/* * Copyright 2014 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLocalMatrixShader_DEFINED #define SkLocalMatrixShader_DEFINED #include "SkShader.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" class GrFragmentProcessor; class SkLocalMatrixShader : public SkShader { public: SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) : INHERITED(&localMatrix) , fProxyShader(SkRef(proxy)) {} GradientType asAGradient(GradientInfo* info) const override { return fProxyShader->asAGradient(info); } #if SK_SUPPORT_GPU sk_sp asFragmentProcessor(const AsFPArgs&) const override; #endif SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const override { if (localMatrix) { *localMatrix = this->getLocalMatrix(); } return SkRef(fProxyShader.get()); } SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) protected: void flatten(SkWriteBuffer&) const override; Context* onCreateContext(const ContextRec&, void*) const override; size_t onContextSize(const ContextRec& rec) const override { return fProxyShader->contextSize(rec); } bool onIsABitmap(SkBitmap* bitmap, SkMatrix* matrix, TileMode* mode) const override { return fProxyShader->isABitmap(bitmap, matrix, mode); } private: SkAutoTUnref fProxyShader; typedef SkShader INHERITED; }; #endif