/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTypes.h" #include "SkColor.h" #include "SkFloatingPoint.h" #include "SkMaskGamma.h" SkScalar SkSRGBLuminance::toLuma(SkScalar luminance) const { //The magic numbers are derived from the sRGB specification. //See http://www.color.org/chardata/rgb/srgb.xalter . if (luminance <= SkFloatToScalar(0.04045f)) { return luminance / SkFloatToScalar(12.92f); } return SkScalarPow((luminance + SkFloatToScalar(0.055f)) / SkFloatToScalar(1.055f), SkFloatToScalar(2.4f)); } SkScalar SkSRGBLuminance::fromLuma(SkScalar luma) const { //The magic numbers are derived from the sRGB specification. //See http://www.color.org/chardata/rgb/srgb.xalter . if (luma <= SkFloatToScalar(0.0031308f)) { return luma * SkFloatToScalar(12.92f); } return SkFloatToScalar(1.055f) * SkScalarPow(luma, SkScalarInvert(SkFloatToScalar(2.4f))) - SkFloatToScalar(0.055f); } SkGammaLuminance::SkGammaLuminance(SkScalar gamma) : fGamma(gamma) , fGammaInverse(SkScalarInvert(gamma)) { } float SkGammaLuminance::toLuma(SkScalar luminance) const { return SkScalarPow(luminance, fGamma); } float SkGammaLuminance::fromLuma(SkScalar luma) const { return SkScalarPow(luma, fGammaInverse); } static float apply_contrast(float srca, float contrast) { return srca + ((1.0f - srca) * contrast * srca); } void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast, const SkColorSpaceLuminance& srcConvert, const SkColorSpaceLuminance& dstConvert) { const float src = (float)srcI / 255.0f; const float linSrc = srcConvert.toLuma(src); //Guess at the dst. const float linDst = 1.0f - linSrc; const float dst = dstConvert.fromLuma(linDst); //Contrast value tapers off to 0 as the src luminance becomes white const float adjustedContrast = SkScalarToFloat(contrast) * linDst; const float step = 1.0f / 255.0f; //Remove discontinuity and instability when src is close to dst. //The value 1/256 is arbitrary and appears to contain the instability. if (fabs(src - dst) < (1.0f / 256.0f)) { float rawSrca = 0.0f; for (int i = 0; i < 256; ++i, rawSrca += step) { float srca = apply_contrast(rawSrca, adjustedContrast); table[i] = SkToU8(sk_float_round2int(255.0f * srca)); } } else { float rawSrca = 0.0f; for (int i = 0; i < 256; ++i, rawSrca += step) { float srca = apply_contrast(rawSrca, adjustedContrast); SkASSERT(srca <= 1.0f); float dsta = 1.0f - srca; //Calculate the output we want. float linOut = (linSrc * srca + dsta * linDst); SkASSERT(linOut <= 1.0f); float out = dstConvert.fromLuma(linOut); //Undo what the blit blend will do. float result = (out - dst) / (src - dst); SkASSERT(sk_float_round2int(255.0f * result) <= 255); table[i] = SkToU8(sk_float_round2int(255.0f * result)); } } }