/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPM_DEFINED #define SkPM_DEFINED #include "SkTypes.h" #include "SkColor.h" #include "SkColorPriv.h" #include "SkNx.h" // This file may be included multiple times by .cpp files with different flags, leading // to different definitions. Usually that doesn't matter because it's all inlined, but // in Debug modes the compilers may not inline everything. So wrap everything in an // anonymous namespace to give each includer their own silo of this code (or the linker // will probably pick one randomly for us, which is rarely correct). namespace { // A pre-multiplied color storing each component in the same order as SkPMColor, // but as a float in the range [0, 1]. class SkPMFloat : public Sk4f { public: static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMFloat(a,r,g,b); } Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent Sk4f(this->a()). // Uninitialized. SkPMFloat() {} explicit SkPMFloat(SkPMColor); SkPMFloat(float a, float r, float g, float b) #ifdef SK_PMCOLOR_IS_RGBA : INHERITED(r,g,b,a) {} #else : INHERITED(b,g,r,a) {} #endif SkPMFloat(const Sk4f& fs) : INHERITED(fs) {} float a() const { return this->kth(); } float r() const { return this->kth(); } float g() const { return this->kth(); } float b() const { return this->kth(); } SkPMColor round() const; // Rounds from [0.0f, 1.0f] to [0, 255], clamping if out of range. bool isValid() const { return this->a() >= 0 && this->a() <= 1 && this->r() >= 0 && this->r() <= this->a() && this->g() >= 0 && this->g() <= this->a() && this->b() >= 0 && this->b() <= this->a(); } private: typedef Sk4f INHERITED; }; } // namespace #ifdef SKNX_NO_SIMD // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _none is generic. #include "../opts/SkPMFloat_none.h" #else #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 #include "../opts/SkPMFloat_sse.h" #elif defined(SK_ARM_HAS_NEON) #include "../opts/SkPMFloat_neon.h" #else #include "../opts/SkPMFloat_none.h" #endif #endif #endif//SkPM_DEFINED