/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkOpts_DEFINED #define SkOpts_DEFINED #include "SkMatrix.h" #include "SkTextureCompressor.h" #include "SkTypes.h" #include "SkXfermode.h" struct ProcCoeff; namespace SkOpts { // Call to replace pointers to portable functions with pointers to CPU-specific functions. // Thread-safe and idempotent. // Called by SkGraphics::Init(), and automatically #if SK_ALLOW_STATIC_GLOBAL_INITIALIZERS. void Init(); // Declare function pointers here... // May return nullptr if we haven't specialized the given Mode. extern SkXfermode* (*create_xfermode)(const ProcCoeff&, SkXfermode::Mode); typedef void (*BoxBlur)(const SkPMColor*, int, const SkIRect& srcBounds, SkPMColor*, int, int, int, int, int); extern BoxBlur box_blur_xx, box_blur_xy, box_blur_yx; typedef void (*Morph)(const SkPMColor*, SkPMColor*, int, int, int, int, int); extern Morph dilate_x, dilate_y, erode_x, erode_y; typedef bool (*TextureCompressor)(uint8_t* dst, const uint8_t* src, int width, int height, size_t rowBytes); extern TextureCompressor (*texture_compressor)(SkColorType, SkTextureCompressor::Format); extern bool (*fill_block_dimensions)(SkTextureCompressor::Format, int* x, int* y); extern void (*blit_mask_d32_a8)(SkPMColor*, size_t, const SkAlpha*, size_t, SkColor, int, int); extern void (*blit_row_color32)(SkPMColor*, const SkPMColor*, int, SkPMColor); // This function is an optimized version of SkColorCubeFilter::filterSpan extern void (*color_cube_filter_span)(const SkPMColor[], int, SkPMColor[], const int * [2], const SkScalar * [2], int, const SkColor*); extern SkMatrix::MapPtsProc matrix_translate, matrix_scale_translate, matrix_affine; // Swizzle input into some sort of 8888 pixel, {premul,unpremul} x {rgba,bgra}. typedef void (*Swizzle_8888)(uint32_t*, const void*, int); extern Swizzle_8888 RGBA_to_BGRA, // i.e. just swap RB RGBA_to_rgbA, // i.e. just premultiply RGBA_to_bgrA, // i.e. swap RB and premultiply RGB_to_RGB1, // i.e. insert an opaque alpha RGB_to_BGR1, // i.e. swap RB and insert an opaque alpha gray_to_RGB1, // i.e. expand to color channels + an opaque alpha grayA_to_RGBA, // i.e. expand to color channels grayA_to_rgbA, // i.e. expand to color channels and premultiply inverted_CMYK_to_RGB1, // i.e. convert color space inverted_CMYK_to_BGR1; // i.e. convert color space extern void (*half_to_float)(float[], const uint16_t[], int); extern void (*float_to_half)(uint16_t[], const float[], int); } #endif//SkOpts_DEFINED