/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPM_DEFINED #define SkPM_DEFINED #include "SkTypes.h" #include "SkColor.h" #include "SkColorPriv.h" #include "SkNx.h" // This file may be included multiple times by .cpp files with different flags, leading // to different definitions. Usually that doesn't matter because it's all inlined, but // in Debug modes the compilers may not inline everything. So wrap everything in an // anonymous namespace to give each includer their own silo of this code (or the linker // will probably pick one randomly for us, which is rarely correct). namespace { // A pre-multiplied color storing each component in the same order as SkPMColor, // but as a float in the range [0, 255]. class SkPMFloat : public Sk4f { public: static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMFloat(a,r,g,b); } // May be more efficient than one at a time. No special alignment assumed for SkPMColors. static void From4PMColors(const SkPMColor[4], SkPMFloat*, SkPMFloat*, SkPMFloat*, SkPMFloat*); // Uninitialized. SkPMFloat() {} explicit SkPMFloat(SkPMColor); SkPMFloat(float a, float r, float g, float b) #ifdef SK_PMCOLOR_IS_RGBA : INHERITED(r,g,b,a) {} #else : INHERITED(b,g,r,a) {} #endif SkPMFloat(const Sk4f& fs) : INHERITED(fs) {} float a() const { return this->kth(); } float r() const { return this->kth(); } float g() const { return this->kth(); } float b() const { return this->kth(); } // N.B. All methods returning an SkPMColor call SkPMColorAssert on that result before returning. // round() and roundClamp() round component values to the nearest integer. SkPMColor round() const; // Assumes all values in [0, 255]. Some implementations may clamp. SkPMColor roundClamp() const; // Will clamp all values to [0, 255]. // Like round(), but truncates instead of rounding. // The domain of this function is (-1.0f, 256.0f). Values in (-1.0f, 0.0f] trunc to a zero. SkPMColor trunc() const; // 4-at-a-time versions of round() and roundClamp(). Like From4PMColors(), no alignment assumed. static void RoundTo4PMColors( const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, SkPMColor[4]); static void RoundClampTo4PMColors( const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, SkPMColor[4]); bool isValid() const { return this->a() >= 0 && this->a() <= 255 && this->r() >= 0 && this->r() <= this->a() && this->g() >= 0 && this->g() <= this->a() && this->b() >= 0 && this->b() <= this->a(); } private: typedef Sk4f INHERITED; }; } // namespace #ifdef SKNX_NO_SIMD // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _none is generic. #include "../opts/SkPMFloat_none.h" #else #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 #include "../opts/SkPMFloat_SSSE3.h" #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 #include "../opts/SkPMFloat_SSE2.h" #elif defined(SK_ARM_HAS_NEON) #include "../opts/SkPMFloat_neon.h" #else #include "../opts/SkPMFloat_none.h" #endif #endif #endif//SkPM_DEFINED