/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPM4fPriv_DEFINED #define SkPM4fPriv_DEFINED #include "SkColorPriv.h" #include "SkPM4f.h" static inline float get_alpha(const Sk4f& f4) { return f4[SkPM4f::A]; } static inline Sk4f set_alpha(const Sk4f& f4, float alpha) { static_assert(3 == SkPM4f::A, ""); return Sk4f(f4[0], f4[1], f4[2], alpha); } static inline uint32_t to_4b(const Sk4f& f4) { uint32_t b4; SkNx_cast(f4).store((uint8_t*)&b4); return b4; } static inline Sk4f to_4f(uint32_t b4) { return SkNx_cast(Sk4b::Load((const uint8_t*)&b4)); } static inline Sk4f to_4f_rgba(uint32_t b4) { return swizzle_rb_if_bgra(to_4f(b4)); } static inline Sk4f srgb_to_linear(const Sk4f& s4) { return set_alpha(s4 * s4, get_alpha(s4)); } static inline Sk4f linear_to_srgb(const Sk4f& l4) { return set_alpha(l4.rsqrt().invert(), get_alpha(l4)); } static inline float srgb_to_linear(float x) { return x * x; } static inline float linear_to_srgb(float x) { return sqrtf(x); } static void assert_unit(float x) { SkASSERT(x >= 0 && x <= 1); } static inline float exact_srgb_to_linear(float x) { assert_unit(x); float linear; if (x <= 0.04045) { linear = x / 12.92f; } else { linear = powf((x + 0.055f) / 1.055f, 2.4f); } assert_unit(linear); return linear; } static inline float exact_linear_to_srgb(float x) { assert_unit(x); float srgb; if (x <= 0.0031308f) { srgb = x * 12.92f; } else { srgb = 1.055f * powf(x, 0.41666667f) - 0.055f; } assert_unit(srgb); return srgb; } static inline Sk4f exact_srgb_to_linear(const Sk4f& x) { Sk4f linear(exact_srgb_to_linear(x[0]), exact_srgb_to_linear(x[1]), exact_srgb_to_linear(x[2]), 1); return set_alpha(linear, get_alpha(x)); } static inline Sk4f exact_linear_to_srgb(const Sk4f& x) { Sk4f srgb(exact_linear_to_srgb(x[0]), exact_linear_to_srgb(x[1]), exact_linear_to_srgb(x[2]), 1); return set_alpha(srgb, get_alpha(x)); } /////////////////////////////////////////////////////////////////////////////////////////////////// static inline Sk4f Sk4f_fromL32(uint32_t src) { return to_4f(src) * Sk4f(1.0f/255); } static inline Sk4f Sk4f_fromS32(uint32_t src) { return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); } // Color handling: // SkColor has an ordering of (b, g, r, a) if cast to an Sk4f, so the code swizzles r and b to // produce the needed (r, g, b, a) ordering. static inline Sk4f Sk4f_from_SkColor(SkColor color) { return swizzle_rb(Sk4f_fromS32(color)); } static inline uint32_t Sk4f_toL32(const Sk4f& x4) { return to_4b(x4 * Sk4f(255) + Sk4f(0.5f)); } static inline uint32_t Sk4f_toS32(const Sk4f& x4) { return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); } static inline Sk4f exact_Sk4f_fromS32(uint32_t src) { return exact_srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); } static inline uint32_t exact_Sk4f_toS32(const Sk4f& x4) { return to_4b(exact_linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); } //////////////////////////////////////////////////////////////////////////////////////////////////// // An implementation of SrcOver from bytes to bytes in linear space that takes advantage of the // observation that the 255's cancel. // invA = 1 - (As / 255); // // R = 255 * sqrt((Rs/255)^2 + (Rd/255)^2 * invA) // => R = 255 * sqrt((Rs^2 + Rd^2 * invA)/255^2) // => R = sqrt(Rs^2 + Rd^2 * invA) // Note: src is assumed to be linear. static inline void srcover_blend_srgb8888_srgb_1(uint32_t* dst, const Sk4f& src) { Sk4f d = srgb_to_linear(to_4f(*dst)); Sk4f invAlpha = 1.0f - Sk4f{src[SkPM4f::A]} * (1.0f / 255.0f); Sk4f r = linear_to_srgb(src + d * invAlpha) + 0.5f; *dst = to_4b(r); } static inline void srcover_srgb8888_srgb_1(uint32_t* dst, const uint32_t pixel) { if ((~pixel & 0xFF000000) == 0) { *dst = pixel; } else if ((pixel & 0xFF000000) != 0) { srcover_blend_srgb8888_srgb_1(dst, srgb_to_linear(to_4f(pixel))); } } #endif