedOrMoved = autoClose; if (lastDirection != nextDirection) { if (++corners > 4) { return false; // too many direction changes } } last = pts[-1]; if (lastDirection == nextDirection) { break; // colinear segment } // Possible values for corners are 2, 3, and 4. // When corners == 3, nextDirection opposes firstDirection. // Otherwise, nextDirection at corner 2 opposes corner 4. int turn = firstDirection ^ (corners - 1); int directionCycle = 3 == corners ? 0 : nextDirection ^ turn; if ((directionCycle ^ turn) != nextDirection) { return false; // direction didn't follow cycle } break; } case kQuad_Verb: case kCubic_Verb: return false; // quadratic, cubic not allowed case kMove_Verb: last = *pts++; closedOrMoved = true; break; } *currVerb += 1; lastDirection = nextDirection; } // Success if 4 corners and first point equals last bool result = 4 == corners && (first == last || autoClose); if (savePts) { *ptsPtr = savePts; } if (result && isClosed) { *isClosed = autoClose; } if (result && direction) { *direction = firstDirection == ((lastDirection + 1) & 3) ? kCCW_Direction : kCW_Direction; } return result; } bool SkPath::isRect(SkRect* rect) const { SkDEBUGCODE(this->validate();) int currVerb = 0; const SkPoint* pts = fPathRef->points(); bool result = isRectContour(false, &currVerb, &pts, NULL, NULL); if (result && rect) { *rect = getBounds(); } return result; } bool SkPath::isRect(bool* isClosed, Direction* direction) const { SkDEBUGCODE(this->validate();) int currVerb = 0; const SkPoint* pts = fPathRef->points(); return isRectContour(false, &currVerb, &pts, isClosed, direction); } bool SkPath::isNestedRects(SkRect rects[2]) const { SkDEBUGCODE(this->validate();) int currVerb = 0; const SkPoint* pts = fPathRef->points(); const SkPoint* first = pts; if (!isRectContour(true, &currVerb, &pts, NULL, NULL)) { return false; } const SkPoint* last = pts; SkRect testRects[2]; if (isRectContour(false, &currVerb, &pts, NULL, NULL)) { testRects[0].set(first, last - first); testRects[1].set(last, pts - last); if (testRects[0].contains(testRects[1])) { if (rects) { rects[0] = testRects[0]; rects[1] = testRects[1]; } return true; } if (testRects[1].contains(testRects[0])) { if (rects) { rects[0] = testRects[1]; rects[1] = testRects[0]; } return true; } } return false; } int SkPath::countPoints() const { return fPathRef->countPoints(); } int SkPath::getPoints(SkPoint dst[], int max) const { SkDEBUGCODE(this->validate();) SkASSERT(max >= 0); SkASSERT(!max || dst); int count = SkMin32(max, fPathRef->countPoints()); memcpy(dst, fPathRef->points(), count * sizeof(SkPoint)); return fPathRef->countPoints(); } SkPoint SkPath::getPoint(int index) const { if ((unsigned)index < (unsigned)fPathRef->countPoints()) { return fPathRef->atPoint(index); } return SkPoint::Make(0, 0); } int SkPath::countVerbs() const { return fPathRef->countVerbs(); } static inline void copy_verbs_reverse(uint8_t* inorderDst, const uint8_t* reversedSrc, int count) { for (int i = 0; i < count; ++i) { inorderDst[i] = reversedSrc[~i]; } } int SkPath::getVerbs(uint8_t dst[], int max) const { SkDEBUGCODE(this->validate();) SkASSERT(max >= 0); SkASSERT(!max || dst); int count = SkMin32(max, fPathRef->countVerbs()); copy_verbs_reverse(dst, fPathRef->verbs(), count); return fPathRef->countVerbs(); } bool SkPath::getLastPt(SkPoint* lastPt) const { SkDEBUGCODE(this->validate();) int count = fPathRef->countPoints(); if (count > 0) { if (lastPt) { *lastPt = fPathRef->atPoint(count - 1); } return true; } if (lastPt) { lastPt->set(0, 0); } return false; } void SkPath::setLastPt(SkScalar x, SkScalar y) { SkDEBUGCODE(this->validate();) int count = fPathRef->countPoints(); if (count == 0) { this->moveTo(x, y); } else { fIsOval = false; SkPathRef::Editor ed(&fPathRef); ed.atPoint(count-1)->set(x, y); GEN_ID_INC; } } void SkPath::computeBounds() const { SkDEBUGCODE(this->validate();) SkASSERT(fBoundsIsDirty); fIsFinite = compute_pt_bounds(&fBounds, *fPathRef.get()); fBoundsIsDirty = false; } void SkPath::setConvexity(Convexity c) { if (fConvexity != c) { fConvexity = c; GEN_ID_INC; } } ////////////////////////////////////////////////////////////////////////////// // Construction methods #define DIRTY_AFTER_EDIT \ do { \ fBoundsIsDirty = true; \ fConvexity = kUnknown_Convexity; \ fDirection = kUnknown_Direction; \ fIsOval = false; \ } while (0) #define DIRTY_AFTER_EDIT_NO_CONVEXITY_OR_DIRECTION_CHANGE \ do { \ fBoundsIsDirty = true; \ } while (0) void SkPath::incReserve(U16CPU inc) { SkDEBUGCODE(this->validate();) SkPathRef::Editor(&fPathRef, inc, inc); SkDEBUGCODE(this->validate();) } void SkPath::moveTo(SkScalar x, SkScalar y) { SkDEBUGCODE(this->validate();) SkPathRef::Editor ed(&fPathRef); // remember our index fLastMoveToIndex = ed.pathRef()->countPoints(); ed.growForVerb(kMove_Verb)->set(x, y); GEN_ID_INC; DIRTY_AFTER_EDIT_NO_CONVEXITY_OR_DIRECTION_CHANGE; } void SkPath::rMoveTo(SkScalar x, SkScalar y) { SkPoint pt; this->getLastPt(&pt); this->moveTo(pt.fX + x, pt.fY + y); } void SkPath::injectMoveToIfNeeded() { if (fLastMoveToIndex < 0) { SkScalar x, y; if (fPathRef->countVerbs() == 0) { x = y = 0; } else { const SkPoint& pt = fPathRef->atPoint(~fLastMoveToIndex); x = pt.fX; y = pt.fY; } this->moveTo(x, y); } } void SkPath::lineTo(SkScalar x, SkScalar y) { SkDEBUGCODE(this->validate();) this->injectMoveToIfNeeded(); SkPathRef::Editor ed(&fPathRef); ed.growForVerb(kLine_Verb)->set(x, y); fSegmentMask |= kLine_SegmentMask; GEN_ID_INC; DIRTY_AFTER_EDIT; } void SkPath::rLineTo(SkScalar x, SkScalar y) { SkPoint pt; this->getLastPt(&pt); this->lineTo(pt.fX + x, pt.fY + y); } void SkPath::quadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) { SkDEBUGCODE(this->validate();) this->injectMoveToIfNeeded(); SkPathRef::Editor ed(&fPathRef); SkPoint* pts = ed.growForVerb(kQuad_Verb); pts[0].set(x1, y1); pts[1].set(x2, y2); fSegmentMask |= kQuad_SegmentMask; GEN_ID_INC; DIRTY_AFTER_EDIT; } void SkPath::rQuadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2) { SkPoint pt; this->getLastPt(&pt); this->quadTo(pt.fX + x1, pt.fY + y1, pt.fX + x2, pt.fY + y2); } void SkPath::cubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar x3, SkScalar y3) { SkDEBUGCODE(this->validate();) this->injectMoveToIfNeeded(); SkPathRef::Editor ed(&fPathRef); SkPoint* pts = ed.growForVerb(kCubic_Verb); pts[0].set(x1, y1); pts[1].set(x2, y2); pts[2].set(x3, y3); fSegmentMask |= kCubic_SegmentMask; GEN_ID_INC; DIRTY_AFTER_EDIT; } void SkPath::rCubicTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar x3, SkScalar y3) { SkPoint pt; this->getLastPt(&pt); this->cubicTo(pt.fX + x1, pt.fY + y1, pt.fX + x2, pt.fY + y2, pt.fX + x3, pt.fY + y3); } void SkPath::close() { SkDEBUGCODE(this->validate();) int count = fPathRef->countVerbs(); if (count > 0) { switch (fPathRef->atVerb(count - 1)) { case kLine_Verb: case kQuad_Verb: case kCubic_Verb: case kMove_Verb: { SkPathRef::Editor ed(&fPathRef); ed.growForVerb(kClose_Verb); GEN_ID_INC; break; } default: // don't add a close if it's the first verb or a repeat break; } } // signal that we need a moveTo to follow us (unless we're done) #if 0 if (fLastMoveToIndex >= 0) { fLastMoveToIndex = ~fLastMoveToIndex; } #else fLastMoveToIndex ^= ~fLastMoveToIndex >> (8 * sizeof(fLastMoveToIndex) - 1); #endif } /////////////////////////////////////////////////////////////////////////////// static void assert_known_direction(int dir) { SkASSERT(SkPath::kCW_Direction == dir || SkPath::kCCW_Direction == dir); } void SkPath::addRect(const SkRect& rect, Direction dir) { this->addRect(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, dir); } void SkPath::addRect(SkScalar left, SkScalar top, SkScalar right, SkScalar bottom, Direction dir) { assert_known_direction(dir); fDirection = this->hasOnlyMoveTos() ? dir : kUnknown_Direction; SkAutoDisableDirectionCheck addc(this); SkAutoPathBoundsUpdate apbu(this, left, top, right, bottom); this->incReserve(5); this->moveTo(left, top); if (dir == kCCW_Direction) { this->lineTo(left, bottom); this->lineTo(right, bottom); this->lineTo(right, top); } else { this->lineTo(right, top); this->lineTo(right, bottom); this->lineTo(left, bottom); } this->close(); } void SkPath::addPoly(const SkPoint pts[], int count, bool close) { SkDEBUGCODE(this->validate();) if (count <= 0) { return; } SkPathRef::Editor ed(&fPathRef); fLastMoveToIndex = ed.pathRef()->countPoints(); uint8_t* vb; SkPoint* p; // +close makes room for the extra kClose_Verb ed.grow(count + close, count, &vb, &p); memcpy(p, pts, count * sizeof(SkPoint)); vb[~0] = kMove_Verb; if (count > 1) { // cast to unsigned, so if MIN_COUNT_FOR_MEMSET_TO_BE_FAST is defined to // be 0, the compiler will remove the test/branch entirely. if ((unsigned)count >= MIN_COUNT_FOR_MEMSET_TO_BE_FAST) { memset(vb - count, kLine_Verb, count - 1); } else { for (int i = 1; i < count; ++i) { vb[~i] = kLine_Verb; } } fSegmentMask |= kLine_SegmentMask; } if (close) { vb[~count] = kClose_Verb; } GEN_ID_INC; DIRTY_AFTER_EDIT; SkDEBUGCODE(this->validate();) } #define CUBIC_ARC_FACTOR ((SK_ScalarSqrt2 - SK_Scalar1) * 4 / 3) void SkPath::addRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry, Direction dir) { assert_known_direction(dir); SkScalar w = rect.width(); SkScalar halfW = SkScalarHalf(w); SkScalar h = rect.height(); SkScalar halfH = SkScalarHalf(h); if (halfW <= 0 || halfH <= 0) { return; } bool skip_hori = rx >= halfW; bool skip_vert = ry >= halfH; if (skip_hori && skip_vert) { this->addOval(rect, dir); return; } fDirection = this->hasOnlyMoveTos() ? dir : kUnknown_Direction; SkAutoPathBoundsUpdate apbu(this, rect); SkAutoDisableDirectionCheck(this); if (skip_hori) { rx = halfW; } else if (skip_vert) { ry = halfH; } SkScalar sx = SkScalarMul(rx, CUBIC_ARC_FACTOR); SkScalar sy = SkScalarMul(ry, CUBIC_ARC_FACTOR); this->incReserve(17); this->moveTo(rect.fRight - rx, rect.fTop); if (dir == kCCW_Direction) { if (!skip_hori) { this->lineTo(rect.fLeft + rx, rect.fTop); // top } this->cubicTo(rect.fLeft + rx - sx, rect.fTop, rect.fLeft, rect.fTop + ry - sy, rect.fLeft, rect.fTop + ry); // top-left if (!skip_vert) { this->lineTo(rect.fLeft, rect.fBottom - ry); // left } this->cubicTo(rect.fLeft, rect.fBottom - ry + sy, rect.fLeft + rx - sx, rect.fBottom, rect.fLeft + rx, rect.fBottom); // bot-left if (!skip_hori) { this->lineTo(rect.fRight - rx, rect.fBottom); // bottom } this->cubicTo(rect.fRight - rx + sx, rect.fBottom, rect.fRight, rect.fBottom - ry + sy, rect.fRight, rect.fBottom - ry); // bot-right if (!skip_vert) { this->lineTo(rect.fRight, rect.fTop + ry); } this->cubicTo(rect.fRight, rect.fTop + ry - sy, rect.fRight - rx + sx, rect.fTop, rect.fRight - rx, rect.fTop); // top-right } else { this->cubicTo(rect.fRight - rx + sx, rect.fTop, rect.fRight, rect.fTop + ry - sy, rect.fRight, rect.fTop + ry); // top-right if (!skip_vert) { this->lineTo(rect.fRight, rect.fBottom - ry); } this->cubicTo(rect.fRight, rect.fBottom - ry + sy, rect.fRight - rx + sx, rect.fBottom, rect.fRight - rx, rect.fBottom); // bot-right if (!skip_hori) { this->lineTo(rect.fLeft + rx, rect.fBottom); // bottom } this->cubicTo(rect.fLeft + rx - sx, rect.fBottom, rect.fLeft, rect.fBottom - ry + sy, rect.fLeft, rect.fBottom - ry); // bot-left if (!skip_vert) { this->lineTo(rect.fLeft, rect.fTop + ry); // left } this->cubicTo(rect.fLeft, rect.fTop + ry - sy, rect.fLeft + rx - sx, rect.fTop, rect.fLeft + rx, rect.fTop); // top-left if (!skip_hori) { this->lineTo(rect.fRight - rx, rect.fTop); // top } } this->close(); } static void add_corner_arc(SkPath* path, const SkRect& rect, SkScalar rx, SkScalar ry, int startAngle, SkPath::Direction dir, bool forceMoveTo) { // These two asserts are not sufficient, since really we want to know // that the pair of radii (e.g. left and right, or top and bottom) sum // to <= dimension, but we don't have that data here, so we just have // these conservative asserts. SkASSERT(0 <= rx && rx <= rect.width()); SkASSERT(0 <= ry && ry <= rect.height()); SkRect r; r.set(-rx, -ry, rx, ry); switch (startAngle) { case 0: r.offset(rect.fRight - r.fRight, rect.fBottom - r.fBottom); break; case 90: r.offset(rect.fLeft - r.fLeft, rect.fBottom - r.fBottom); break; case 180: r.offset(rect.fLeft - r.fLeft, rect.fTop - r.fTop); break; case 270: r.offset(rect.fRight - r.fRight, rect.fTop - r.fTop); break; default: SkDEBUGFAIL("unexpected startAngle in add_corner_arc"); } SkScalar start = SkIntToScalar(startAngle); SkScalar sweep = SkIntToScalar(90); if (SkPath::kCCW_Direction == dir) { start += sweep; sweep = -sweep; } path->arcTo(r, start, sweep, forceMoveTo); } void SkPath::addRoundRect(const SkRect& rect, const SkScalar radii[], Direction dir) { SkRRect rrect; rrect.setRectRadii(rect, (const SkVector*) radii); this->addRRect(rrect, dir); } void SkPath::addRRect(const SkRRect& rrect, Direction dir) { assert_known_direction(dir); if (rrect.isEmpty()) { return; } const SkRect& bounds = rrect.getBounds(); if (rrect.isRect()) { this->addRect(bounds, dir); } else if (rrect.isOval()) { this->addOval(bounds, dir); } else if (rrect.isSimple()) { const SkVector& rad = rrect.getSimpleRadii(); this->addRoundRect(bounds, rad.x(), rad.y(), dir); } else { SkAutoPathBoundsUpdate apbu(this, bounds); if (kCW_Direction == dir) { add_corner_arc(this, bounds, rrect.fRadii[0].fX, rrect.fRadii[0].fY, 180, dir, true); add_corner_arc(this, bounds, rrect.fRadii[1].fX, rrect.fRadii[1].fY, 270, dir, false); add_corner_arc(this, bounds, rrect.fRadii[2].fX, rrect.fRadii[2].fY, 0, dir, false); add_corner_arc(this, bounds, rrect.fRadii[3].fX, rrect.fRadii[3].fY, 90, dir, false); } else { add_corner_arc(this, bounds, rrect.fRadii[0].fX, rrect.fRadii[0].fY, 180, dir, true); add_corner_arc(this, bounds, rrect.fRadii[3].fX, rrect.fRadii[3].fY, 90, dir, false); add_corner_arc(this, bounds, rrect.fRadii[2].fX, rrect.fRadii[2].fY, 0, dir, false); add_corner_arc(this, bounds, rrect.fRadii[1].fX, rrect.fRadii[1].fY, 270, dir, false); } this->close(); } } bool SkPath::hasOnlyMoveTos() const { int count = fPathRef->countVerbs(); const uint8_t* verbs = const_cast(fPathRef.get())->verbsMemBegin(); for (int i = 0; i < count; ++i) { if (*verbs == kLine_Verb || *verbs == kQuad_Verb || *verbs == kCubic_Verb) { return false; } ++verbs; } return true; } void SkPath::addOval(const SkRect& oval, Direction dir) { assert_known_direction(dir); /* If addOval() is called after previous moveTo(), this path is still marked as an oval. This is used to fit into WebKit's calling sequences. We can't simply check isEmpty() in this case, as additional moveTo() would mark the path non empty. */ fIsOval = hasOnlyMoveTos(); if (fIsOval) { fDirection = dir; } else { fDirection = kUnknown_Direction; } SkAutoDisableOvalCheck adoc(this); SkAutoDisableDirectionCheck addc(this); SkAutoPathBoundsUpdate apbu(this, oval); SkScalar cx = oval.centerX(); SkScalar cy = oval.centerY(); SkScalar rx = SkScalarHalf(oval.width()); SkScalar ry = SkScalarHalf(oval.height()); #if 0 // these seem faster than using quads (1/2 the number of edges) SkScalar sx = SkScalarMul(rx, CUBIC_ARC_FACTOR); SkScalar sy = SkScalarMul(ry, CUBIC_ARC_FACTOR); this->incReserve(13); this->moveTo(cx + rx, cy); if (dir == kCCW_Direction) { this->cubicTo(cx + rx, cy - sy, cx + sx, cy - ry, cx, cy - ry); this->cubicTo(cx - sx, cy - ry, cx - rx, cy - sy, cx - rx, cy); this->cubicTo(cx - rx, cy + sy, cx - sx, cy + ry, cx, cy + ry); this->cubicTo(cx + sx, cy + ry, cx + rx, cy + sy, cx + rx, cy); } else { this->cubicTo(cx + rx, cy + sy, cx + sx, cy + ry, cx, cy + ry); this->cubicTo(cx - sx, cy + ry, cx - rx, cy + sy, cx - rx, cy); this->cubicTo(cx - rx, cy - sy, cx - sx, cy - ry, cx, cy - ry); this->cubicTo(cx + sx, cy - ry, cx + rx, cy - sy, cx + rx, cy); } #else SkScalar sx = SkScalarMul(rx, SK_ScalarTanPIOver8); SkScalar sy = SkScalarMul(ry, SK_ScalarTanPIOver8); SkScalar mx = SkScalarMul(rx, SK_ScalarRoot2Over2); SkScalar my = SkScalarMul(ry, SK_ScalarRoot2Over2); /* To handle imprecision in computing the center and radii, we revert to the provided bounds when we can (i.e. use oval.fLeft instead of cx-rx) to ensure that we don't exceed the oval's bounds *ever*, since we want to use oval for our fast-bounds, rather than have to recompute it. */ const SkScalar L = oval.fLeft; // cx - rx const SkScalar T = oval.fTop; // cy - ry const SkScalar R = oval.fRight; // cx + rx const SkScalar B = oval.fBottom; // cy + ry this->incReserve(17); // 8 quads + close this->moveTo(R, cy); if (dir == kCCW_Direction) { this->quadTo( R, cy - sy, cx + mx, cy - my); this->quadTo(cx + sx, T, cx , T); this->quadTo(cx - sx, T, cx - mx, cy - my); this->quadTo( L, cy - sy, L, cy ); this->quadTo( L, cy + sy, cx - mx, cy + my); this->quadTo(cx - sx, B, cx , B); this->quadTo(cx + sx, B, cx + mx, cy + my); this->quadTo( R, cy + sy, R, cy ); } else { this->quadTo( R, cy + sy, cx + mx, cy + my); this->quadTo(cx + sx, B, cx , B); this->quadTo(cx - sx, B, cx - mx, cy + my); this->quadTo( L, cy + sy, L, cy ); this->quadTo( L, cy - sy, cx - mx, cy - my); this->quadTo(cx - sx, T, cx , T); this->quadTo(cx + sx, T, cx + mx, cy - my); this->quadTo( R, cy - sy, R, cy ); } #endif this->close(); } bool SkPath::isOval(SkRect* rect) const { if (fIsOval && rect) { *rect = getBounds(); } return fIsOval; } void SkPath::addCircle(SkScalar x, SkScalar y, SkScalar r, Direction dir) { if (r > 0) { SkRect rect; rect.set(x - r, y - r, x + r, y + r); this->addOval(rect, dir); } } #include "SkGeometry.h" static int build_arc_points(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, SkPoint pts[kSkBuildQuadArcStorage]) { if (0 == sweepAngle && (0 == startAngle || SkIntToScalar(360) == startAngle)) { // Chrome uses this path to move into and out of ovals. If not // treated as a special case the moves can distort the oval's // bounding box (and break the circle special case). pts[0].set(oval.fRight, oval.centerY()); return 1; } else if (0 == oval.width() && 0 == oval.height()) { // Chrome will sometimes create 0 radius round rects. Having degenerate // quad segments in the path prevents the path from being recognized as // a rect. // TODO: optimizing the case where only one of width or height is zero // should also be considered. This case, however, doesn't seem to be // as common as the single point case. pts[0].set(oval.fRight, oval.fTop); return 1; } SkVector start, stop; start.fY = SkScalarSinCos(SkDegreesToRadians(startAngle), &start.fX); stop.fY = SkScalarSinCos(SkDegreesToRadians(startAngle + sweepAngle), &stop.fX); /* If the sweep angle is nearly (but less than) 360, then due to precision loss in radians-conversion and/or sin/cos, we may end up with coincident vectors, which will fool SkBuildQuadArc into doing nothing (bad) instead of drawing a nearly complete circle (good). e.g. canvas.drawArc(0, 359.99, ...) -vs- canvas.drawArc(0, 359.9, ...) We try to detect this edge case, and tweak the stop vector */ if (start == stop) { SkScalar sw = SkScalarAbs(sweepAngle); if (sw < SkIntToScalar(360) && sw > SkIntToScalar(359)) { SkScalar stopRad = SkDegreesToRadians(startAngle + sweepAngle); // make a guess at a tiny angle (in radians) to tweak by SkScalar deltaRad = SkScalarCopySign(SK_Scalar1/512, sweepAngle); // not sure how much will be enough, so we use a loop do { stopRad -= deltaRad; stop.fY = SkScalarSinCos(stopRad, &stop.fX); } while (start == stop); } } SkMatrix matrix; matrix.setScale(SkScalarHalf(oval.width()), SkScalarHalf(oval.height())); matrix.postTranslate(oval.centerX(), oval.centerY()); return SkBuildQuadArc(start, stop, sweepAngle > 0 ? kCW_SkRotationDirection : kCCW_SkRotationDirection, &matrix, pts); } void SkPath::arcTo(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, bool forceMoveTo) { if (oval.width() < 0 || oval.height() < 0) { return; } SkPoint pts[kSkBuildQuadArcStorage]; int count = build_arc_points(oval, startAngle, sweepAngle, pts); SkASSERT((count & 1) == 1); if (fPathRef->countVerbs() == 0) { forceMoveTo = true; } this->incReserve(count); forceMoveTo ? this->moveTo(pts[0]) : this->lineTo(pts[0]); for (int i = 1; i < count; i += 2) { this->quadTo(pts[i], pts[i+1]); } } void SkPath::addArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle) { if (oval.isEmpty() || 0 == sweepAngle) { return; } const SkScalar kFullCircleAngle = SkIntToScalar(360); if (sweepAngle >= kFullCircleAngle || sweepAngle <= -kFullCircleAngle) { this->addOval(oval, sweepAngle > 0 ? kCW_Direction : kCCW_Direction); return; } SkPoint pts[kSkBuildQuadArcStorage]; int count = build_arc_points(oval, startAngle, sweepAngle, pts); this->incReserve(count); this->moveTo(pts[0]); for (int i = 1; i < count; i += 2) { this->quadTo(pts[i], pts[i+1]); } } /* Need to handle the case when the angle is sharp, and our computed end-points for the arc go behind pt1 and/or p2... */ void SkPath::arcTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2, SkScalar radius) { SkVector before, after; // need to know our prev pt so we can construct tangent vectors { SkPoint start; this->getLastPt(&start); // Handle degenerate cases by adding a line to the first point and // bailing out. if ((x1 == start.fX && y1 == start.fY) || (x1 == x2 && y1 == y2) || radius == 0) { this->lineTo(x1, y1); return; } before.setNormalize(x1 - start.fX, y1 - start.fY); after.setNormalize(x2 - x1, y2 - y1); } SkScalar cosh = SkPoint::DotProduct(before, after); SkScalar sinh = SkPoint::CrossProduct(before, after); if (SkScalarNearlyZero(sinh)) { // angle is too tight this->lineTo(x1, y1); return; } SkScalar dist = SkScalarMulDiv(radius, SK_Scalar1 - cosh, sinh); if (dist < 0) { dist = -dist; } SkScalar xx = x1 - SkScalarMul(dist, before.fX); SkScalar yy = y1 - SkScalarMul(dist, before.fY); SkRotationDirection arcDir; // now turn before/after into normals if (sinh > 0) { before.rotateCCW(); after.rotateCCW(); arcDir = kCW_SkRotationDirection; } else { before.rotateCW(); after.rotateCW(); arcDir = kCCW_SkRotationDirection; } SkMatrix matrix; SkPoint pts[kSkBuildQuadArcStorage]; matrix.setScale(radius, radius); matrix.postTranslate(xx - SkScalarMul(radius, before.fX), yy - SkScalarMul(radius, before.fY)); int count = SkBuildQuadArc(before, after, arcDir, &matrix, pts); this->incReserve(count); // [xx,yy] == pts[0] this->lineTo(xx, yy); for (int i = 1; i < count; i += 2) { this->quadTo(pts[i], pts[i+1]); } } /////////////////////////////////////////////////////////////////////////////// void SkPath::addPath(const SkPath& path, SkScalar dx, SkScalar dy) { SkMatrix matrix; matrix.setTranslate(dx, dy); this->addPath(path, matrix); } void SkPath::addPath(const SkPath& path, const SkMatrix& matrix) { SkPathRef::Editor(&fPathRef, path.countVerbs(), path.countPoints()); fIsOval = false; RawIter iter(path); SkPoint pts[4]; Verb verb; SkMatrix::MapPtsProc proc = matrix.getMapPtsProc(); while ((verb = iter.next(pts)) != kDone_Verb) { switch (verb) { case kMove_Verb: proc(matrix, &pts[0], &pts[0], 1); this->moveTo(pts[0]); break; case kLine_Verb: proc(matrix, &pts[1], &pts[1], 1); this->lineTo(pts[1]); break; case kQuad_Verb: proc(matrix, &pts[1], &pts[1], 2); this->quadTo(pts[1], pts[2]); break; case kCubic_Verb: proc(matrix, &pts[1], &pts[1], 3); this->cubicTo(pts[1], pts[2], pts[3]); break; case kClose_Verb: this->close(); break; default: SkDEBUGFAIL("unknown verb"); } } } /////////////////////////////////////////////////////////////////////////////// static const uint8_t gPtsInVerb[] = { 1, // kMove 1, // kLine 2, // kQuad 3, // kCubic 0, // kClose 0 // kDone }; // ignore the initial moveto, and stop when the 1st contour ends void SkPath::pathTo(const SkPath& path) { int i, vcount = path.fPathRef->countVerbs(); // exit early if the path is empty, or just has a moveTo. if (vcount < 2) { return; } SkPathRef::Editor(&fPathRef, vcount, path.countPoints()); fIsOval = false; const uint8_t* verbs = path.fPathRef->verbs(); // skip the initial moveTo const SkPoint* pts = path.fPathRef->points() + 1; SkASSERT(verbs[~0] == kMove_Verb); for (i = 1; i < vcount; i++) { switch (verbs[~i]) { case kLine_Verb: this->lineTo(pts[0].fX, pts[0].fY); break; case kQuad_Verb: this->quadTo(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY); break; case kCubic_Verb: this->cubicTo(pts[0].fX, pts[0].fY, pts[1].fX, pts[1].fY, pts[2].fX, pts[2].fY); break; case kClose_Verb: return; } pts += gPtsInVerb[verbs[~i]]; } } // ignore the last point of the 1st contour void SkPath::reversePathTo(const SkPath& path) { int i, vcount = path.fPathRef->countVerbs(); // exit early if the path is empty, or just has a moveTo. if (vcount < 2) { return; } SkPathRef::Editor(&fPathRef, vcount, path.countPoints()); fIsOval = false; const uint8_t* verbs = path.fPathRef->verbs(); const SkPoint* pts = path.fPathRef->points(); SkASSERT(verbs[~0] == kMove_Verb); for (i = 1; i < vcount; ++i) { int n = gPtsInVerb[verbs[~i]]; if (n == 0) { break; } pts += n; } while (--i > 0) { switch (verbs[~i]) { case kLine_Verb: this->lineTo(pts[-1].fX, pts[-1].fY); break; case kQuad_Verb: this->quadTo(pts[-1].fX, pts[-1].fY, pts[-2].fX, pts[-2].fY); break; case kCubic_Verb: this->cubicTo(pts[-1].fX, pts[-1].fY, pts[-2].fX, pts[-2].fY, pts[-3].fX, pts[-3].fY); break; default: SkDEBUGFAIL("bad verb"); break; } pts -= gPtsInVerb[verbs[~i]]; } } void SkPath::reverseAddPath(const SkPath& src) { SkPathRef::Editor ed(&fPathRef, src.fPathRef->countPoints(), src.fPathRef->countVerbs()); const SkPoint* pts = src.fPathRef->pointsEnd(); // we will iterator through src's verbs backwards const uint8_t* verbs = src.fPathRef->verbsMemBegin(); // points at the last verb const uint8_t* verbsEnd = src.fPathRef->verbs(); // points just past the first verb fIsOval = false; bool needMove = true; bool needClose = false; while (verbs < verbsEnd) { uint8_t v = *(verbs++); int n = gPtsInVerb[v]; if (needMove) { --pts; this->moveTo(pts->fX, pts->fY); needMove = false; } pts -= n; switch (v) { case kMove_Verb: if (needClose) { this->close(); needClose = false; } needMove = true; pts += 1; // so we see the point in "if (needMove)" above break; case kLine_Verb: this->lineTo(pts[0]); break; case kQuad_Verb: this->quadTo(pts[1], pts[0]); break; case kCubic_Verb: this->cubicTo(pts[2], pts[1], pts[0]); break; case kClose_Verb: needClose = true; break; default: SkASSERT(!"unexpected verb"); } } } /////////////////////////////////////////////////////////////////////////////// void SkPath::offset(SkScalar dx, SkScalar dy, SkPath* dst) const { SkMatrix matrix; matrix.setTranslate(dx, dy); this->transform(matrix, dst); } #include "SkGeometry.h" static void subdivide_quad_to(SkPath* path, const SkPoint pts[3], int level = 2) { if (--level >= 0) { SkPoint tmp[5]; SkChopQuadAtHalf(pts, tmp); subdivide_quad_to(path, &tmp[0], level); subdivide_quad_to(path, &tmp[2], level); } else { path->quadTo(pts[1], pts[2]); } } static void subdivide_cubic_to(SkPath* path, const SkPoint pts[4], int level = 2) { if (--level >= 0) { SkPoint tmp[7]; SkChopCubicAtHalf(pts, tmp); subdivide_cubic_to(path, &tmp[0], level); subdivide_cubic_to(path, &tmp[3], level); } else { path->cubicTo(pts[1], pts[2], pts[3]); } } void SkPath::transform(const SkMatrix& matrix, SkPath* dst) const { SkDEBUGCODE(this->validate();) if (dst == NULL) { dst = (SkPath*)this; } if (matrix.hasPerspective()) { SkPath tmp; tmp.fFillType = fFillType; SkPath::Iter iter(*this, false); SkPoint pts[4]; SkPath::Verb verb; while ((verb = iter.next(pts, false)) != kDone_Verb) { switch (verb) { case kMove_Verb: tmp.moveTo(pts[0]); break; case kLine_Verb: tmp.lineTo(pts[1]); break; case kQuad_Verb: subdivide_quad_to(&tmp, pts); break; case kCubic_Verb: subdivide_cubic_to(&tmp, pts); break; case kClose_Verb: tmp.close(); break; default: SkDEBUGFAIL("unknown verb"); break; } } dst->swap(tmp); SkPathRef::Editor ed(&dst->fPathRef); matrix.mapPoints(ed.points(), ed.pathRef()->countPoints()); dst->fDirection = kUnknown_Direction; } else { /* * If we're not in perspective, we can transform all of the points at * once. * * Here we also want to optimize bounds, by noting if the bounds are * already known, and if so, we just transform those as well and mark * them as "known", rather than force the transformed path to have to * recompute them. * * Special gotchas if the path is effectively empty (<= 1 point) or * if it is non-finite. In those cases bounds need to stay empty, * regardless of the matrix. */ if (!fBoundsIsDirty && matrix.rectStaysRect() && fPathRef->countPoints() > 1) { dst->fBoundsIsDirty = false; if (fIsFinite) { matrix.mapRect(&dst->fBounds, fBounds); if (!(dst->fIsFinite = dst->fBounds.isFinite())) { dst->fBounds.setEmpty(); } } else { dst->fIsFinite = false; dst->fBounds.setEmpty(); } } else { GEN_ID_PTR_INC(dst); dst->fBoundsIsDirty = true; } SkPathRef::CreateTransformedCopy(&dst->fPathRef, *fPathRef.get(), matrix); if (this != dst) { dst->fFillType = fFillType; dst->fSegmentMask = fSegmentMask; dst->fConvexity = fConvexity; } if (kUnknown_Direction == fDirection) { dst->fDirection = kUnknown_Direction; } else { SkScalar det2x2 = SkScalarMul(matrix.get(SkMatrix::kMScaleX), matrix.get(SkMatrix::kMScaleY)) - SkScalarMul(matrix.get(SkMatrix::kMSkewX), matrix.get(SkMatrix::kMSkewY)); if (det2x2 < 0) { dst->fDirection = SkPath::OppositeDirection(static_cast(fDirection)); } else if (det2x2 > 0) { dst->fDirection = fDirection; } else { dst->fDirection = kUnknown_Direction; } } // It's an oval only if it stays a rect. dst->fIsOval = fIsOval && matrix.rectStaysRect(); SkDEBUGCODE(dst->validate();) } } /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// enum SegmentState { kEmptyContour_SegmentState, // The current contour is empty. We may be // starting processing or we may have just // closed a contour. kAfterMove_SegmentState, // We have seen a move, but nothing else. kAfterPrimitive_SegmentState // We have seen a primitive but not yet // closed the path. Also the initial state. }; SkPath::Iter::Iter() { #ifdef SK_DEBUG fPts = NULL; fMoveTo.fX = fMoveTo.fY = fLastPt.fX = fLastPt.fY = 0; fForceClose = fCloseLine = false; fSegmentState = kEmptyContour_SegmentState; #endif // need to init enough to make next() harmlessly return kDone_Verb fVerbs = NULL; fVerbStop = NULL; fNeedClose = false; } SkPath::Iter::Iter(const SkPath& path, bool forceClose) { this->setPath(path, forceClose); } void SkPath::Iter::setPath(const SkPath& path, bool forceClose) { fPts = path.fPathRef->points(); fVerbs = path.fPathRef->verbs(); fVerbStop = path.fPathRef->verbsMemBegin(); fLastPt.fX = fLastPt.fY = 0; fMoveTo.fX = fMoveTo.fY = 0; fForceClose = SkToU8(forceClose); fNeedClose = false; fSegmentState = kEmptyContour_SegmentState; } bool SkPath::Iter::isClosedContour() const { if (fVerbs == NULL || fVerbs == fVerbStop) { return false; } if (fForceClose) { return true; } const uint8_t* verbs = fVerbs; const uint8_t* stop = fVerbStop; if (kMove_Verb == *(verbs - 1)) { verbs -= 1; // skip the initial moveto } while (verbs > stop) { // verbs points one beyond the current verb, decrement first. unsigned v = *(--verbs); if (kMove_Verb == v) { break; } if (kClose_Verb == v) { return true; } } return false; } SkPath::Verb SkPath::Iter::autoClose(SkPoint pts[2]) { SkASSERT(pts); if (fLastPt != fMoveTo) { // A special case: if both points are NaN, SkPoint::operation== returns // false, but the iterator expects that they are treated as the same. // (consider SkPoint is a 2-dimension float point). if (SkScalarIsNaN(fLastPt.fX) || SkScalarIsNaN(fLastPt.fY) || SkScalarIsNaN(fMoveTo.fX) || SkScalarIsNaN(fMoveTo.fY)) { return kClose_Verb; } pts[0] = fLastPt; pts[1] = fMoveTo; fLastPt = fMoveTo; fCloseLine = true; return kLine_Verb; } else { pts[0] = fMoveTo; return kClose_Verb; } } const SkPoint& SkPath::Iter::cons_moveTo() { if (fSegmentState == kAfterMove_SegmentState) { // Set the first return pt to the move pt fSegmentState = kAfterPrimitive_SegmentState; return fMoveTo; } else { SkASSERT(fSegmentState == kAfterPrimitive_SegmentState); // Set the first return pt to the last pt of the previous primitive. return fPts[-1]; } } void SkPath::Iter::consumeDegenerateSegments() { // We need to step over anything that will not move the current draw point // forward before the next move is seen const uint8_t* lastMoveVerb = 0; const SkPoint* lastMovePt = 0; SkPoint lastPt = fLastPt; while (fVerbs != fVerbStop) { unsigned verb = *(fVerbs - 1); // fVerbs is one beyond the current verb switch (verb) { case kMove_Verb: // Keep a record of this most recent move lastMoveVerb = fVerbs; lastMovePt = fPts; lastPt = fPts[0]; fVerbs--; fPts++; break; case kClose_Verb: // A close when we are in a segment is always valid except when it // follows a move which follows a segment. if (fSegmentState == kAfterPrimitive_SegmentState && !lastMoveVerb) { return; } // A close at any other time must be ignored fVerbs--; break; case kLine_Verb: if (!IsLineDegenerate(lastPt, fPts[0])) { if (lastMoveVerb) { fVerbs = lastMoveVerb; fPts = lastMovePt; return; } return; } // Ignore this line and continue fVerbs--; fPts++; break; case kQuad_Verb: if (!IsQuadDegenerate(lastPt, fPts[0], fPts[1])) { if (lastMoveVerb) { fVerbs = lastMoveVerb; fPts = lastMovePt; return; } return; } // Ignore this line and continue fVerbs--; fPts += 2; break; case kCubic_Verb: if (!IsCubicDegenerate(lastPt, fPts[0], fPts[1], fPts[2])) { if (lastMoveVerb) { fVerbs = lastMoveVerb; fPts = lastMovePt; return; } return; } // Ignore this line and continue fVerbs--; fPts += 3; break; default: SkDEBUGFAIL("Should never see kDone_Verb"); } } } SkPath::Verb SkPath::Iter::doNext(SkPoint ptsParam[4]) { SkASSERT(ptsParam); if (fVerbs == fVerbStop) { // Close the curve if requested and if there is some curve to close if (fNeedClose && fSegmentState == kAfterPrimitive_SegmentState) { if (kLine_Verb == this->autoClose(ptsParam)) { return kLine_Verb; } fNeedClose = false; return kClose_Verb; } return kDone_Verb; } // fVerbs is one beyond the current verb, decrement first unsigned verb = *(--fVerbs); const SkPoint* SK_RESTRICT srcPts = fPts; SkPoint* SK_RESTRICT pts = ptsParam; switch (verb) { case kMove_Verb: if (fNeedClose) { fVerbs++; // move back one verb verb = this->autoClose(pts); if (verb == kClose_Verb) { fNeedClose = false; } return (Verb)verb; } if (fVerbs == fVerbStop) { // might be a trailing moveto return kDone_Verb; } fMoveTo = *srcPts; pts[0] = *srcPts; srcPts += 1; fSegmentState = kAfterMove_SegmentState; fLastPt = fMoveTo; fNeedClose = fForceClose; break; case kLine_Verb: pts[0] = this->cons_moveTo(); pts[1] = srcPts[0]; fLastPt = srcPts[0]; fCloseLine = false; srcPts += 1; break; case kQuad_Verb: pts[0] = this->cons_moveTo(); memcpy(&pts[1], srcPts, 2 * sizeof(SkPoint)); fLastPt = srcPts[1]; srcPts += 2; break; case kCubic_Verb: pts[0] = this->cons_moveTo(); memcpy(&pts[1], srcPts, 3 * sizeof(SkPoint)); fLastPt = srcPts[2]; srcPts += 3; break; case kClose_Verb: verb = this->autoClose(pts); if (verb == kLine_Verb) { fVerbs++; // move back one verb } else { fNeedClose = false; fSegmentState = kEmptyContour_SegmentState; } fLastPt = fMoveTo; break; } fPts = srcPts; return (Verb)verb; } /////////////////////////////////////////////////////////////////////////////// SkPath::RawIter::RawIter() { #ifdef SK_DEBUG fPts = NULL; fMoveTo.fX = fMoveTo.fY = fLastPt.fX = fLastPt.fY = 0; #endif // need to init enough to make next() harmlessly return kDone_Verb fVerbs = NULL; fVerbStop = NULL; } SkPath::RawIter::RawIter(const SkPath& path) { this->setPath(path); } void SkPath::RawIter::setPath(const SkPath& path) { fPts = path.fPathRef->points(); fVerbs = path.fPathRef->verbs(); fVerbStop = path.fPathRef->verbsMemBegin(); fMoveTo.fX = fMoveTo.fY = 0; fLastPt.fX = fLastPt.fY = 0; } SkPath::Verb SkPath::RawIter::next(SkPoint pts[4]) { SkASSERT(NULL != pts); if (fVerbs == fVerbStop) { return kDone_Verb; } // fVerbs points one beyond next verb so decrement first. unsigned verb = *(--fVerbs); const SkPoint* srcPts = fPts; switch (verb) { case kMove_Verb: pts[0] = *srcPts; fMoveTo = srcPts[0]; fLastPt = fMoveTo; srcPts += 1; break; case kLine_Verb: pts[0] = fLastPt; pts[1] = srcPts[0]; fLastPt = srcPts[0]; srcPts += 1; break; case kQuad_Verb: pts[0] = fLastPt; memcpy(&pts[1], srcPts, 2 * sizeof(SkPoint)); fLastPt = srcPts[1]; srcPts += 2; break; case kCubic_Verb: pts[0] = fLastPt; memcpy(&pts[1], srcPts, 3 * sizeof(SkPoint)); fLastPt = srcPts[2]; srcPts += 3; break; case kClose_Verb: fLastPt = fMoveTo; pts[0] = fMoveTo; break; } fPts = srcPts; return (Verb)verb; } /////////////////////////////////////////////////////////////////////////////// /* Format in compressed buffer: [ptCount, verbCount, pts[], verbs[]] */ uint32_t SkPath::writeToMemory(void* storage) const { SkDEBUGCODE(this->validate();) if (NULL == storage) { const int byteCount = sizeof(int32_t) #if NEW_PICTURE_FORMAT + fPathRef->writeSize() #else + 2 * sizeof(int32_t) + sizeof(SkPoint) * fPathRef->countPoints() + sizeof(uint8_t) * fPathRef->countVerbs() #endif + sizeof(SkRect); return SkAlign4(byteCount); } SkWBuffer buffer(storage); #if !NEW_PICTURE_FORMAT buffer.write32(fPathRef->countPoints()); buffer.write32(fPathRef->countVerbs()); #endif // Call getBounds() to ensure (as a side-effect) that fBounds // and fIsFinite are computed. const SkRect& bounds = this->getBounds(); SkASSERT(!fBoundsIsDirty); int32_t packed = ((fIsFinite & 1) << kIsFinite_SerializationShift) | ((fIsOval & 1) << kIsOval_SerializationShift) | (fConvexity << kConvexity_SerializationShift) | (fFillType << kFillType_SerializationShift) | (fSegmentMask << kSegmentMask_SerializationShift) | (fDirection << kDirection_SerializationShift); buffer.write32(packed); fPathRef->writeToBuffer(&buffer); buffer.write(&bounds, sizeof(bounds)); buffer.padToAlign4(); return buffer.pos(); } uint32_t SkPath::readFromMemory(const void* storage) { SkRBuffer buffer(storage); #if !NEW_PICTURE_FORMAT int32_t pcount = buffer.readS32(); int32_t vcount = buffer.readS32(); #endif uint32_t packed = buffer.readS32(); fIsFinite = (packed >> kIsFinite_SerializationShift) & 1; fIsOval = (packed >> kIsOval_SerializationShift) & 1; fConvexity = (packed >> kConvexity_SerializationShift) & 0xFF; fFillType = (packed >> kFillType_SerializationShift) & 0xFF; fSegmentMask = (packed >> kSegmentMask_SerializationShift) & 0x7; fDirection = (packed >> kDirection_SerializationShift) & 0x3; #if NEW_PICTURE_FORMAT fPathRef.reset(SkPathRef::CreateFromBuffer(&buffer)); #else fPathRef.reset(SkPathRef::CreateFromBuffer(vcount, pcount, &buffer)); #endif buffer.read(&fBounds, sizeof(fBounds)); fBoundsIsDirty = false; buffer.skipToAlign4(); GEN_ID_INC; SkDEBUGCODE(this->validate();) return buffer.pos(); } /////////////////////////////////////////////////////////////////////////////// void SkPath::dump(bool forceClose, const char title[]) const { Iter iter(*this, forceClose); SkPoint pts[4]; Verb verb; SkDebugf("path: forceClose=%s %s\n", forceClose ? "true" : "false", title ? title : ""); while ((verb = iter.next(pts, false)) != kDone_Verb) { switch (verb) { case kMove_Verb: SkDebugf(" path: moveTo [%g %g]\n", SkScalarToFloat(pts[0].fX), SkScalarToFloat(pts[0].fY)); break; case kLine_Verb: SkDebugf(" path: lineTo [%g %g]\n", SkScalarToFloat(pts[1].fX), SkScalarToFloat(pts[1].fY)); break; case kQuad_Verb: SkDebugf(" path: quadTo [%g %g] [%g %g]\n", SkScalarToFloat(pts[1].fX), SkScalarToFloat(pts[1].fY), SkScalarToFloat(pts[2].fX), SkScalarToFloat(pts[2].fY)); break; case kCubic_Verb: SkDebugf(" path: cubeTo [%g %g] [%g %g] [%g %g]\n", SkScalarToFloat(pts[1].fX), SkScalarToFloat(pts[1].fY), SkScalarToFloat(pts[2].fX), SkScalarToFloat(pts[2].fY), SkScalarToFloat(pts[3].fX), SkScalarToFloat(pts[3].fY)); break; case kClose_Verb: SkDebugf(" path: close\n"); break; default: SkDebugf(" path: UNKNOWN VERB %d, aborting dump...\n", verb); verb = kDone_Verb; // stop the loop break; } } SkDebugf("path: done %s\n", title ? title : ""); } void SkPath::dump() const { this->dump(false); } #ifdef SK_DEBUG void SkPath::validate() const { SkASSERT(this != NULL); SkASSERT((fFillType & ~3) == 0); #ifdef SK_DEBUG_PATH if (!fBoundsIsDirty) { SkRect bounds; bool isFinite = compute_pt_bounds(&bounds, *fPathRef.get()); SkASSERT(SkToBool(fIsFinite) == isFinite); if (fPathRef->countPoints() <= 1) { // if we're empty, fBounds may be empty but translated, so we can't // necessarily compare to bounds directly // try path.addOval(2, 2, 2, 2) which is empty, but the bounds will // be [2, 2, 2, 2] SkASSERT(bounds.isEmpty()); SkASSERT(fBounds.isEmpty()); } else { if (bounds.isEmpty()) { SkASSERT(fBounds.isEmpty()); } else { if (!fBounds.isEmpty()) { SkASSERT(fBounds.contains(bounds)); } } } } uint32_t mask = 0; const uint8_t* verbs = const_cast(fPathRef.get())->verbs(); for (int i = 0; i < fPathRef->countVerbs(); i++) { switch (verbs[~i]) { case kLine_Verb: mask |= kLine_SegmentMask; break; case kQuad_Verb: mask |= kQuad_SegmentMask; break; case kCubic_Verb: mask |= kCubic_SegmentMask; case kMove_Verb: // these verbs aren't included in the segment mask. case kClose_Verb: break; case kDone_Verb: SkDEBUGFAIL("Done verb shouldn't be recorded."); break; default: SkDEBUGFAIL("Unknown Verb"); break; } } SkASSERT(mask == fSegmentMask); #endif // SK_DEBUG_PATH } #endif // SK_DEBUG /////////////////////////////////////////////////////////////////////////////// static int sign(SkScalar x) { return x < 0; } #define kValueNeverReturnedBySign 2 static int CrossProductSign(const SkVector& a, const SkVector& b) { return SkScalarSignAsInt(SkPoint::CrossProduct(a, b)); } // only valid for a single contour struct Convexicator { Convexicator() : fPtCount(0) , fConvexity(SkPath::kConvex_Convexity) , fDirection(SkPath::kUnknown_Direction) { fSign = 0; // warnings fCurrPt.set(0, 0); fVec0.set(0, 0); fVec1.set(0, 0); fFirstVec.set(0, 0); fDx = fDy = 0; fSx = fSy = kValueNeverReturnedBySign; } SkPath::Convexity getConvexity() const { return fConvexity; } /** The direction returned is only valid if the path is determined convex */ SkPath::Direction getDirection() const { return fDirection; } void addPt(const SkPoint& pt) { if (SkPath::kConcave_Convexity == fConvexity) { return; } if (0 == fPtCount) { fCurrPt = pt; ++fPtCount; } else { SkVector vec = pt - fCurrPt; if (vec.fX || vec.fY) { fCurrPt = pt; if (++fPtCount == 2) { fFirstVec = fVec1 = vec; } else { SkASSERT(fPtCount > 2); this->addVec(vec); } int sx = sign(vec.fX); int sy = sign(vec.fY); fDx += (sx != fSx); fDy += (sy != fSy); fSx = sx; fSy = sy; if (fDx > 3 || fDy > 3) { fConvexity = SkPath::kConcave_Convexity; } } } } void close() { if (fPtCount > 2) { this->addVec(fFirstVec); } } private: void addVec(const SkVector& vec) { SkASSERT(vec.fX || vec.fY); fVec0 = fVec1; fVec1 = vec; int sign = CrossProductSign(fVec0, fVec1); if (0 == fSign) { fSign = sign; if (1 == sign) { fDirection = SkPath::kCW_Direction; } else if (-1 == sign) { fDirection = SkPath::kCCW_Direction; } } else if (sign) { if (fSign != sign) { fConvexity = SkPath::kConcave_Convexity; fDirection = SkPath::kUnknown_Direction; } } } SkPoint fCurrPt; SkVector fVec0, fVec1, fFirstVec; int fPtCount; // non-degenerate points int fSign; SkPath::Convexity fConvexity; SkPath::Direction fDirection; int fDx, fDy, fSx, fSy; }; SkPath::Convexity SkPath::internalGetConvexity() const { SkASSERT(kUnknown_Convexity == fConvexity); SkPoint pts[4]; SkPath::Verb verb; SkPath::Iter iter(*this, true); int contourCount = 0; int count; Convexicator state; while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { switch (verb) { case kMove_Verb: if (++contourCount > 1) { fConvexity = kConcave_Convexity; return kConcave_Convexity; } pts[1] = pts[0]; count = 1; break; case kLine_Verb: count = 1; break; case kQuad_Verb: count = 2; break; case kCubic_Verb: count = 3; break; case kClose_Verb: state.close(); count = 0; break; default: SkDEBUGFAIL("bad verb"); fConvexity = kConcave_Convexity; return kConcave_Convexity; } for (int i = 1; i <= count; i++) { state.addPt(pts[i]); } // early exit if (kConcave_Convexity == state.getConvexity()) { fConvexity = kConcave_Convexity; return kConcave_Convexity; } } fConvexity = state.getConvexity(); if (kConvex_Convexity == fConvexity && kUnknown_Direction == fDirection) { fDirection = state.getDirection(); } return static_cast(fConvexity); } /////////////////////////////////////////////////////////////////////////////// class ContourIter { public: ContourIter(const SkPathRef& pathRef); bool done() const { return fDone; } // if !done() then these may be called int count() const { return fCurrPtCount; } const SkPoint* pts() const { return fCurrPt; } void next(); private: int fCurrPtCount; const SkPoint* fCurrPt; const uint8_t* fCurrVerb; const uint8_t* fStopVerbs; bool fDone; SkDEBUGCODE(int fContourCounter;) }; ContourIter::ContourIter(const SkPathRef& pathRef) { fStopVerbs = pathRef.verbsMemBegin(); fDone = false; fCurrPt = pathRef.points(); fCurrVerb = pathRef.verbs(); fCurrPtCount = 0; SkDEBUGCODE(fContourCounter = 0;) this->next(); } void ContourIter::next() { if (fCurrVerb <= fStopVerbs) { fDone = true; } if (fDone) { return; } // skip pts of prev contour fCurrPt += fCurrPtCount; SkASSERT(SkPath::kMove_Verb == fCurrVerb[~0]); int ptCount = 1; // moveTo const uint8_t* verbs = fCurrVerb; for (--verbs; verbs > fStopVerbs; --verbs) { switch (verbs[~0]) { case SkPath::kMove_Verb: goto CONTOUR_END; case SkPath::kLine_Verb: ptCount += 1; break; case SkPath::kQuad_Verb: ptCount += 2; break; case SkPath::kCubic_Verb: ptCount += 3; break; default: // kClose_Verb, just keep going break; } } CONTOUR_END: fCurrPtCount = ptCount; fCurrVerb = verbs; SkDEBUGCODE(++fContourCounter;) } // returns cross product of (p1 - p0) and (p2 - p0) static SkScalar cross_prod(const SkPoint& p0, const SkPoint& p1, const SkPoint& p2) { SkScalar cross = SkPoint::CrossProduct(p1 - p0, p2 - p0); // We may get 0 when the above subtracts underflow. We expect this to be // very rare and lazily promote to double. if (0 == cross) { double p0x = SkScalarToDouble(p0.fX); double p0y = SkScalarToDouble(p0.fY); double p1x = SkScalarToDouble(p1.fX); double p1y = SkScalarToDouble(p1.fY); double p2x = SkScalarToDouble(p2.fX); double p2y = SkScalarToDouble(p2.fY); cross = SkDoubleToScalar((p1x - p0x) * (p2y - p0y) - (p1y - p0y) * (p2x - p0x)); } return cross; } // Returns the first pt with the maximum Y coordinate static int find_max_y(const SkPoint pts[], int count) { SkASSERT(count > 0); SkScalar max = pts[0].fY; int firstIndex = 0; for (int i = 1; i < count; ++i) { SkScalar y = pts[i].fY; if (y > max) { max = y; firstIndex = i; } } return firstIndex; } static int find_diff_pt(const SkPoint pts[], int index, int n, int inc) { int i = index; for (;;) { i = (i + inc) % n; if (i == index) { // we wrapped around, so abort break; } if (pts[index] != pts[i]) { // found a different point, success! break; } } return i; } /** * Starting at index, and moving forward (incrementing), find the xmin and * xmax of the contiguous points that have the same Y. */ static int find_min_max_x_at_y(const SkPoint pts[], int index, int n, int* maxIndexPtr) { const SkScalar y = pts[index].fY; SkScalar min = pts[index].fX; SkScalar max = min; int minIndex = index; int maxIndex = index; for (int i = index + 1; i < n; ++i) { if (pts[i].fY != y) { break; } SkScalar x = pts[i].fX; if (x < min) { min = x; minIndex = i; } else if (x > max) { max = x; maxIndex = i; } } *maxIndexPtr = maxIndex; return minIndex; } static void crossToDir(SkScalar cross, SkPath::Direction* dir) { if (dir) { *dir = cross > 0 ? SkPath::kCW_Direction : SkPath::kCCW_Direction; } } #if 0 #include "SkString.h" #include "../utils/SkParsePath.h" static void dumpPath(const SkPath& path) { SkString str; SkParsePath::ToSVGString(path, &str); SkDebugf("%s\n", str.c_str()); } #endif namespace { // for use with convex_dir_test double mul(double a, double b) { return a * b; } SkScalar mul(SkScalar a, SkScalar b) { return SkScalarMul(a, b); } double toDouble(SkScalar a) { return SkScalarToDouble(a); } SkScalar toScalar(SkScalar a) { return a; } // determines the winding direction of a convex polygon with the precision // of T. CAST_SCALAR casts an SkScalar to T. template bool convex_dir_test(int n, const SkPoint pts[], SkPath::Direction* dir) { // we find the first three points that form a non-degenerate // triangle. If there are no such points then the path is // degenerate. The first is always point 0. Now we find the second // point. int i = 0; enum { kX = 0, kY = 1 }; T v0[2]; while (1) { v0[kX] = CAST_SCALAR(pts[i].fX) - CAST_SCALAR(pts[0].fX); v0[kY] = CAST_SCALAR(pts[i].fY) - CAST_SCALAR(pts[0].fY); if (v0[kX] || v0[kY]) { break; } if (++i == n - 1) { return false; } } // now find a third point that is not colinear with the first two // points and check the orientation of the triangle (which will be // the same as the orientation of the path). for (++i; i < n; ++i) { T v1[2]; v1[kX] = CAST_SCALAR(pts[i].fX) - CAST_SCALAR(pts[0].fX); v1[kY] = CAST_SCALAR(pts[i].fY) - CAST_SCALAR(pts[0].fY); T cross = mul(v0[kX], v1[kY]) - mul(v0[kY], v1[kX]); if (0 != cross) { *dir = cross > 0 ? SkPath::kCW_Direction : SkPath::kCCW_Direction; return true; } } return false; } } /* * We loop through all contours, and keep the computed cross-product of the * contour that contained the global y-max. If we just look at the first * contour, we may find one that is wound the opposite way (correctly) since * it is the interior of a hole (e.g. 'o'). Thus we must find the contour * that is outer most (or at least has the global y-max) before we can consider * its cross product. */ bool SkPath::cheapComputeDirection(Direction* dir) const { // dumpPath(*this); // don't want to pay the cost for computing this if it // is unknown, so we don't call isConvex() if (kUnknown_Direction != fDirection) { *dir = static_cast(fDirection); return true; } const Convexity conv = this->getConvexityOrUnknown(); ContourIter iter(*fPathRef.get()); // initialize with our logical y-min SkScalar ymax = this->getBounds().fTop; SkScalar ymaxCross = 0; for (; !iter.done(); iter.next()) { int n = iter.count(); if (n < 3) { continue; } const SkPoint* pts = iter.pts(); SkScalar cross = 0; if (kConvex_Convexity == conv) { // We try first at scalar precision, and then again at double // precision. This is because the vectors computed between distant // points may lose too much precision. if (convex_dir_test(n, pts, dir)) { fDirection = *dir; return true; } if (convex_dir_test(n, pts, dir)) { fDirection = *dir; return true; } else { return false; } } else { int index = find_max_y(pts, n); if (pts[index].fY < ymax) { continue; } // If there is more than 1 distinct point at the y-max, we take the // x-min and x-max of them and just subtract to compute the dir. if (pts[(index + 1) % n].fY == pts[index].fY) { int maxIndex; int minIndex = find_min_max_x_at_y(pts, index, n, &maxIndex); if (minIndex == maxIndex) { goto TRY_CROSSPROD; } SkASSERT(pts[minIndex].fY == pts[index].fY); SkASSERT(pts[maxIndex].fY == pts[index].fY); SkASSERT(pts[minIndex].fX <= pts[maxIndex].fX); // we just subtract the indices, and let that auto-convert to // SkScalar, since we just want - or + to signal the direction. cross = minIndex - maxIndex; } else { TRY_CROSSPROD: // Find a next and prev index to use for the cross-product test, // but we try to find pts that form non-zero vectors from pts[index] // // Its possible that we can't find two non-degenerate vectors, so // we have to guard our search (e.g. all the pts could be in the // same place). // we pass n - 1 instead of -1 so we don't foul up % operator by // passing it a negative LH argument. int prev = find_diff_pt(pts, index, n, n - 1); if (prev == index) { // completely degenerate, skip to next contour continue; } int next = find_diff_pt(pts, index, n, 1); SkASSERT(next != index); cross = cross_prod(pts[prev], pts[index], pts[next]); // if we get a zero and the points are horizontal, then we look at the spread in // x-direction. We really should continue to walk away from the degeneracy until // there is a divergence. if (0 == cross && pts[prev].fY == pts[index].fY && pts[next].fY == pts[index].fY) { // construct the subtract so we get the correct Direction below cross = pts[index].fX - pts[next].fX; } } if (cross) { // record our best guess so far ymax = pts[index].fY; ymaxCross = cross; } } } if (ymaxCross) { crossToDir(ymaxCross, dir); fDirection = *dir; return true; } else { return false; } } /////////////////////////////////////////////////////////////////////////////// static SkScalar eval_cubic_coeff(SkScalar A, SkScalar B, SkScalar C, SkScalar D, SkScalar t) { return SkScalarMulAdd(SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C), t, D); } static SkScalar eval_cubic_pts(SkScalar c0, SkScalar c1, SkScalar c2, SkScalar c3, SkScalar t) { SkScalar A = c3 + 3*(c1 - c2) - c0; SkScalar B = 3*(c2 - c1 - c1 + c0); SkScalar C = 3*(c1 - c0); SkScalar D = c0; return eval_cubic_coeff(A, B, C, D, t); } /* Given 4 cubic points (either Xs or Ys), and a target X or Y, compute the t value such that cubic(t) = target */ static bool chopMonoCubicAt(SkScalar c0, SkScalar c1, SkScalar c2, SkScalar c3, SkScalar target, SkScalar* t) { // SkASSERT(c0 <= c1 && c1 <= c2 && c2 <= c3); SkASSERT(c0 < target && target < c3); SkScalar D = c0 - target; SkScalar A = c3 + 3*(c1 - c2) - c0; SkScalar B = 3*(c2 - c1 - c1 + c0); SkScalar C = 3*(c1 - c0); const SkScalar TOLERANCE = SK_Scalar1 / 4096; SkScalar minT = 0; SkScalar maxT = SK_Scalar1; SkScalar mid; int i; for (i = 0; i < 16; i++) { mid = SkScalarAve(minT, maxT); SkScalar delta = eval_cubic_coeff(A, B, C, D, mid); if (delta < 0) { minT = mid; delta = -delta; } else { maxT = mid; } if (delta < TOLERANCE) { break; } } *t = mid; return true; } template static void find_minmax(const SkPoint pts[], SkScalar* minPtr, SkScalar* maxPtr) { SkScalar min, max; min = max = pts[0].fX; for (size_t i = 1; i < N; ++i) { min = SkMinScalar(min, pts[i].fX); max = SkMaxScalar(max, pts[i].fX); } *minPtr = min; *maxPtr = max; } static int winding_mono_cubic(const SkPoint pts[], SkScalar x, SkScalar y) { SkPoint storage[4]; int dir = 1; if (pts[0].fY > pts[3].fY) { storage[0] = pts[3]; storage[1] = pts[2]; storage[2] = pts[1]; storage[3] = pts[0]; pts = storage; dir = -1; } if (y < pts[0].fY || y >= pts[3].fY) { return 0; } // quickreject or quickaccept SkScalar min, max; find_minmax<4>(pts, &min, &max); if (x < min) { return 0; } if (x > max) { return dir; } // compute the actual x(t) value SkScalar t, xt; if (chopMonoCubicAt(pts[0].fY, pts[1].fY, pts[2].fY, pts[3].fY, y, &t)) { xt = eval_cubic_pts(pts[0].fX, pts[1].fX, pts[2].fX, pts[3].fX, t); } else { SkScalar mid = SkScalarAve(pts[0].fY, pts[3].fY); xt = y < mid ? pts[0].fX : pts[3].fX; } return xt < x ? dir : 0; } static int winding_cubic(const SkPoint pts[], SkScalar x, SkScalar y) { SkPoint dst[10]; int n = SkChopCubicAtYExtrema(pts, dst); int w = 0; for (int i = 0; i <= n; ++i) { w += winding_mono_cubic(&dst[i * 3], x, y); } return w; } static int winding_mono_quad(const SkPoint pts[], SkScalar x, SkScalar y) { SkScalar y0 = pts[0].fY; SkScalar y2 = pts[2].fY; int dir = 1; if (y0 > y2) { SkTSwap(y0, y2); dir = -1; } if (y < y0 || y >= y2) { return 0; } // bounds check on X (not required. is it faster?) #if 0 if (pts[0].fX > x && pts[1].fX > x && pts[2].fX > x) { return 0; } #endif SkScalar roots[2]; int n = SkFindUnitQuadRoots(pts[0].fY - 2 * pts[1].fY + pts[2].fY, 2 * (pts[1].fY - pts[0].fY), pts[0].fY - y, roots); SkASSERT(n <= 1); SkScalar xt; if (0 == n) { SkScalar mid = SkScalarAve(y0, y2); // Need [0] and [2] if dir == 1 // and [2] and [0] if dir == -1 xt = y < mid ? pts[1 - dir].fX : pts[dir - 1].fX; } else { SkScalar t = roots[0]; SkScalar C = pts[0].fX; SkScalar A = pts[2].fX - 2 * pts[1].fX + C; SkScalar B = 2 * (pts[1].fX - C); xt = SkScalarMulAdd(SkScalarMulAdd(A, t, B), t, C); } return xt < x ? dir : 0; } static bool is_mono_quad(SkScalar y0, SkScalar y1, SkScalar y2) { // return SkScalarSignAsInt(y0 - y1) + SkScalarSignAsInt(y1 - y2) != 0; if (y0 == y1) { return true; } if (y0 < y1) { return y1 <= y2; } else { return y1 >= y2; } } static int winding_quad(const SkPoint pts[], SkScalar x, SkScalar y) { SkPoint dst[5]; int n = 0; if (!is_mono_quad(pts[0].fY, pts[1].fY, pts[2].fY)) { n = SkChopQuadAtYExtrema(pts, dst); pts = dst; } int w = winding_mono_quad(pts, x, y); if (n > 0) { w += winding_mono_quad(&pts[2], x, y); } return w; } static int winding_line(const SkPoint pts[], SkScalar x, SkScalar y) { SkScalar x0 = pts[0].fX; SkScalar y0 = pts[0].fY; SkScalar x1 = pts[1].fX; SkScalar y1 = pts[1].fY; SkScalar dy = y1 - y0; int dir = 1; if (y0 > y1) { SkTSwap(y0, y1); dir = -1; } if (y < y0 || y >= y1) { return 0; } SkScalar cross = SkScalarMul(x1 - x0, y - pts[0].fY) - SkScalarMul(dy, x - pts[0].fX); if (SkScalarSignAsInt(cross) == dir) { dir = 0; } return dir; } bool SkPath::contains(SkScalar x, SkScalar y) const { bool isInverse = this->isInverseFillType(); if (this->isEmpty()) { return isInverse; } const SkRect& bounds = this->getBounds(); if (!bounds.contains(x, y)) { return isInverse; } SkPath::Iter iter(*this, true); bool done = false; int w = 0; do { SkPoint pts[4]; switch (iter.next(pts, false)) { case SkPath::kMove_Verb: case SkPath::kClose_Verb: break; case SkPath::kLine_Verb: w += winding_line(pts, x, y); break; case SkPath::kQuad_Verb: w += winding_quad(pts, x, y); break; case SkPath::kCubic_Verb: w += winding_cubic(pts, x, y); break; case SkPath::kDone_Verb: done = true; break; } } while (!done); switch (this->getFillType()) { case SkPath::kEvenOdd_FillType: case SkPath::kInverseEvenOdd_FillType: w &= 1; break; default: break; } return SkToBool(w); }