/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkMatrixUtils_DEFINED #define SkMatrixUtils_DEFINED #include "SkPoint.h" #include "SkSize.h" class SkMatrix; class SkPaint; /** * Given a matrix, size and paint, return true if the computed dst-rect would * align such that there is a 1-to-1 coorspondence between src and dst pixels. * This can be called by drawing code to see if drawBitmap can be turned into * drawSprite (which is faster). * * The src-rect is defined to be { 0, 0, size.width(), size.height() } */ bool SkTreatAsSprite(const SkMatrix&, const SkISize& size, const SkPaint& paint); /** Decomposes the upper-left 2x2 of the matrix into a rotation (represented by the cosine and sine of the rotation angle), followed by a non-uniform scale, followed by another rotation. If there is a reflection, one of the scale factors will be negative. Returns true if successful. Returns false if the matrix is degenerate. */ bool SkDecomposeUpper2x2(const SkMatrix& matrix, SkPoint* rotation1, SkPoint* scale, SkPoint* rotation2); #endif