/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkMatrixClipStateMgr.h" #include "SkPictureRecord.h" bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipPath(SkPictureRecord* picRecord, const SkPath& path, SkRegion::Op op, bool doAA, int matrixID) { int pathID = picRecord->addPathToHeap(path); ClipOp* newClip = fClips.append(); newClip->fClipType = kPath_ClipType; newClip->fGeom.fPathID = pathID; newClip->fOp = op; newClip->fDoAA = doAA; newClip->fMatrixID = matrixID; newClip->fOffset = kInvalidJumpOffset; return false; } bool SkMatrixClipStateMgr::MatrixClipState::ClipInfo::clipRegion(SkPictureRecord* picRecord, int regionID, SkRegion::Op op, int matrixID) { // TODO: add a region dictionary so we don't have to copy the region in here ClipOp* newClip = fClips.append(); newClip->fClipType = kRegion_ClipType; newClip->fGeom.fRegionID = regionID; newClip->fOp = op; newClip->fDoAA = true; // not necessary but sanity preserving newClip->fMatrixID = matrixID; newClip->fOffset = kInvalidJumpOffset; return false; } void SkMatrixClipStateMgr::writeDeltaMat(int currentMatID, int desiredMatID) { const SkMatrix& current = this->lookupMat(currentMatID); const SkMatrix& desired = this->lookupMat(desiredMatID); SkMatrix delta; bool result = current.invert(&delta); if (result) { delta.preConcat(desired); } fPicRecord->recordConcat(delta); } // Note: this only writes out the clips for the current save state. To get the // entire clip stack requires iterating of the entire matrix/clip stack. void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::writeClip(int* curMatID, SkMatrixClipStateMgr* mgr, bool* overrideFirstOp) { for (int i = 0; i < fClips.count(); ++i) { ClipOp& curClip = fClips[i]; SkRegion::Op op = curClip.fOp; if (*overrideFirstOp) { op = SkRegion::kReplace_Op; *overrideFirstOp = false; } // TODO: use the matrix ID to skip writing the identity matrix // over and over, i.e.: // if (*curMatID != curClip.fMatrixID) { // mgr->writeDeltaMat... // *curMatID... // } // Right now this optimization would throw off the testing harness. // TODO: right now we're writing out the delta matrix from the prior // matrix state. This is a side-effect of writing out the entire // clip stack and should be resolved when that is fixed. mgr->writeDeltaMat(*curMatID, curClip.fMatrixID); *curMatID = curClip.fMatrixID; switch (curClip.fClipType) { case kRect_ClipType: curClip.fOffset = mgr->getPicRecord()->recordClipRect(curClip.fGeom.fRRect.rect(), op, curClip.fDoAA); break; case kRRect_ClipType: curClip.fOffset = mgr->getPicRecord()->recordClipRRect(curClip.fGeom.fRRect, op, curClip.fDoAA); break; case kPath_ClipType: curClip.fOffset = mgr->getPicRecord()->recordClipPath(curClip.fGeom.fPathID, op, curClip.fDoAA); break; case kRegion_ClipType: { const SkRegion* region = mgr->lookupRegion(curClip.fGeom.fRegionID); curClip.fOffset = mgr->getPicRecord()->recordClipRegion(*region, op); break; } default: SkASSERT(0); } } } // Fill in the skip offsets for all the clips written in the current block void SkMatrixClipStateMgr::MatrixClipState::ClipInfo::fillInSkips(SkWriter32* writer, int32_t restoreOffset) { for (int i = 0; i < fClips.count(); ++i) { ClipOp& curClip = fClips[i]; if (-1 == curClip.fOffset) { continue; } // SkDEBUGCODE(uint32_t peek = writer->read32At(curClip.fOffset);) // SkASSERT(-1 == peek); writer->overwriteTAt(curClip.fOffset, restoreOffset); SkDEBUGCODE(curClip.fOffset = -1;) } } SkMatrixClipStateMgr::SkMatrixClipStateMgr() : fPicRecord(NULL) , fMatrixClipStack(sizeof(MatrixClipState), fMatrixClipStackStorage, sizeof(fMatrixClipStackStorage)) , fCurOpenStateID(kIdentityWideOpenStateID) { // The first slot in the matrix dictionary is reserved for the identity matrix fMatrixDict.append()->reset(); fCurMCState = (MatrixClipState*)fMatrixClipStack.push_back(); new (fCurMCState) MatrixClipState(NULL, 0); // balanced in restore() } SkMatrixClipStateMgr::~SkMatrixClipStateMgr() { for (int i = 0; i < fRegionDict.count(); ++i) { SkDELETE(fRegionDict[i]); } } int SkMatrixClipStateMgr::save(SkCanvas::SaveFlags flags) { SkDEBUGCODE(this->validate();) MatrixClipState* newTop = (MatrixClipState*)fMatrixClipStack.push_back(); new (newTop) MatrixClipState(fCurMCState, flags); // balanced in restore() fCurMCState = newTop; SkDEBUGCODE(this->validate();) return fMatrixClipStack.count(); } int SkMatrixClipStateMgr::saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags) { int result = this->save(flags); ++fCurMCState->fLayerID; fCurMCState->fIsSaveLayer = true; fCurMCState->fSaveLayerBracketed = this->call(kOther_CallType); fCurMCState->fSaveLayerBaseStateID = fCurOpenStateID; fPicRecord->recordSaveLayer(bounds, paint, (SkCanvas::SaveFlags)(flags| SkCanvas::kMatrixClip_SaveFlag)); return result; } void SkMatrixClipStateMgr::restore() { SkDEBUGCODE(this->validate();) if (fCurMCState->fIsSaveLayer) { if (fCurMCState->fSaveLayerBaseStateID != fCurOpenStateID) { fPicRecord->recordRestore(); // Close the open block } // The saveLayer's don't carry any matrix or clip state in the // new scheme so make sure the saveLayer's recordRestore doesn't // try to finalize them (i.e., fill in their skip offsets). fPicRecord->recordRestore(false); // close of saveLayer // Close the Save that brackets the saveLayer. TODO: this doesn't handle // the skip offsets correctly if (fCurMCState->fSaveLayerBracketed) { fPicRecord->recordRestore(false); } // MC states can be allowed to fuse across saveLayer/restore boundaries fCurOpenStateID = kIdentityWideOpenStateID; } fCurMCState->~MatrixClipState(); // balanced in save() fMatrixClipStack.pop_back(); fCurMCState = (MatrixClipState*)fMatrixClipStack.back(); SkDEBUGCODE(this->validate();) } // kIdentityWideOpenStateID (0) is reserved for the identity/wide-open clip state int32_t SkMatrixClipStateMgr::NewMCStateID() { // TODO: guard against wrap around // TODO: make uint32_t static int32_t gMCStateID = kIdentityWideOpenStateID; ++gMCStateID; return gMCStateID; } bool SkMatrixClipStateMgr::call(CallType callType) { SkDEBUGCODE(this->validate();) if (kMatrix_CallType == callType || kClip_CallType == callType) { fCurMCState->fMCStateID = NewMCStateID(); SkDEBUGCODE(this->validate();) return false; } SkASSERT(kOther_CallType == callType); if (fCurMCState->fMCStateID == fCurOpenStateID) { // Required MC state is already active one - nothing to do SkDEBUGCODE(this->validate();) return false; } if (kIdentityWideOpenStateID != fCurOpenStateID) { fPicRecord->recordRestore(); // Close the open block } // Install the required MC state as the active one fCurOpenStateID = fCurMCState->fMCStateID; fPicRecord->recordSave(SkCanvas::kMatrixClip_SaveFlag); // write out clips SkDeque::F2BIter iter(fMatrixClipStack); bool firstClip = true; int curMatID = kIdentityMatID; for (const MatrixClipState* state = (const MatrixClipState*) iter.next(); state != NULL; state = (const MatrixClipState*) iter.next()) { state->fClipInfo->writeClip(&curMatID, this, &firstClip); } // write out matrix if (kIdentityMatID != fCurMCState->fMatrixInfo->getID(this)) { // TODO: writing out the delta matrix here is an artifact of the writing // out of the entire clip stack (with its matrices). Ultimately we will // write out the CTM here when the clip state is collapsed to a single path. this->writeDeltaMat(curMatID, fCurMCState->fMatrixInfo->getID(this)); } SkDEBUGCODE(this->validate();) return true; } void SkMatrixClipStateMgr::finish() { if (kIdentityWideOpenStateID != fCurOpenStateID) { fPicRecord->recordRestore(); // Close the open block fCurOpenStateID = kIdentityWideOpenStateID; } } #ifdef SK_DEBUG void SkMatrixClipStateMgr::validate() { if (fCurOpenStateID == fCurMCState->fMCStateID) { // The current state is the active one so all its skip offsets should // still be -1 SkDeque::F2BIter iter(fMatrixClipStack); for (const MatrixClipState* state = (const MatrixClipState*) iter.next(); state != NULL; state = (const MatrixClipState*) iter.next()) { state->fClipInfo->checkOffsetNotEqual(-1); } } } #endif int SkMatrixClipStateMgr::addRegionToDict(const SkRegion& region) { int index = fRegionDict.count(); *fRegionDict.append() = SkNEW(SkRegion(region)); return index; } int SkMatrixClipStateMgr::addMatToDict(const SkMatrix& mat) { if (mat.isIdentity()) { return kIdentityMatID; } *fMatrixDict.append() = mat; return fMatrixDict.count()-1; }