/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // Need to include something before #if SK_SUPPORT_GPU so that the Android // framework build, which gets its defines from SkTypes rather than a makefile, // has the definition before checking it. #include "SkCanvas.h" #include "SkCanvasPriv.h" #include "SkMultiPictureDraw.h" #include "SkPicture.h" #include "SkTaskGroup.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrDrawContext.h" #include "GrLayerHoister.h" #include "GrRecordReplaceDraw.h" #include "GrRenderTarget.h" #endif void SkMultiPictureDraw::DrawData::draw() { fCanvas->drawPicture(fPicture, &fMatrix, fPaint); } void SkMultiPictureDraw::DrawData::init(SkCanvas* canvas, const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { fPicture = SkRef(picture); fCanvas = SkRef(canvas); if (matrix) { fMatrix = *matrix; } else { fMatrix.setIdentity(); } if (paint) { fPaint = new SkPaint(*paint); } else { fPaint = nullptr; } } void SkMultiPictureDraw::DrawData::Reset(SkTDArray& data) { for (int i = 0; i < data.count(); ++i) { data[i].fPicture->unref(); data[i].fCanvas->unref(); delete data[i].fPaint; } data.rewind(); } ////////////////////////////////////////////////////////////////////////////////////// SkMultiPictureDraw::SkMultiPictureDraw(int reserve) { if (reserve > 0) { fGPUDrawData.setReserve(reserve); fThreadSafeDrawData.setReserve(reserve); } } void SkMultiPictureDraw::reset() { DrawData::Reset(fGPUDrawData); DrawData::Reset(fThreadSafeDrawData); } void SkMultiPictureDraw::add(SkCanvas* canvas, const SkPicture* picture, const SkMatrix* matrix, const SkPaint* paint) { if (nullptr == canvas || nullptr == picture) { SkDEBUGFAIL("parameters to SkMultiPictureDraw::add should be non-nullptr"); return; } SkTDArray& array = canvas->getGrContext() ? fGPUDrawData : fThreadSafeDrawData; array.append()->init(canvas, picture, matrix, paint); } class AutoMPDReset : SkNoncopyable { SkMultiPictureDraw* fMPD; public: AutoMPDReset(SkMultiPictureDraw* mpd) : fMPD(mpd) {} ~AutoMPDReset() { fMPD->reset(); } }; //#define FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING void SkMultiPictureDraw::draw(bool flush) { AutoMPDReset mpdreset(this); #ifdef FORCE_SINGLE_THREAD_DRAWING_FOR_TESTING for (int i = 0; i < fThreadSafeDrawData.count(); ++i) { fThreadSafeDrawData[i].draw(); } #else SkTaskGroup().batch(fThreadSafeDrawData.count(), [&](int i) { fThreadSafeDrawData[i].draw(); }); #endif // N.B. we could get going on any GPU work from this main thread while the CPU work runs. // But in practice, we've either got GPU work or CPU work, not both. const int count = fGPUDrawData.count(); if (0 == count) { return; } #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU GrContext* context = fGPUDrawData[0].fCanvas->getGrContext(); SkASSERT(context); // Start by collecting all the layers that are going to be atlased and render // them (if necessary). Hoisting the free floating layers is deferred until // drawing the canvas that requires them. SkTDArray atlasedNeedRendering, atlasedRecycled; GrLayerHoister::Begin(context); for (int i = 0; i < count; ++i) { const DrawData& data = fGPUDrawData[i]; // we only expect 1 context for all the canvases SkASSERT(data.fCanvas->getGrContext() == context); if (!data.fPaint) { SkRect clipBounds; if (!data.fCanvas->getClipBounds(&clipBounds)) { continue; } SkMatrix initialMatrix = data.fCanvas->getTotalMatrix(); initialMatrix.preConcat(data.fMatrix); GrDrawContext* dc = data.fCanvas->internal_private_accessTopLayerDrawContext(); SkASSERT(dc); // TODO: sorting the cacheable layers from smallest to largest // would improve the packing and reduce the number of swaps // TODO: another optimization would be to make a first pass to // lock any required layer that is already in the atlas GrLayerHoister::FindLayersToAtlas(context, data.fPicture, initialMatrix, clipBounds, &atlasedNeedRendering, &atlasedRecycled, dc->numColorSamples()); } } GrLayerHoister::DrawLayersToAtlas(context, atlasedNeedRendering); SkTDArray needRendering, recycled; #endif for (int i = 0; i < count; ++i) { const DrawData& data = fGPUDrawData[i]; SkCanvas* canvas = data.fCanvas; const SkPicture* picture = data.fPicture; #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU if (!data.fPaint) { SkRect clipBounds; if (!canvas->getClipBounds(&clipBounds)) { continue; } SkAutoCanvasMatrixPaint acmp(canvas, &data.fMatrix, data.fPaint, picture->cullRect()); const SkMatrix initialMatrix = canvas->getTotalMatrix(); GrDrawContext* dc = data.fCanvas->internal_private_accessTopLayerDrawContext(); SkASSERT(dc); // Find the layers required by this canvas. It will return atlased // layers in the 'recycled' list since they have already been drawn. GrLayerHoister::FindLayersToHoist(context, picture, initialMatrix, clipBounds, &needRendering, &recycled, dc->numColorSamples()); GrLayerHoister::DrawLayers(context, needRendering); // Render the entire picture using new layers GrRecordReplaceDraw(picture, canvas, context->getLayerCache(), initialMatrix, nullptr); GrLayerHoister::UnlockLayers(context, needRendering); GrLayerHoister::UnlockLayers(context, recycled); needRendering.rewind(); recycled.rewind(); } else #endif { canvas->drawPicture(picture, &data.fMatrix, data.fPaint); } if (flush) { canvas->flush(); } } #if !defined(SK_IGNORE_GPU_LAYER_HOISTING) && SK_SUPPORT_GPU GrLayerHoister::UnlockLayers(context, atlasedNeedRendering); GrLayerHoister::UnlockLayers(context, atlasedRecycled); GrLayerHoister::End(context); #endif }