/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkMaskGamma.h" #include "SkColor.h" #include "SkFloatingPoint.h" #include "SkTo.h" #include "SkTypes.h" class SkLinearColorSpaceLuminance : public SkColorSpaceLuminance { SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { SkASSERT(SK_Scalar1 == gamma); return luminance; } SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const override { SkASSERT(SK_Scalar1 == gamma); return luma; } }; class SkGammaColorSpaceLuminance : public SkColorSpaceLuminance { SkScalar toLuma(SkScalar gamma, SkScalar luminance) const override { return SkScalarPow(luminance, gamma); } SkScalar fromLuma(SkScalar gamma, SkScalar luma) const override { return SkScalarPow(luma, SkScalarInvert(gamma)); } }; class SkSRGBColorSpaceLuminance : public SkColorSpaceLuminance { SkScalar toLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luminance) const override { SkASSERT(0 == gamma); //The magic numbers are derived from the sRGB specification. //See http://www.color.org/chardata/rgb/srgb.xalter . if (luminance <= 0.04045f) { return luminance / 12.92f; } return SkScalarPow((luminance + 0.055f) / 1.055f, 2.4f); } SkScalar fromLuma(SkScalar SkDEBUGCODE(gamma), SkScalar luma) const override { SkASSERT(0 == gamma); //The magic numbers are derived from the sRGB specification. //See http://www.color.org/chardata/rgb/srgb.xalter . if (luma <= 0.0031308f) { return luma * 12.92f; } return 1.055f * SkScalarPow(luma, SkScalarInvert(2.4f)) - 0.055f; } }; /*static*/ const SkColorSpaceLuminance& SkColorSpaceLuminance::Fetch(SkScalar gamma) { static SkLinearColorSpaceLuminance gSkLinearColorSpaceLuminance; static SkGammaColorSpaceLuminance gSkGammaColorSpaceLuminance; static SkSRGBColorSpaceLuminance gSkSRGBColorSpaceLuminance; if (0 == gamma) { return gSkSRGBColorSpaceLuminance; } else if (SK_Scalar1 == gamma) { return gSkLinearColorSpaceLuminance; } else { return gSkGammaColorSpaceLuminance; } } static float apply_contrast(float srca, float contrast) { return srca + ((1.0f - srca) * contrast * srca); } void SkTMaskGamma_build_correcting_lut(uint8_t table[256], U8CPU srcI, SkScalar contrast, const SkColorSpaceLuminance& srcConvert, SkScalar srcGamma, const SkColorSpaceLuminance& dstConvert, SkScalar dstGamma) { const float src = (float)srcI / 255.0f; const float linSrc = srcConvert.toLuma(srcGamma, src); //Guess at the dst. The perceptual inverse provides smaller visual //discontinuities when slight changes to desaturated colors cause a channel //to map to a different correcting lut with neighboring srcI. //See https://code.google.com/p/chromium/issues/detail?id=141425#c59 . const float dst = 1.0f - src; const float linDst = dstConvert.toLuma(dstGamma, dst); //Contrast value tapers off to 0 as the src luminance becomes white const float adjustedContrast = SkScalarToFloat(contrast) * linDst; //Remove discontinuity and instability when src is close to dst. //The value 1/256 is arbitrary and appears to contain the instability. if (fabs(src - dst) < (1.0f / 256.0f)) { float ii = 0.0f; for (int i = 0; i < 256; ++i, ii += 1.0f) { float rawSrca = ii / 255.0f; float srca = apply_contrast(rawSrca, adjustedContrast); table[i] = SkToU8(sk_float_round2int(255.0f * srca)); } } else { // Avoid slow int to float conversion. float ii = 0.0f; for (int i = 0; i < 256; ++i, ii += 1.0f) { // 'rawSrca += 1.0f / 255.0f' and even // 'rawSrca = i * (1.0f / 255.0f)' can add up to more than 1.0f. // When this happens the table[255] == 0x0 instead of 0xff. // See http://code.google.com/p/chromium/issues/detail?id=146466 float rawSrca = ii / 255.0f; float srca = apply_contrast(rawSrca, adjustedContrast); SkASSERT(srca <= 1.0f); float dsta = 1.0f - srca; //Calculate the output we want. float linOut = (linSrc * srca + dsta * linDst); SkASSERT(linOut <= 1.0f); float out = dstConvert.fromLuma(dstGamma, linOut); //Undo what the blit blend will do. float result = (out - dst) / (src - dst); SkASSERT(sk_float_round2int(255.0f * result) <= 255); table[i] = SkToU8(sk_float_round2int(255.0f * result)); } } }