/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkNormalFlatSource.h" #include "SkArenaAlloc.h" #include "SkNormalSource.h" #include "SkPoint3.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #if SK_SUPPORT_GPU #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" class NormalFlatFP : public GrFragmentProcessor { public: static std::unique_ptr Make() { return std::unique_ptr(new NormalFlatFP()); } const char* name() const override { return "NormalFlatFP"; } std::unique_ptr clone() const override { return Make(); } private: class GLSLNormalFlatFP : public GrGLSLFragmentProcessor { public: GLSLNormalFlatFP() {} void emitCode(EmitArgs& args) override { GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; fragBuilder->codeAppendf("%s = float4(0, 0, 1, 0);", args.fOutputColor); } private: void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override {} }; NormalFlatFP() : INHERITED(kFlatNormalsFP_ClassID, kConstantOutputForConstantInput_OptimizationFlag) { } void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {} GrColor4f constantOutputForConstantInput(GrColor4f) const override { return GrColor4f(0, 0, 1, 0); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalFlatFP; } bool onIsEqual(const GrFragmentProcessor&) const override { return true; } typedef GrFragmentProcessor INHERITED; }; std::unique_ptr SkNormalFlatSourceImpl::asFragmentProcessor( const GrFPArgs&) const { return NormalFlatFP::Make(); } #endif // SK_SUPPORT_GPU //////////////////////////////////////////////////////////////////////////// SkNormalFlatSourceImpl::Provider::Provider() {} SkNormalFlatSourceImpl::Provider::~Provider() {} SkNormalSource::Provider* SkNormalFlatSourceImpl::asProvider(const SkShaderBase::ContextRec &rec, SkArenaAlloc *alloc) const { return alloc->make(); } void SkNormalFlatSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[], int count) const { for (int i = 0; i < count; i++) { output[i] = {0.0f, 0.0f, 1.0f}; } } //////////////////////////////////////////////////////////////////////////////// sk_sp SkNormalFlatSourceImpl::CreateProc(SkReadBuffer& buf) { return sk_make_sp(); } void SkNormalFlatSourceImpl::flatten(SkWriteBuffer& buf) const { this->INHERITED::flatten(buf); } //////////////////////////////////////////////////////////////////////////// sk_sp SkNormalSource::MakeFlat() { return sk_make_sp(); }