/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkColorFilter.h" #ifndef SkModeColorFilter_DEFINED #define SkModeColorFilter_DEFINED class SkModeColorFilter : public SkColorFilter { public: static sk_sp Make(SkColor color, SkBlendMode mode) { return sk_sp(new SkModeColorFilter(color, mode)); } SkColor getColor() const { return fColor; } SkPMColor getPMColor() const { return fPMColor; } bool asColorMode(SkColor*, SkBlendMode*) const override; uint32_t getFlags() const override; #ifndef SK_IGNORE_TO_STRING void toString(SkString* str) const override; #endif #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor( GrContext*, const GrColorSpaceInfo&) const override; #endif SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkModeColorFilter) protected: SkModeColorFilter(SkColor color, SkBlendMode mode); void flatten(SkWriteBuffer&) const override; void onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*, bool shaderIsOpaque) const override; sk_sp onMakeColorSpace(SkColorSpaceXformer*) const override; private: SkColor fColor; SkBlendMode fMode; // cache SkPMColor fPMColor; friend class SkColorFilter; typedef SkColorFilter INHERITED; }; #endif