/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkOrderedReadBuffer_DEFINED #define SkOrderedReadBuffer_DEFINED #include "SkRefCnt.h" #include "SkBitmapHeap.h" #include "SkFlattenableBuffers.h" #include "SkPath.h" #include "SkPicture.h" #include "SkReader32.h" class SkBitmap; #if defined(SK_DEBUG) && defined(SK_BUILD_FOR_MAC) #define DEBUG_NON_DETERMINISTIC_ASSERT #endif class SkOrderedReadBuffer : public SkFlattenableReadBuffer { public: SkOrderedReadBuffer(); SkOrderedReadBuffer(const void* data, size_t size); SkOrderedReadBuffer(SkStream* stream); virtual ~SkOrderedReadBuffer(); virtual SkOrderedReadBuffer* getOrderedBinaryBuffer() SK_OVERRIDE { return this; } SkReader32* getReader32() { return &fReader; } uint32_t size() { return fReader.size(); } uint32_t offset() { return fReader.offset(); } bool eof() { return fReader.eof(); } const void* skip(size_t size) { return fReader.skip(size); } // primitives virtual bool readBool() SK_OVERRIDE; virtual SkColor readColor() SK_OVERRIDE; virtual SkFixed readFixed() SK_OVERRIDE; virtual int32_t readInt() SK_OVERRIDE; virtual SkScalar readScalar() SK_OVERRIDE; virtual uint32_t readUInt() SK_OVERRIDE; virtual int32_t read32() SK_OVERRIDE; // strings -- the caller is responsible for freeing the string contents virtual void readString(SkString* string) SK_OVERRIDE; virtual void* readEncodedString(size_t* length, SkPaint::TextEncoding encoding) SK_OVERRIDE; // common data structures virtual SkFlattenable* readFlattenable() SK_OVERRIDE; virtual void readPoint(SkPoint* point) SK_OVERRIDE; virtual void readMatrix(SkMatrix* matrix) SK_OVERRIDE; virtual void readIRect(SkIRect* rect) SK_OVERRIDE; virtual void readRect(SkRect* rect) SK_OVERRIDE; virtual void readRegion(SkRegion* region) SK_OVERRIDE; virtual void readPath(SkPath* path) SK_OVERRIDE; // binary data and arrays virtual uint32_t readByteArray(void* value) SK_OVERRIDE; virtual uint32_t readColorArray(SkColor* colors) SK_OVERRIDE; virtual uint32_t readIntArray(int32_t* values) SK_OVERRIDE; virtual uint32_t readPointArray(SkPoint* points) SK_OVERRIDE; virtual uint32_t readScalarArray(SkScalar* values) SK_OVERRIDE; // helpers to get info about arrays and binary data virtual uint32_t getArrayCount() SK_OVERRIDE; virtual void readBitmap(SkBitmap* bitmap) SK_OVERRIDE; virtual SkTypeface* readTypeface() SK_OVERRIDE; void setBitmapStorage(SkBitmapHeapReader* bitmapStorage) { SkRefCnt_SafeAssign(fBitmapStorage, bitmapStorage); } void setTypefaceArray(SkTypeface* array[], int count) { fTFArray = array; fTFCount = count; } /** * Call this with a pre-loaded array of Factories, in the same order as * were created/written by the writer. SkPicture uses this. */ void setFactoryPlayback(SkFlattenable::Factory array[], int count) { fFactoryTDArray = NULL; fFactoryArray = array; fFactoryCount = count; } /** * Call this with an initially empty array, so the reader can cache each * factory it sees by name. Used by the pipe code in conjunction with * SkOrderedWriteBuffer::setNamedFactoryRecorder. */ void setFactoryArray(SkTDArray* array) { fFactoryTDArray = array; fFactoryArray = NULL; fFactoryCount = 0; } /** * Provide a function to decode an SkBitmap from encoded data. Only used if the writer * encoded the SkBitmap. If the proper decoder cannot be used, a red bitmap with the * appropriate size will be used. */ void setBitmapDecoder(SkPicture::InstallPixelRefProc bitmapDecoder) { fBitmapDecoder = bitmapDecoder; } private: SkReader32 fReader; void* fMemoryPtr; SkBitmapHeapReader* fBitmapStorage; SkTypeface** fTFArray; int fTFCount; SkTDArray* fFactoryTDArray; SkFlattenable::Factory* fFactoryArray; int fFactoryCount; SkPicture::InstallPixelRefProc fBitmapDecoder; #ifdef DEBUG_NON_DETERMINISTIC_ASSERT // Debugging counter to keep track of how many bitmaps we // have decoded. int fDecodedBitmapIndex; #endif // DEBUG_NON_DETERMINISTIC_ASSERT typedef SkFlattenableReadBuffer INHERITED; }; #endif // SkOrderedReadBuffer_DEFINED