/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkMatrixUtils_DEFINED #define SkMatrixUtils_DEFINED #include "SkMatrix.h" /** * Number of subpixel bits used in skia's bilerp. * See SkBitmapProcState_procs.h and SkBitmapProcState_filter.h */ #define kSkSubPixelBitsForBilerp 4 /** * Given a matrix and width/height, return true if the computed dst-rect would * align such that there is a 1-to-1 coorspondence between src and dst pixels. * This can be called by drawing code to see if drawBitmap can be turned into * drawSprite (which is faster). * * The src-rect is defined to be { 0, 0, width, height } * * The "closeness" test is based on the subpixelBits parameter. Pass 0 for * round-to-nearest behavior (e.g. nearest neighbor sampling). Pass the number * of subpixel-bits to simulate filtering. */ bool SkTreatAsSprite(const SkMatrix&, int width, int height, unsigned subpixelBits); /** * Calls SkTreatAsSprite() with default subpixelBits value to match Skia's * filter-bitmap implementation (i.e. kSkSubPixelBitsForBilerp). */ static inline bool SkTreatAsSpriteFilter(const SkMatrix& matrix, int width, int height) { return SkTreatAsSprite(matrix, width, height, kSkSubPixelBitsForBilerp); } /** Decomposes the upper-left 2x2 of the matrix into a rotation (represented by the cosine and sine of the rotation angle), followed by a non-uniform scale, followed by another rotation. If there is a reflection, one of the scale factors will be negative. Returns true if successful. Returns false if the matrix is degenerate. */ bool SkDecomposeUpper2x2(const SkMatrix& matrix, SkPoint* rotation1, SkPoint* scale, SkPoint* rotation2); #endif