/* libs/graphics/sgl/SkMask.cpp ** ** Copyright 2007, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #include "Sk64.h" #include "SkMask.h" /** returns the product if it is positive and fits in 31 bits. Otherwise this returns 0. */ static int32_t safeMul32(int32_t a, int32_t b) { Sk64 size; size.setMul(a, b); if (size.is32() && size.isPos()) { return size.get32(); } return 0; } size_t SkMask::computeImageSize() const { return safeMul32(fBounds.height(), fRowBytes); } size_t SkMask::computeTotalImageSize() const { size_t size = this->computeImageSize(); if (fFormat == SkMask::k3D_Format) { size = safeMul32(size, 3); } return size; } /** We explicitly use this allocator for SkBimap pixels, so that we can freely assign memory allocated by one class to the other. */ uint8_t* SkMask::AllocImage(size_t size) { return (uint8_t*)sk_malloc_throw(SkAlign4(size)); } /** We explicitly use this allocator for SkBimap pixels, so that we can freely assign memory allocated by one class to the other. */ void SkMask::FreeImage(void* image) { sk_free(image); }